Xerlith
2014-10-08, 05:04 PM
Whirlwind Blade
http://i.imgur.com/aXauupb.jpg?1
Level
BAB
Fort Save
Ref Save
Will Save
Special
1st
+1
+1
+1
+0
Biting Winds, Steel Tempest
2nd
+2
+2
+2
+0
Way of the Wanderer, Wind Barrier
3rd
+3
+2
+2
+1
Sweeping Blade
4th
+4
+3
+3
+1
Gathering Storm
5th
+5
+3
+3
+1
Last Breath
HD: d10
Skills: 4+int
Class Skills: Acrobatics, Climb, Craft, Intimidate, Knowledge (Nature), Knowledge (Martial), Perform (Dance), Sense Motive, Survival
- Balance, Concentration, Escape Artist, Iaijutsu Focus, Intimidate, Jump, Knowledge (Nature), Knowledge (The Planes), Sense Motive, Survival, Tumble
Requirements:
BAB: +4
Maneuvers: Must know at least two 2nd level martial maneuvers and one stance.
Feats: Quick Draw, Improved Initiative
Skills: Knowledge (Nature) 3, Acrobatics 5
BAB: +4
Maneuvers: Must know at least two 2nd level martial maneuvers and one stance.
Feats: Quick Draw, Improved Initiative
Skills: Knowledge (Nature) 2, Balance 4, Iaijutsu Focus 8
Class Features:
Weapon and Armor Proficiencies: A Whirlwind Blade gains no new weapon or armor proficiencies.
Maneuvers: Every odd level you learn a maneuver from the following disciplines: Mithral Current, Scarlet Throne, and Primal Fury or Thrashing Dragon (chosen at 1st level of the Prestige Class).
[3.5 Disciplines - Desert Wind, Iron Heart and Diamond Mind]
On every even level you gain a new maneuver readied.
Stances: On 3rd level you learn a new stance. It must be a stance from the Mithral Current, Scarlet Throne, or either Primal Fury or Thrashing Dragon discipline.
[3.5 Disciplines - Desert Wind, Iron Heart and Diamond Mind]
Level
Maneuvers
Known
Maneuvers
Readied
Stances
1st
1
0
0
2nd
0
1
0
3rd
1
0
1
4th
0
1
0
5th
1
0
0
Biting Winds (Ex): The critical range of any slashing weapon you wield increases by 1. This applies after effects that double your weapon's threat range, such as the Keen weapon ability or the Improved Critical feat.
Beginning at 5th level, you gain an additional 5ft of reach.
[If using Tome of Battle disciplines: Your Desert Wind maneuvers that deal Fire damage deal slashing damage instead]
Steel Tempest (Ex): Once per round you may use Steel Tempest instead of a normal melee attack. If you do, you roll attack once and apply it to all your enemies in a line equal to your weapon's reach + 5ft, then deal your normal damage as normal.
If you use Steel Tempest in conjunction with a martial Strike, only the first target hit suffers its effects.
Way of the Wanderer (Su): As you move across the battlefield, the winds gather swirling around you.
On every turn in which you move at least 20ft, you gain Temporary Hit Points equal to your Initiator Level. Those hit points dissipate at the beginning of your next turn.
Additionaly, you threaten all the adjacent squares even with your weapon sheathed.
Sweeping Blade (Ex): You move in an instant, slashing your foe as you pass by.
Beginning at 3rd level you may move up to half your speed as a swift action. If you succed on a Tumble check for moving through an enemy's threatened area, you may attack them with one normal melee attack as a part of this movement. You may attack only one enemy per use of Sweeping Blade.
If you use Steel Tempest immediately after using Sweeping Blade, its attack may strike all the enemies in your reach instead of the usual line.
Wind Barrier (Su): Beginning at 2nd level you may, as an immediate action, expend one martial maneuver to replicate the effect of the Wind Wall spell with a caster level equal to your Initiator level. It lasts until the beginning of your next turn.
Gathering Storm (Su): Beginning at 4th level, if you succesfully hit an enemy with at least two Steel Tempests during previous three rounds, you may, as a standard action, attack all your enemies in a 30ft line. Roll an attack roll once and apply it to all the enemies in line. Each enemy hit is Staggered for a round in addition to your normal damage.
If you use Gathering Storm immediately after using your Sweeping Blade ability, its area becomes a burst equal to your reach+5ft.
Last Breath (Su): At 5th level you may, once per encounte as an immediate action, move up to twice your speed to an enemy that was succesfully tripped, checked, or staggered (such as by your Gathering Storm ability). If you do, you may execute a full attack or a martial Maneuver against them as a part of this immediate action. You are staggered on your next turn, but gain temporary Hit Points equal to your Way of the Wanderer bonus. For all purposes, this movement counts as a charge atack.
http://i.imgur.com/aXauupb.jpg?1
Level
BAB
Fort Save
Ref Save
Will Save
Special
1st
+1
+1
+1
+0
Biting Winds, Steel Tempest
2nd
+2
+2
+2
+0
Way of the Wanderer, Wind Barrier
3rd
+3
+2
+2
+1
Sweeping Blade
4th
+4
+3
+3
+1
Gathering Storm
5th
+5
+3
+3
+1
Last Breath
HD: d10
Skills: 4+int
Class Skills: Acrobatics, Climb, Craft, Intimidate, Knowledge (Nature), Knowledge (Martial), Perform (Dance), Sense Motive, Survival
- Balance, Concentration, Escape Artist, Iaijutsu Focus, Intimidate, Jump, Knowledge (Nature), Knowledge (The Planes), Sense Motive, Survival, Tumble
Requirements:
BAB: +4
Maneuvers: Must know at least two 2nd level martial maneuvers and one stance.
Feats: Quick Draw, Improved Initiative
Skills: Knowledge (Nature) 3, Acrobatics 5
BAB: +4
Maneuvers: Must know at least two 2nd level martial maneuvers and one stance.
Feats: Quick Draw, Improved Initiative
Skills: Knowledge (Nature) 2, Balance 4, Iaijutsu Focus 8
Class Features:
Weapon and Armor Proficiencies: A Whirlwind Blade gains no new weapon or armor proficiencies.
Maneuvers: Every odd level you learn a maneuver from the following disciplines: Mithral Current, Scarlet Throne, and Primal Fury or Thrashing Dragon (chosen at 1st level of the Prestige Class).
[3.5 Disciplines - Desert Wind, Iron Heart and Diamond Mind]
On every even level you gain a new maneuver readied.
Stances: On 3rd level you learn a new stance. It must be a stance from the Mithral Current, Scarlet Throne, or either Primal Fury or Thrashing Dragon discipline.
[3.5 Disciplines - Desert Wind, Iron Heart and Diamond Mind]
Level
Maneuvers
Known
Maneuvers
Readied
Stances
1st
1
0
0
2nd
0
1
0
3rd
1
0
1
4th
0
1
0
5th
1
0
0
Biting Winds (Ex): The critical range of any slashing weapon you wield increases by 1. This applies after effects that double your weapon's threat range, such as the Keen weapon ability or the Improved Critical feat.
Beginning at 5th level, you gain an additional 5ft of reach.
[If using Tome of Battle disciplines: Your Desert Wind maneuvers that deal Fire damage deal slashing damage instead]
Steel Tempest (Ex): Once per round you may use Steel Tempest instead of a normal melee attack. If you do, you roll attack once and apply it to all your enemies in a line equal to your weapon's reach + 5ft, then deal your normal damage as normal.
If you use Steel Tempest in conjunction with a martial Strike, only the first target hit suffers its effects.
Way of the Wanderer (Su): As you move across the battlefield, the winds gather swirling around you.
On every turn in which you move at least 20ft, you gain Temporary Hit Points equal to your Initiator Level. Those hit points dissipate at the beginning of your next turn.
Additionaly, you threaten all the adjacent squares even with your weapon sheathed.
Sweeping Blade (Ex): You move in an instant, slashing your foe as you pass by.
Beginning at 3rd level you may move up to half your speed as a swift action. If you succed on a Tumble check for moving through an enemy's threatened area, you may attack them with one normal melee attack as a part of this movement. You may attack only one enemy per use of Sweeping Blade.
If you use Steel Tempest immediately after using Sweeping Blade, its attack may strike all the enemies in your reach instead of the usual line.
Wind Barrier (Su): Beginning at 2nd level you may, as an immediate action, expend one martial maneuver to replicate the effect of the Wind Wall spell with a caster level equal to your Initiator level. It lasts until the beginning of your next turn.
Gathering Storm (Su): Beginning at 4th level, if you succesfully hit an enemy with at least two Steel Tempests during previous three rounds, you may, as a standard action, attack all your enemies in a 30ft line. Roll an attack roll once and apply it to all the enemies in line. Each enemy hit is Staggered for a round in addition to your normal damage.
If you use Gathering Storm immediately after using your Sweeping Blade ability, its area becomes a burst equal to your reach+5ft.
Last Breath (Su): At 5th level you may, once per encounte as an immediate action, move up to twice your speed to an enemy that was succesfully tripped, checked, or staggered (such as by your Gathering Storm ability). If you do, you may execute a full attack or a martial Maneuver against them as a part of this immediate action. You are staggered on your next turn, but gain temporary Hit Points equal to your Way of the Wanderer bonus. For all purposes, this movement counts as a charge atack.