Extra Anchovies
2014-10-08, 08:43 PM
Exactly what the title says. I'm building a Brawler (Snakebite Striker), and want to know if the following progression would be, if not necessarily high-op, at least effective for an unarmed combatant. I also am unsure about what two of my last three feats should be; any suggestions are welcome. By that point I've used up most of the good feats that don't require Weapon Focus or Dodge/Mobility.
Race: Half-Orc (+5 to all unarmed damage rolls? Yes please)
Traits: Excitable (who doesn't like a good Initiative bonus), Bruising Intellect (to get Intimidate back in-class, and so I can dump Charisma)
Feats:
1st: Combat Reflexes (more AoOs = good)
2nd: Combat Expertise (sigh... feat tax)
3rd: Improved Feint (to take advantage of Snakebite Striker's feint-related abilities)
4th:
5th: Feinting Flurry (moar feints), Power Attack (moar damage)
6th:
7th: Pummeling Style (overcoming DR, better criticals, awesome with the Called Shots)
8th: Greater Feint (now all of my attacks can deal SA damage!)
9th: Cornugon Smash (because easy demoralizing = good; I wouldn't even need to PA for more than -1 to use this)
10th:
11th: Death or Glory (by this point I'll probably be fighting lots of big enemies), Stunning Fist (why not? more ways to get SA damage)
12th:
13th: Pummeling Style (pounce, but better)
14th: Jabbing Style (extra damage)
15th: Improved Initiative (speaks for itself)
16th:
17th: Precise Strike (moar precision damage), not sure what the other feat should be
18th:
19th: not sure what feat this should be
20th: Dastardly Finish (now that I have SA +5d6, let's get some insta-kills)
Skills: Max ranks in Perception, Bluff, Intimidate, and Acrobatics; also max ranks in Stealth if I have the spare ability points for a 12 in Int.
Any advice regarding the build would be very appreciated.
Race: Half-Orc (+5 to all unarmed damage rolls? Yes please)
Traits: Excitable (who doesn't like a good Initiative bonus), Bruising Intellect (to get Intimidate back in-class, and so I can dump Charisma)
Feats:
1st: Combat Reflexes (more AoOs = good)
2nd: Combat Expertise (sigh... feat tax)
3rd: Improved Feint (to take advantage of Snakebite Striker's feint-related abilities)
4th:
5th: Feinting Flurry (moar feints), Power Attack (moar damage)
6th:
7th: Pummeling Style (overcoming DR, better criticals, awesome with the Called Shots)
8th: Greater Feint (now all of my attacks can deal SA damage!)
9th: Cornugon Smash (because easy demoralizing = good; I wouldn't even need to PA for more than -1 to use this)
10th:
11th: Death or Glory (by this point I'll probably be fighting lots of big enemies), Stunning Fist (why not? more ways to get SA damage)
12th:
13th: Pummeling Style (pounce, but better)
14th: Jabbing Style (extra damage)
15th: Improved Initiative (speaks for itself)
16th:
17th: Precise Strike (moar precision damage), not sure what the other feat should be
18th:
19th: not sure what feat this should be
20th: Dastardly Finish (now that I have SA +5d6, let's get some insta-kills)
Skills: Max ranks in Perception, Bluff, Intimidate, and Acrobatics; also max ranks in Stealth if I have the spare ability points for a 12 in Int.
Any advice regarding the build would be very appreciated.