Spore
2014-10-09, 03:58 AM
Greetings playground,
We play Pathfinder with several parties with shifting players under different DMs. Lately I have grown to hate some of my fellow players for shutting down any and all of my ideas, playing their characters with a non-partyfriendly attitude and increased character drama. So while none of these things is an offense in my eyes, I am quite displeased to say the least. Let me explain the ingame situations.
1) My Oni Spawn (Asianesque) Alchemist is in a party with a Paladin, a Ranger (who he lived with for nearly 6 years) and a newly joined Oracle of Flames. The party also has a fallen Angel (Erinyes for the stat block) financing our endeavors and aiding us in battle no strings attached (no souls traded, nothing). If we continue our quest to foil the plans of the noble house who tortured her into becoming a devil. The Paladin has her concerns and problems about it.
Now my PC has told the NPC that he has a daughter in a coastal village that is being looked for by what is essentially the Yakuza before he mentioned it to the party. He told the devil where she was and asked her to keep her safe. So she did. The Paladin condemned my actions for being careless. The Ranger is pissed off because he didn't get informed beforehand and questions his friendship to my Alchemist. The Oracle is generally left out (because the player changed her character recently so idk how I could roleplay with her).
Now the daughter has been kidnapped by her grandfather and I needed the aid of the group to help me get her back. While this is a generally good RP story I HATE the kind of soap opera drama involved in it. I just dislike this as a player but telling my party to stop the cheap drama is likely frowned upon because that is what they define under "social roleplaying". This is partly my own fault but I play Pathfinder to go on adventures and have related social roleplay. Not to have a fully blown soap opera with the PCs as main actors.
And a similar situation is brewing in my other group.
2) The party consists of an evil priestess, a rogue, a witch, a fighter and me, an oracle of bones (not necromancing). We try to stop the literal apocalypse (freeing the riders from their prisons onto the material plane) but bickering distrust and useless drama has foiled our endeavors from turn 1. Now these are older characters and all players insist on playing their characters like they want.
The 11th level fighter distrusts arcane magic, distrusts the rogue and even distrusts his newly enchanted intelligent weapon. He would like to duel with the insanely powerful NPCs with artifact weapons which is noble but a suicide in and of itself.
The rogue is part of a secret cult (actually fighting evil) and has no permission to tell anyone about them. So he basically sneaks out comes back and never tells us what happened. He also worked for BBEG not two years ago so I figure distrust in his actions is a given.
The witch and the evil priestess are what keep me playing. My PC distrusts the cleric heavily but not upon her actions but her beliefs. This is not enough for me to stop doomsday though.
As you can imagine the fighter in particular and the rogue in special situations tend to provoke the most annoying situations. I just find it odd that a 11th level fighter jumps every time something happens. He is reasonably smart and wise (Int 12, Wis 10, Cha ?) but has a tribal background.
So please tell: Where is the problem? Is it really me? Is it my conception of what is roleplaying? Am I wrong that I want to have a fun experience rather than grinding drama? And why do I get turned down every time my character has an idea? Why does the 2) party feel like it's two males trying to establish dominance like a pack of wolves rather than sensible roleplaying? Why does the 1) party feel like a cheap Spanish soap opera (or is my chauvinistic mind just pointing towards that because the two female players start with the drama)?
We play Pathfinder with several parties with shifting players under different DMs. Lately I have grown to hate some of my fellow players for shutting down any and all of my ideas, playing their characters with a non-partyfriendly attitude and increased character drama. So while none of these things is an offense in my eyes, I am quite displeased to say the least. Let me explain the ingame situations.
1) My Oni Spawn (Asianesque) Alchemist is in a party with a Paladin, a Ranger (who he lived with for nearly 6 years) and a newly joined Oracle of Flames. The party also has a fallen Angel (Erinyes for the stat block) financing our endeavors and aiding us in battle no strings attached (no souls traded, nothing). If we continue our quest to foil the plans of the noble house who tortured her into becoming a devil. The Paladin has her concerns and problems about it.
Now my PC has told the NPC that he has a daughter in a coastal village that is being looked for by what is essentially the Yakuza before he mentioned it to the party. He told the devil where she was and asked her to keep her safe. So she did. The Paladin condemned my actions for being careless. The Ranger is pissed off because he didn't get informed beforehand and questions his friendship to my Alchemist. The Oracle is generally left out (because the player changed her character recently so idk how I could roleplay with her).
Now the daughter has been kidnapped by her grandfather and I needed the aid of the group to help me get her back. While this is a generally good RP story I HATE the kind of soap opera drama involved in it. I just dislike this as a player but telling my party to stop the cheap drama is likely frowned upon because that is what they define under "social roleplaying". This is partly my own fault but I play Pathfinder to go on adventures and have related social roleplay. Not to have a fully blown soap opera with the PCs as main actors.
And a similar situation is brewing in my other group.
2) The party consists of an evil priestess, a rogue, a witch, a fighter and me, an oracle of bones (not necromancing). We try to stop the literal apocalypse (freeing the riders from their prisons onto the material plane) but bickering distrust and useless drama has foiled our endeavors from turn 1. Now these are older characters and all players insist on playing their characters like they want.
The 11th level fighter distrusts arcane magic, distrusts the rogue and even distrusts his newly enchanted intelligent weapon. He would like to duel with the insanely powerful NPCs with artifact weapons which is noble but a suicide in and of itself.
The rogue is part of a secret cult (actually fighting evil) and has no permission to tell anyone about them. So he basically sneaks out comes back and never tells us what happened. He also worked for BBEG not two years ago so I figure distrust in his actions is a given.
The witch and the evil priestess are what keep me playing. My PC distrusts the cleric heavily but not upon her actions but her beliefs. This is not enough for me to stop doomsday though.
As you can imagine the fighter in particular and the rogue in special situations tend to provoke the most annoying situations. I just find it odd that a 11th level fighter jumps every time something happens. He is reasonably smart and wise (Int 12, Wis 10, Cha ?) but has a tribal background.
So please tell: Where is the problem? Is it really me? Is it my conception of what is roleplaying? Am I wrong that I want to have a fun experience rather than grinding drama? And why do I get turned down every time my character has an idea? Why does the 2) party feel like it's two males trying to establish dominance like a pack of wolves rather than sensible roleplaying? Why does the 1) party feel like a cheap Spanish soap opera (or is my chauvinistic mind just pointing towards that because the two female players start with the drama)?