Tarvus
2014-10-11, 09:27 AM
So after a too-long hiatus from tabletop gaming, I've found some other players and our first game is next week. Its pretty casual, so I decided I wanted to build a character heavily obsessed with Wands. Fighting with them, buffing with them, Collecting them in general - could be fun to play and at the least gives the DM some easy plot hooks.
The reason I thought about this character was because I was going through Dungeonscape and I came across the Wand Bracer again. The concept of dropping wand after wand into my hand at a twitch and blasting away like some magical combination of the Matrix Lobby Scene and Assassin's Creed appealed to me. :smallbiggrin:
But when I found the Wand Bracelet in MiC I realized there's likely many options available for the same concept of accessibility. Going through the DM's books I managed to find:
Item
Source
Cost
Desc
Wand Bracer
Dungeonscape p.33
300gp each
5 wands, retrieve with swift action, reload is full round I think
Wand Bracelet
Magic Item Compendium p147
12000gp each
Shrinks 4 items like Glove of Storing, swift action to store, move to switch
Bracer of Wands
Dragon 291 p51
60,000gp a Pair
Stores 3 wands per bracer (6 total) at the cost of a charge each. Wands can be used as if they were in-hand
Glove of the Master Strategist
Ghostwalk p71
3600gp each
The base Glove of Storing is over priced, this is based on the 3.0 price and also adds true strike. Free action to store 1 item
Casting Glove
Magic Item Compendium p.84
20,000gp each
As glove of storing, except any item inside the glove can be activated as if you were holding it
Each offers advantages - price, storing items vs wands, different timing, activation while holding something else. The Wand Bracer for example is a steal at 300gp at low levels for example, and being mundane opens up possible enchantment shenanigans. Originally I was going to ask about this character specifically for build timings, but thinking about it it might be best to leave it generic. That way we can get the Playground's opinion across different WBL's and builds.
Are there other possibilities for the same role? Which option do you prefer and when (level and situation-wise)? And why? Several of them only take up one arm, would you mix and match, or do they synergize with something else nicely? Tactical choices also depend on if you're using the Rules Compendium wand times or not.
The reason I thought about this character was because I was going through Dungeonscape and I came across the Wand Bracer again. The concept of dropping wand after wand into my hand at a twitch and blasting away like some magical combination of the Matrix Lobby Scene and Assassin's Creed appealed to me. :smallbiggrin:
But when I found the Wand Bracelet in MiC I realized there's likely many options available for the same concept of accessibility. Going through the DM's books I managed to find:
Item
Source
Cost
Desc
Wand Bracer
Dungeonscape p.33
300gp each
5 wands, retrieve with swift action, reload is full round I think
Wand Bracelet
Magic Item Compendium p147
12000gp each
Shrinks 4 items like Glove of Storing, swift action to store, move to switch
Bracer of Wands
Dragon 291 p51
60,000gp a Pair
Stores 3 wands per bracer (6 total) at the cost of a charge each. Wands can be used as if they were in-hand
Glove of the Master Strategist
Ghostwalk p71
3600gp each
The base Glove of Storing is over priced, this is based on the 3.0 price and also adds true strike. Free action to store 1 item
Casting Glove
Magic Item Compendium p.84
20,000gp each
As glove of storing, except any item inside the glove can be activated as if you were holding it
Each offers advantages - price, storing items vs wands, different timing, activation while holding something else. The Wand Bracer for example is a steal at 300gp at low levels for example, and being mundane opens up possible enchantment shenanigans. Originally I was going to ask about this character specifically for build timings, but thinking about it it might be best to leave it generic. That way we can get the Playground's opinion across different WBL's and builds.
Are there other possibilities for the same role? Which option do you prefer and when (level and situation-wise)? And why? Several of them only take up one arm, would you mix and match, or do they synergize with something else nicely? Tactical choices also depend on if you're using the Rules Compendium wand times or not.