Hailfire
2014-10-12, 06:46 PM
So, I was originally attempting to make an archetype for Fighter that was meant to mess around with called shots and stuff. I may have overdone it slightly.
Okay, more than slightly, maybe.
Since I'm not the most experienced roleplayer (especially with Pathfinder), nor is anyone else in the group I'm playing with, I was hoping to get some additional opinions on what's been done so far.[/I] Yes, I'm aware that some of the features here, such as the 'rearrange bonus feats' have been done before, though I'm not certain they've been put in Pathfinder yet (Brawler has something different). Thesis bonuses, summary, role and Masterstroke bonuses aren't complete yet, and nearly all the names and numbers are fairly tentative. Including the name 'War Sage'. Especially the name 'War Sage'.
Changelog
13/10/14: Posted thread. Condensed Shunt, Pragmatic strike and their upgrades into 'Tactical Focus' and 'Advanced Tactical Focus'. Errata'd 'Scholar of War' to have a single minimum feat and be unable to be used for prerequisites on standard feat progression. Errata'd 'Thesis' to have a minimum number of Thesii per day of 1. Added 'Reckless', 'Crippling', 'Ghostslaying' and 'Perplexing' options to the Thesis improvement. Added cap to 'Powerful' thesis improvement and increased cost from 1 to 2. Increased cost of 'Maneuvering' thesis improvement from 2 to 3. Added other Tactical Focus options. Added 'Extra Thesis' class feature. Added 'Effortless Grace' option to the Elevate Style class feature. Errata'd the 'Maneuver Master' option for Elevate Style to ignore Overrun. Rearranged level progression.
14/10/14: Clarified a couple of lines. Added consecutive feint effect to 'Game Theory'. Changed 'Tilt Strategy' from extending rounds of flatfootedness to dropping move actions from flat footed targets. Moved Battle Stride to 5th level (realised that taking a dip level in war sage might be a little OP). Added Academic Technique. Moved Thesis to 1st level and changed Thesis points to 1/level. Changed Masterstroke concept from individual abilities to 'Use Thesis as a standard action'. Moved Scholar of War to 2nd level. Added 'Scholar Feat' notices in leveling table. Moved Thesis Improvements and Tactical Focuses to separate posts. Reworked Game Theory. Rebalanced thesis points. Added additional thesis improvements.
15/10/14: Fixed up table and cleaned up internal issues. Renamed Exemplary defense to Bulwark. Added additional feats. Removed bonus type for Bulwark (no longer 'Morale'). Removed extra option on total defense action for Bulwark.
War Sage
For some, combat skill is as much an academic discipline as a wizard's magic. Something to learn, develop and perfect in a controlled environment. Whereas most cut their teeth on the battlefield or whilst adventuring, the origin of the war sage's skill is the classroom (or something that passes for one). Rather than focusing on growing stronger and faster, the war sage chooses to fight smarter; how to
Role
The war sage is a master of manipulating the battlefield. No sword stroke ever wasted. No step out of place. The war sage relies always being in the right place and ensuring his foe is in the wrong place. Some rely on the heavy weapons and heavier armour to wade through the frontlines, whilst others
Alignment: A war sage may be of any alignment. Whilst many tend to gravitate towards a
Hit Die: d8
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
The war sage's class skills are Appraise (http://www.d20pfsrd.com/skills/appraise) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Climb (http://www.d20pfsrd.com/skills/climb) (Str (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-)), Craft (http://www.d20pfsrd.com/skills/craft) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Handle Animal (http://www.d20pfsrd.com/skills/handle-animal) (Cha (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-)), Knowledge (http://www.d20pfsrd.com/skills/knowledge) (all) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Linguistics (http://www.d20pfsrd.com/skills/linguistics) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Profession (http://www.d20pfsrd.com/skills/profession) (Wis (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-)), Ride (http://www.d20pfsrd.com/skills/ride) (Dex (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-)), Sense Motive (http://www.d20pfsrd.com/skills/sense-motive) (Wis (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-)), Survival (http://www.d20pfsrd.com/skills/survival) (Wis (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-)), and Swim (http://www.d20pfsrd.com/skills/swim) (Str (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-))
Skill Ranks per Level: 2 + Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-) modifier.
Table: War sage
Level
BAB
Fort Save
Ref Save
Will Save
Special
1st
+0
+2
+0
+2
Thesis, Academic Technique
2nd
+1
+3
+0
+3
Scholar of War, Scholar Feat
3rd
+2
+3
+1
+3
Bulwark +1
4th
+3
+4
+1
+4
Tactical Focus, Scholar Feat
5th
+3
+4
+1
+4
Battle Stride, Bonus Feat
6th
+4
+5
+2
+5
Bulwark +2, Scholar Feat
7th
+5
+5
+2
+5
Empowered Called Shot
8th
+6/+1
+6
+2
+6
Tactical Focus, Scholar Feat
9th
+6/+1
+6
+3
+6
Bulwark +3
10th
+7/+2
+7
+3
+7
Bonus Feat, Scholar Feat
11th
+8/+3
+7
+3
+7
Extra Thesis
12th
+9/+4
+8
+4
+8
Tactical Focus, Bulwark +4, Scholar Feat
13th
+9/+4
+8
+4
+8
Advanced Tactics
14th
+10/+5
+9
+4
+9
Scholar Feat
15th
+11/+6/+1
+9
+5
+9
Bonus Feat, Bulwark +5
16th
+12/+7/+2
+10
+5
+10
Elevate Style, Scholar Feat
17th
+12/+7/+2
+10
+5
+10
Extra Thesis
18th
+13/+8/+3
+11
+6
+11
Bulwark +6, Scholar Feat
19th
+14/+9/+4
+11
+6
+11
Stroke of Genius
20th
+15/+10/+5
+12
+6
+12
Masterstroke, Bonus Feat, Scholar Feat
Class Features
The following are class features of the war sage.
Weapon and Armor Proficiency
A war sage is proficient with all simple and martial weapons and with all armour (heavy, light, and medium) and shields (including tower shields).
Academic Technique (Ex)
Starting at 1st level, the war sage applies her intelligence bonus to her CMB and CMD. She may use her CMB over her bluff check or intimidate check when making a feint or attempting to intimidate a foe in combat respectively.
Thesis (Ex)
Starting at 1st level, the war sage may spend a full-round action to perform their 'perfect stroke' or Thesis. The Thesis starts as a single standard melee attack, which the war sage may improve by spending Thesis Points on improvements (http://www.giantitp.com/forums/showthread.php?376863-%28WIP%29-The-War-Sage&p=18248468#post18248468). Whenever the war sage rests for at least 8 hours, she may redistribute her Thesis points. The DC of all saves caused by the Thesis is equal to the attack roll. The war sage has a pool of Thesis points equal to her level plus her intelligence modifier. The war sage may use her Thesis a number of times each day equal to her strength modifier (minimum: 1).
Scholar of Combat (Ex)
Starting at 2nd level, when resting, the war sage may prepare a number of combat bonus feats that they qualify up to half her level. The number of feats prepared this way cannot exceed the war sage’s intelligence modifier (minimum: 1). War sage levels are considered fighter (http://www.d20pfsrd.com/classes/core-classes/fighter) levels for the purpose of meeting combat feat (http://www.d20pfsrd.com/feats/combat-feats) prerequisites.
Bulwark (Ex)
At 3rd level, the war sage may grant herself a +1 bonus to AC, Fortitude, Reflex or Will. As move action, the war sage may swap between any option. This bonus increases by +1 every 3 levels. At level 6, the war sage may choose Energy Resistance 5 (element specified on move action) as an option. At level 9, add Spell Resistance 10 to the available options. At level 18, the spell resistance increases to 15 and energy resistance increases to 10. When the war sage is caught flat-footed, they lose any bonus received from Bulwark.
Tactical Focus
At 4th, 8th and 12th levels, the war sage chooses a tactical focus (http://www.giantitp.com/forums/showthread.php?376863-%28WIP%29-The-War-Sage&p=18250500#post18250500). She may choose each focus once.
Battle Stride (Ex)
Starting at 5th level, the war sage may take a number of 5ft steps each round equal to their intelligence modifier (minimum: 1), as long as they have not moved any distance in another manner.
Bonus Feats
At 5th, 10th, 15th, and 20th level, a war sage gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats (http://www.d20pfsrd.com/feats/combat-feats).
Empowered Called Shot (Ex)
When the war sage reaches 7th level, she receives a +2 bonus when making a called shot (http://www.d20pfsrd.com/gamemastering/other-rules/called-shots) with a melee weapon and gains additional effects based on the body part targeted. The war sage may always access the ability to use Called Shots.
[I]Behead: If the war sage makes a successful called shot to a target's neck with a slicing weapon and inflicts a debilitating injury, the target must make a fortitude save or die.
True Disarm: When the war sage makes a successful called shot to the arm or hand, the threshold for debilitating injury is reduced by half the attack roll rounded down for arm and the full attack roll for hand.
Centre of Mass: When the war sage makes a successful called shot to a target's chest and confirms a critical hit, she may choose to treat the attack as a called shot to the heart instead.
Heartbreaker: When making a called shot to the heart, the war sage increases her critical threat range by 2.
Hamstring: When the war sage makes a successful called shot to a target's legs, if her target has been affected by a called shot on all of its legs, the attack is treated as if it caused a debilitating injury, regardless of the damage dealt (as long as the attack is not completely negated). Normal: Making a called shot to an enemy’s legs when all legs have already been affected does nothing.
Impair Procreation: When the war sage makes a critical called shot or inflicts a debilitating injury with a called shot to the vitals, her target is stunned for a number of rounds equal to the constitution damage inflicted or double the constitution drain inflicted.
Extra Thesis (Ex)
Starting at 11th, the war sage may prepare an additional thesis whilst resting and use either afterwards. The war sage may choose an entirely different set of purchases for it. At 17th level, the war sage may prepare a third thesis. The combined uses of all Theses may not exceed the war sage's strength modifier (minimum: 1).
Advanced Tactics
At 13th level, the war sage gains three advanced tactics (http://www.giantitp.com/forums/showthread.php?376863-%28WIP%29-The-War-Sage&p=18250500#post18250500) based on what options she selected for her Tactical Focus class features.
Elevate Style
At 16th level, the war sage chooses one of the following bonuses.
Adaptable Defence (Ex): During the round after switching options for Bulwark, the bonuses the war sage gains are doubled.
Effortless Grace (Ex): The war sage's intelligence modifier is treated as 3 higher for the purpose of Battle Stride. Additionally, the war sage may take a single 5ft step as a swift action, even after moving.
Magnum Opus (Ex): The war sage gains an additional 6 Thesis Points.
Maneuver Master (Ex): The war sage may ignore size penalties, bonuses and restrictions when making combat maneuvers (excluding the overrun maneuver).
Peerless Aim (Ex): The war sage may make a called shot as a standard action or in place of a melee attack. She must choose the melee attack with the highest base attack bonus (http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Bonus) to make the called shot.
Sinister Trick (Ex): Whenever the war sage applies a negative condition to an enemy with a maneuver, increase the duration by 1 round.
Stroke of Genius (Ex)
Starting at 19th level, the war sage may exchange a single combat feat granted by Student of War for another she qualifies for as a full-round action. She may only use this feature once per day.
Masterstroke
Upon reaching 20th level, the war sage may use her Thesis as a standard action.
Okay, more than slightly, maybe.
Since I'm not the most experienced roleplayer (especially with Pathfinder), nor is anyone else in the group I'm playing with, I was hoping to get some additional opinions on what's been done so far.[/I] Yes, I'm aware that some of the features here, such as the 'rearrange bonus feats' have been done before, though I'm not certain they've been put in Pathfinder yet (Brawler has something different). Thesis bonuses, summary, role and Masterstroke bonuses aren't complete yet, and nearly all the names and numbers are fairly tentative. Including the name 'War Sage'. Especially the name 'War Sage'.
Changelog
13/10/14: Posted thread. Condensed Shunt, Pragmatic strike and their upgrades into 'Tactical Focus' and 'Advanced Tactical Focus'. Errata'd 'Scholar of War' to have a single minimum feat and be unable to be used for prerequisites on standard feat progression. Errata'd 'Thesis' to have a minimum number of Thesii per day of 1. Added 'Reckless', 'Crippling', 'Ghostslaying' and 'Perplexing' options to the Thesis improvement. Added cap to 'Powerful' thesis improvement and increased cost from 1 to 2. Increased cost of 'Maneuvering' thesis improvement from 2 to 3. Added other Tactical Focus options. Added 'Extra Thesis' class feature. Added 'Effortless Grace' option to the Elevate Style class feature. Errata'd the 'Maneuver Master' option for Elevate Style to ignore Overrun. Rearranged level progression.
14/10/14: Clarified a couple of lines. Added consecutive feint effect to 'Game Theory'. Changed 'Tilt Strategy' from extending rounds of flatfootedness to dropping move actions from flat footed targets. Moved Battle Stride to 5th level (realised that taking a dip level in war sage might be a little OP). Added Academic Technique. Moved Thesis to 1st level and changed Thesis points to 1/level. Changed Masterstroke concept from individual abilities to 'Use Thesis as a standard action'. Moved Scholar of War to 2nd level. Added 'Scholar Feat' notices in leveling table. Moved Thesis Improvements and Tactical Focuses to separate posts. Reworked Game Theory. Rebalanced thesis points. Added additional thesis improvements.
15/10/14: Fixed up table and cleaned up internal issues. Renamed Exemplary defense to Bulwark. Added additional feats. Removed bonus type for Bulwark (no longer 'Morale'). Removed extra option on total defense action for Bulwark.
War Sage
For some, combat skill is as much an academic discipline as a wizard's magic. Something to learn, develop and perfect in a controlled environment. Whereas most cut their teeth on the battlefield or whilst adventuring, the origin of the war sage's skill is the classroom (or something that passes for one). Rather than focusing on growing stronger and faster, the war sage chooses to fight smarter; how to
Role
The war sage is a master of manipulating the battlefield. No sword stroke ever wasted. No step out of place. The war sage relies always being in the right place and ensuring his foe is in the wrong place. Some rely on the heavy weapons and heavier armour to wade through the frontlines, whilst others
Alignment: A war sage may be of any alignment. Whilst many tend to gravitate towards a
Hit Die: d8
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
The war sage's class skills are Appraise (http://www.d20pfsrd.com/skills/appraise) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Climb (http://www.d20pfsrd.com/skills/climb) (Str (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-)), Craft (http://www.d20pfsrd.com/skills/craft) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Handle Animal (http://www.d20pfsrd.com/skills/handle-animal) (Cha (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-)), Knowledge (http://www.d20pfsrd.com/skills/knowledge) (all) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Linguistics (http://www.d20pfsrd.com/skills/linguistics) (Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-)), Profession (http://www.d20pfsrd.com/skills/profession) (Wis (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-)), Ride (http://www.d20pfsrd.com/skills/ride) (Dex (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-)), Sense Motive (http://www.d20pfsrd.com/skills/sense-motive) (Wis (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-)), Survival (http://www.d20pfsrd.com/skills/survival) (Wis (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-)), and Swim (http://www.d20pfsrd.com/skills/swim) (Str (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-))
Skill Ranks per Level: 2 + Int (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-) modifier.
Table: War sage
Level
BAB
Fort Save
Ref Save
Will Save
Special
1st
+0
+2
+0
+2
Thesis, Academic Technique
2nd
+1
+3
+0
+3
Scholar of War, Scholar Feat
3rd
+2
+3
+1
+3
Bulwark +1
4th
+3
+4
+1
+4
Tactical Focus, Scholar Feat
5th
+3
+4
+1
+4
Battle Stride, Bonus Feat
6th
+4
+5
+2
+5
Bulwark +2, Scholar Feat
7th
+5
+5
+2
+5
Empowered Called Shot
8th
+6/+1
+6
+2
+6
Tactical Focus, Scholar Feat
9th
+6/+1
+6
+3
+6
Bulwark +3
10th
+7/+2
+7
+3
+7
Bonus Feat, Scholar Feat
11th
+8/+3
+7
+3
+7
Extra Thesis
12th
+9/+4
+8
+4
+8
Tactical Focus, Bulwark +4, Scholar Feat
13th
+9/+4
+8
+4
+8
Advanced Tactics
14th
+10/+5
+9
+4
+9
Scholar Feat
15th
+11/+6/+1
+9
+5
+9
Bonus Feat, Bulwark +5
16th
+12/+7/+2
+10
+5
+10
Elevate Style, Scholar Feat
17th
+12/+7/+2
+10
+5
+10
Extra Thesis
18th
+13/+8/+3
+11
+6
+11
Bulwark +6, Scholar Feat
19th
+14/+9/+4
+11
+6
+11
Stroke of Genius
20th
+15/+10/+5
+12
+6
+12
Masterstroke, Bonus Feat, Scholar Feat
Class Features
The following are class features of the war sage.
Weapon and Armor Proficiency
A war sage is proficient with all simple and martial weapons and with all armour (heavy, light, and medium) and shields (including tower shields).
Academic Technique (Ex)
Starting at 1st level, the war sage applies her intelligence bonus to her CMB and CMD. She may use her CMB over her bluff check or intimidate check when making a feint or attempting to intimidate a foe in combat respectively.
Thesis (Ex)
Starting at 1st level, the war sage may spend a full-round action to perform their 'perfect stroke' or Thesis. The Thesis starts as a single standard melee attack, which the war sage may improve by spending Thesis Points on improvements (http://www.giantitp.com/forums/showthread.php?376863-%28WIP%29-The-War-Sage&p=18248468#post18248468). Whenever the war sage rests for at least 8 hours, she may redistribute her Thesis points. The DC of all saves caused by the Thesis is equal to the attack roll. The war sage has a pool of Thesis points equal to her level plus her intelligence modifier. The war sage may use her Thesis a number of times each day equal to her strength modifier (minimum: 1).
Scholar of Combat (Ex)
Starting at 2nd level, when resting, the war sage may prepare a number of combat bonus feats that they qualify up to half her level. The number of feats prepared this way cannot exceed the war sage’s intelligence modifier (minimum: 1). War sage levels are considered fighter (http://www.d20pfsrd.com/classes/core-classes/fighter) levels for the purpose of meeting combat feat (http://www.d20pfsrd.com/feats/combat-feats) prerequisites.
Bulwark (Ex)
At 3rd level, the war sage may grant herself a +1 bonus to AC, Fortitude, Reflex or Will. As move action, the war sage may swap between any option. This bonus increases by +1 every 3 levels. At level 6, the war sage may choose Energy Resistance 5 (element specified on move action) as an option. At level 9, add Spell Resistance 10 to the available options. At level 18, the spell resistance increases to 15 and energy resistance increases to 10. When the war sage is caught flat-footed, they lose any bonus received from Bulwark.
Tactical Focus
At 4th, 8th and 12th levels, the war sage chooses a tactical focus (http://www.giantitp.com/forums/showthread.php?376863-%28WIP%29-The-War-Sage&p=18250500#post18250500). She may choose each focus once.
Battle Stride (Ex)
Starting at 5th level, the war sage may take a number of 5ft steps each round equal to their intelligence modifier (minimum: 1), as long as they have not moved any distance in another manner.
Bonus Feats
At 5th, 10th, 15th, and 20th level, a war sage gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats (http://www.d20pfsrd.com/feats/combat-feats).
Empowered Called Shot (Ex)
When the war sage reaches 7th level, she receives a +2 bonus when making a called shot (http://www.d20pfsrd.com/gamemastering/other-rules/called-shots) with a melee weapon and gains additional effects based on the body part targeted. The war sage may always access the ability to use Called Shots.
[I]Behead: If the war sage makes a successful called shot to a target's neck with a slicing weapon and inflicts a debilitating injury, the target must make a fortitude save or die.
True Disarm: When the war sage makes a successful called shot to the arm or hand, the threshold for debilitating injury is reduced by half the attack roll rounded down for arm and the full attack roll for hand.
Centre of Mass: When the war sage makes a successful called shot to a target's chest and confirms a critical hit, she may choose to treat the attack as a called shot to the heart instead.
Heartbreaker: When making a called shot to the heart, the war sage increases her critical threat range by 2.
Hamstring: When the war sage makes a successful called shot to a target's legs, if her target has been affected by a called shot on all of its legs, the attack is treated as if it caused a debilitating injury, regardless of the damage dealt (as long as the attack is not completely negated). Normal: Making a called shot to an enemy’s legs when all legs have already been affected does nothing.
Impair Procreation: When the war sage makes a critical called shot or inflicts a debilitating injury with a called shot to the vitals, her target is stunned for a number of rounds equal to the constitution damage inflicted or double the constitution drain inflicted.
Extra Thesis (Ex)
Starting at 11th, the war sage may prepare an additional thesis whilst resting and use either afterwards. The war sage may choose an entirely different set of purchases for it. At 17th level, the war sage may prepare a third thesis. The combined uses of all Theses may not exceed the war sage's strength modifier (minimum: 1).
Advanced Tactics
At 13th level, the war sage gains three advanced tactics (http://www.giantitp.com/forums/showthread.php?376863-%28WIP%29-The-War-Sage&p=18250500#post18250500) based on what options she selected for her Tactical Focus class features.
Elevate Style
At 16th level, the war sage chooses one of the following bonuses.
Adaptable Defence (Ex): During the round after switching options for Bulwark, the bonuses the war sage gains are doubled.
Effortless Grace (Ex): The war sage's intelligence modifier is treated as 3 higher for the purpose of Battle Stride. Additionally, the war sage may take a single 5ft step as a swift action, even after moving.
Magnum Opus (Ex): The war sage gains an additional 6 Thesis Points.
Maneuver Master (Ex): The war sage may ignore size penalties, bonuses and restrictions when making combat maneuvers (excluding the overrun maneuver).
Peerless Aim (Ex): The war sage may make a called shot as a standard action or in place of a melee attack. She must choose the melee attack with the highest base attack bonus (http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Bonus) to make the called shot.
Sinister Trick (Ex): Whenever the war sage applies a negative condition to an enemy with a maneuver, increase the duration by 1 round.
Stroke of Genius (Ex)
Starting at 19th level, the war sage may exchange a single combat feat granted by Student of War for another she qualifies for as a full-round action. She may only use this feature once per day.
Masterstroke
Upon reaching 20th level, the war sage may use her Thesis as a standard action.