View Full Version : 1,001 Odd Superheroes and Supervillains

2014-10-12, 07:31 PM
I'll start it off.

Murphy: Every time Murphy says "He should be fine unless X happens", X happens. He need not always exercise this power.

Collateral Damage Man: Can cause massive explosions, shoot energy beams, launch nearby items, etc... seemingly limited only by the fear of the collateral damage it always causes.

Notices Obvious Pauses Man: Whenever another superhero pauses before an obvious bluff, NOPM can notice it in spite of the overwhelming gullibility of everyone else around him. Seemingly the weakest power yet thwarts many plot lines before they even begin.

Targ Collective
2014-10-20, 09:39 AM
You've set the bar high, which I think is why you've seen few contenders. Let's see what I can come up with.

Recursion man - can trap anyone in a groundhog day scenario.

Timeslip - can skip up to five seconds of time at a time.

Chronoplast - has the power to slow or speed up cellular metabolism of plants.

2014-10-25, 10:25 PM
Oh, this will be fun.

Minor Midas: Whatever he touches becomes gilded with gold.

The Graffiti-er: His breath is like spray-paint.

Slow-Mo: Can experience everything in slow-motion.

Intercom Man: Can project his voice through nearby intercoms.

2014-10-27, 06:52 PM
11) Constantly Gets Hit By Cars Man: Constantly gets hit by cars

12) Always late man: Always late. Too everything. Including physical harm.

13)Unlucky Man: Has superpowers of his choice every day of the week except Friday the thirteenth, when a man with a chainsaw starts chasing him for 24 hours.

2014-10-27, 07:33 PM
14. Infinity Man: Can set a given attribute (strength, speed, intelligence, etc) to an infinite level. However, his abilities are impossible to limit. For example, by obtaining 'Infinite Sight' he saw far enough into space to make the Hubble telescope look like a kaleidoscope in comparison (he's still receiving therapy from the experience, because 'Infinite Sanity' worked too well for him)

15. Riddlerror: Arranges catastrophic events to occur unless people can solve his 'riddles'. However, his 'riddles' have very little basis in actual logic, and he only gives one guess...

16. Atom Tom: With the power to reduce himself to the size of a single molecule, Thomas Smalls was never taken seriously by superheros. He decided to get revenge by threatening to kill himself with an atom smasher while shrunk. Since he is composed of millions of molecules, Tom would knowingly produce an explosion millions of times more powerful than the world's most powerful atomic bomb if he did this.

2014-10-27, 10:32 PM
17. 2d6-Head; a villain, he rolls a pair of six-sided dice and then acts in accordance with the results of the roll based on a table of possible outcomes that he wrote up beforehand. Sometimes he hands the table to the victim first so they can see for themselves that yes, it really does say that.

18. Music Man. Sonic blast powers that gain power as the volume of sound increases. Can be activated by any musical device, including iPhone, CD player and hand-held guitar with portable amp. In case of great need, has been known to belt out show tunes. Occasionally hired by bars to provide security on karaoke night. Theme song: "The Phaaaaaaaaaantom of the Opera!"

19. Cardboard Man. A former security guard at a paper plant, now cursed - or is it blessed? - with a body made of heavy-duty reinforced cardboard, he patrols the night streets of The City, carefully avoiding blunt instruments, sharp slicing blades, and water.

2014-10-28, 09:44 PM
20) Flint and Steel: Technically a duo, they can creat sparks by high-fiving.

21) Toppings Guy: can create the perfect toppings for food out of thin air.

2014-10-30, 08:36 AM
Toppings guy may not be the most useful but I bet he is the most popular.

22. Apathy man: Accomplishes nothing and yet... accomplishes everything he ever wanted.

23. Shadowshare: Can become another person's shadow, following him anywhere, then switching to another person or object's shadow. Master infiltrator thwarted mainly by cloudy days and well distributed headquarters lighting schemes.

Mr. Pie
2014-11-01, 05:17 AM
24. Future Perfect Man. His powers over grammar and time will have changed the future into something more perfect by the time you will have arrived.

25. The Monday Morning Quarterback. This villain knows the perfect way to defeat the hero after the battle is already over.

2014-11-02, 09:41 AM
26. Travel Man: can travel through anything but it may take awhile.

27. The Counter: can accurately tell you the number for anything.

2014-11-09, 12:19 PM
28. Power-Up Guy: As soon as PUG sees a foe, with enormous taxing effort he may tense up as if he were constipated and make loud strained noises to increase his strength. This always takes so long that either his allies are done fighting or he gets taken out before he finishes. But man, if given the chance he could get really strong.

29. Glittermaster: Gm always carries a backpack full of plastic glitter over which he has complete telekinetic control. Gm can only propel it at a few mph. Had a brief stint as a sidekick providing dramatic entrances for the main hero. Eventually went mad from uselessness, turned evil and took over a glitter factory. Once enemies were in, they were trapped. The surrounding glitter slowly closed in, entered all orifices choking and blinding to death. Others fled the slow moving glitter to formulate a new plan to take down Gm from afar. But "30. Captain Walks into Traps Before You" will not be forgotten.

31. Common Household Object Dude. Common Household Object Dude can produce any common household object from his pockets, backpack, fanny pack, whatever as long as he can wear it. As if Common Household Object Dude had brought it along with him all along. Need a soda? Common Household Object Dude has you covered.

2014-11-09, 04:35 PM
32. Glass-Strengthener Guy: Any glass close to him becomes unbreakable, stopping pesky heroes from making dramatic entrances.

33. Mishap Man: Constantly tripping, running into objects, and having objects crash into him, the only reason this guy is a superhero is because he can cause the same effects to occur to anyone he can see.

34. The Alarmer: Can create a loud ringing noise, causing everyone near to feel the uncontrollable urge to slap him to make the noise stop.

2014-11-09, 05:01 PM
35. Tree-thing. Possesses the power to turn into a tree at will. In season, can make leaves turn colors, then fall off.

36. The Human Pool Filter. Simply by swishing any liquid around in his mouth, he can remove all impurities and spit out a stream of sparkling pure water. Everyone refuses to drink it, however.

37. That Radio Guy. Within moments of hearing a song on the radio, can tell you everything about it - artist, song title, album, when and where recorded, on what record label, who was the producer, and more. Consistently beats internet search engines by several seconds.

2014-11-16, 07:46 PM
38. Man Man. An alien with all the abilities of a human. Behold my opposable thumbs and lack of tentacles on my otherwise alien body!

39. Pepper. A freckled girl with the ability to make others sneeze at the most unfortunate times.

40. Inkwell. A criminal who can temporarily cover objects in obscuring blackness with a touch. Shrouds his face and lights.

2014-11-17, 01:19 AM
41: Six Foot Blonde. She's never off balance thanks to her six feet.

Internet Flea
2014-11-17, 11:10 AM
42: Brain Gas: Can cause superheroes to forget how to most effectively use their powers for the duration of the fight. Not the most dangerous criminal, but a particular source of irritation for many heroes, who realize they could have beaten him easily had they only thought to use that one thing.

43: R.L. the Rules Lawyer: Can break the laws of physics by offering a technobabble explanation for why it should work the way he wants it to.

44: The Sharpener: Can sharpen objects he touches. Famously wiped out an army division using only a bag of sharpened Skittles.

2014-11-17, 02:12 PM
45. Lightswitch: Whenever he enters a room, the lights turn on. When he leaves, they turn off.

46. Telescope: Has the ability to turn into a telescope.

47. Static: Always is charged with static electricity.

Scarlet Knight
2014-11-26, 03:35 PM
48: Muppet Man : able to change into a puppet. This allows him to sustain damage (ie be electrocuted, set on fire, etc) with only a moments worth of embarrassing side effects (ie sparky hair, smoking clothes, etc) .

2014-11-26, 04:03 PM
49. Lord Ninja. After a freak accident involving a time machine, a boxed lunch, three rifles and the essence of a pinguin, Lord Ninja has been granted the supernatural ability to... always be faster than you. Every single time someone in the same room as him wants to say something, Lord Ninja will be saying it several seconds earlier. He has annoyed at least three villains to death so far by reciting their entire Villainous Speech moments before the villains got to speak.

2014-12-29, 10:31 AM
50. The Puzzler - 1,000 piece puzzle? 5,000 piece puzzle? Sunday morning crossword? Sudoku on hard? Mere child's play for The Puzzler. She can slay any puzzle in just a few minutes or seconds. Arch-nemesis of Will Short.

51. Maxwell Lawson, Private Eye - This private detective can solve the toughest of mysteries. After you've hired his super-human locating skills your lonely left socks will always be reunited with their partner. No two-bit sock, or key, or lucky penny will escape his watchful gaze. He's got a sore spot for dames with missing chapstick.

2014-12-29, 05:52 PM
52. The Preserver: Has the ability to touch food and lengthen it's shelf life, at the coat of filling the food with preservatives.

53. Aroma: Has the ability to give off any smell that he wishes.

2014-12-30, 12:39 AM
54. The Hatter: Do to some mystical pact with an unknown entity, the Hatter has complete control over head wear. Has situationlly been useful in defeating villeins who use fancy techno-visors, vampires and uncovering the true identity of people. The rest of the time he hits people with telekinetically launched helmets.

55.Bob: No one is quite sure what Bob's power is, or what it does, but he defiantly does something. Some say that that's the true power of his power.

56.Dance Master: He is a dangerous criminal that has the ability to compel everyone in a room to dance. Which he uses to rob banks,malls and clubs. The only problem is that he isn't immune to this power and so his heists usually fail.

Targ Collective
2015-01-18, 12:09 PM
The screamer - constantly lets out ear piercing screams. These screams are not audible. They are however fatal to his enemies. Goes by the nickname Banshee. Superhero.

Wally - expert spy. Very difficult to find. Always wears a characteristic red and white striped shirt and hat. Villain.

Meekam - incarnation of a lost god. Capable of seducing at a touch. Touch telepath. Embarrassed by own abilities. Currently in hiding. Neither hero nor villain.

2015-01-27, 02:00 PM
The Postman - can inexplicably only ring a doorbell once. He just can't seem to ring it more than once. :smalleek:

Extemporaneous Man! - Always has what he needs, just as he needs it.
(I actually played in a Champions game with a character named this ... he had - different abilities, but still funny :) )

Soup Oar Man - Very powerful hero who wields a canoe oar, and hurls cans of Tomato soup at villains. Only weakness is a Crypt at Night.

how odd is this .. was browsing around the web .. and came across this .. O.o

I'll just leave this here


just realized I should have wrapped spoilers around this guy to avoid clogging up screen space ;) sorry 'bout that. (it's small, ~50kb - so no issues there ;) )

2015-01-28, 12:04 AM
63. The Resounder: Has the power to increase and decrease vocal volume. Villain, because it's so easy to make everyone hear his speeches.

64. The Identifier: Causes name tags to appear on everyone within forty feet. Can't turn this ability off. Superhero who specializes in catching spies.

65. Monotone: His voice is so dry and boring that people fall asleep instantly when he talks. High School teacher who is occasionally convinced to join a superhero team up.

2015-02-13, 10:50 PM
66. Thumb Disappearing Man - He has the ability to make his thumb disappear. He cannot make it reappear.
67. Coin Flipping Man - Whenever he flips a coin it always lands exactly on its side before rolling away and eventually out of sight.

2015-03-04, 04:43 PM
68. Hindsight. The power to know what he should have done when something goes wrong with absolute clarity.
69. Innuendo. Can create a double-entendre from any situation.

41: Six Foot Blonde. She's never off balance thanks to her six feet.

*slow clap*

2015-03-04, 06:56 PM
70: Runs-Away-From-Danger Boy. Runs away from danger.

2015-03-04, 07:20 PM
71: Feaster. Has the ability to eat and drink all foods without ever getting full or gaining weight.

2015-03-04, 08:08 PM
72. Nostalgia Man: Has lots of stories about the good ol' days of crimefighting.

73. Non Sequitur Man: Likes cheese.

74 & 75. The Bald Mochrie and Stiles: Superhero team capable of giving each other any powers they want, as long as they are hilarious and completely ineffectual.

2015-03-05, 10:01 AM
76: The Necromancer! He's a superhero who reanimates corpses to fight injustice as unholy abominations!

For some reason, he is misunderstood and frequently attacked by fellow superheroes, and it's starting to seriously annoy him. :smalltongue:

2015-03-05, 02:25 PM
77. Super'meh'n. Has the incredibly powerful ability to ignore things. He can block attacks, solve crimes, and remove enemies from the multiverse by simply not caring about them.

2015-03-09, 10:26 PM
78. The Glue-er: Adhesive saliva. Makes it quite hard to eat, but great for stopping villains in their tracks.

79. Malfunction Man: Any technology he comes into contact with breaks in a catastrophic manner. His attempts at being a hero got him classified as a villain.

80. Chorus (of Frogs): Everybody around her croaks like a bullfrog when they try to speak. Currently searching for a way to get rid of this power.

2015-03-10, 09:25 AM
81: Worm Master. Can give commands to all manner of annelids, nematodes, and other such creatures. With them being dumb animals (with an emphasis on dumb), this ability is as useless as it sounds.

2015-03-10, 01:40 PM
82. The Coder: All wounds inflicted by the Coder are automatically tagged with the appropriate medical codes, making insurance billing so much easier!

83. The Coda: Has the power to break any kind of loop, be they time loops, loop-de-loops, infinite loops, or even loops of string.

84. Codeman: Always talks in code. However, this code is so cleverly disguised as everyday conversation that nobody has even noticed this power as of yet....

85. The Codester: Able to write programs that always compile on the first attempt!

86. Codeine: Able to ignore pain while not really caring about much of anything else, either.

Bonus Superhero!

87. Cody: Wait, he's just a normal kid. What's he even doing on this list anyway?

2015-03-10, 03:19 PM
88 - Cody II. Cody's twin brother, separated from him at birth. Has the power of looking nothing like Cody (they're not identical twins). :smalltongue:

2015-04-09, 09:37 PM
89. Backdrop man: Everything behind him looks absolutely majestic, no matter what it is.

2015-04-09, 11:22 PM
90. Platitude Man. He has the power of remembering and reciting the appropriate platitude for every occasion.

91. The Wilhelm Screamer. He can let out a shrill scream just like the ones heard in the movies in order to alert the real Heroes to a crime that has been committed. It has no other purpose, and cannot be used when he in sight of the Heroes.

92. The Mite Romancer. He can cause romance and love between any two dust mites, creating a tiny soap opera in his own pillowcase.

Targ Collective
2015-04-30, 08:20 PM
The Revivifying Necromancer: Can revive any dead thread. Mods really hate this guy.

V It was a joke! As I understand it, dead threads get autodeleted - if it's not deleted it's good to go. If I'm wrong, i'd welcome correction.

2015-05-01, 08:15 AM
The Revivifying Necromancer: Can revive any dead thread. Mods really hate this guy.

You've got a thing for breaking the rules, don't you?

2015-05-02, 05:28 PM
V It was a joke! As I understand it, dead threads get autodeleted - if it's not deleted it's good to go. If I'm wrong, i'd welcome correction.

IIRC, they do get autodeleted eventually, but not until well after the cutoff for Thread Necromancy.

Targ Collective
2015-05-02, 05:41 PM
Apologies. I was unaware.