Extra Anchovies
2014-10-12, 10:45 PM
Purpose: let's figure out how cheap we can get an item that grants a miss chance without a uses/day cap. For convenience's sake, let's divide it into two categories, one for 20% miss chance (as blur) and one for 50% (as displacement). ETA: I'll also list concealment effects separately, because different things defeat them (true seeing beats direct miss chances, but not concealment; Improved Precise Shot ignores non-total concealment).
To start off, we'll want a command-word item for each. Spell level x Caster level x 1800 GP is very cheap compared to the cost for a use-activated or continuous item (spell level x caster level x 2000 GP x 4 {if spell duration is in rounds} ). We'll also want to minimize caster level and spell level, to reduce cost. Spell-effect items, after all, use the minimum possible caster level at which the caster could cast the spell.
Blur is a piece of cake. Wizard with Precocious Apprentice has CL 1, spell level 2, for 3600 GP. If we really want continuous, it costs 8000 GP. Too bad the Celerity domain was updated from 3.0 to 3.5, otherwise we could take the Defenders of the Faith version and get it as a 1st-level spell.
20% miss chance: 3,600 GP command-word, 8,000 GP continuous
Concealment: 1800 GP command-word, 3000 GP continuous (thanks Troacctid)
Displacement is also surprisingly easy to get for cheap. Telflammar Shadowlord gets it as a 2nd-level spell at level 3, giving us a cost of 10800 GP for command word, but a whopping 48000 GP for continuous or use-activated.
50% miss chance: 10,800 GP command-word, 48,000 GP continuous
But can we do better? Are there any other spells that grant a miss chance with a duration in minutes/level or even longer? And are there any ways to get Displacement at a lower caster level than 3? What can you guys come up with?
To start off, we'll want a command-word item for each. Spell level x Caster level x 1800 GP is very cheap compared to the cost for a use-activated or continuous item (spell level x caster level x 2000 GP x 4 {if spell duration is in rounds} ). We'll also want to minimize caster level and spell level, to reduce cost. Spell-effect items, after all, use the minimum possible caster level at which the caster could cast the spell.
Blur is a piece of cake. Wizard with Precocious Apprentice has CL 1, spell level 2, for 3600 GP. If we really want continuous, it costs 8000 GP. Too bad the Celerity domain was updated from 3.0 to 3.5, otherwise we could take the Defenders of the Faith version and get it as a 1st-level spell.
20% miss chance: 3,600 GP command-word, 8,000 GP continuous
Concealment: 1800 GP command-word, 3000 GP continuous (thanks Troacctid)
Displacement is also surprisingly easy to get for cheap. Telflammar Shadowlord gets it as a 2nd-level spell at level 3, giving us a cost of 10800 GP for command word, but a whopping 48000 GP for continuous or use-activated.
50% miss chance: 10,800 GP command-word, 48,000 GP continuous
But can we do better? Are there any other spells that grant a miss chance with a duration in minutes/level or even longer? And are there any ways to get Displacement at a lower caster level than 3? What can you guys come up with?