Jack_Simth
2007-03-16, 05:18 PM
Firstly, the spell in question (http://srd.pbemnexus.com/spellsTtoZ.html#wall-of-stone):
Wall of Stone
Conjuration (Creation) [Earth]
Level: Clr 5, Drd 6, Earth 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Stone wall whose area is up to one 5-ft. square/level (S)
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: NoThis spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.
Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone. It can be used to bridge a chasm, for instance, or as a ramp. For this use, if the span is more than 20 feet, the wall must be arched and buttressed. This requirement reduces the spell’s area by half. The wall can be crudely shaped to allow crenellations, battlements, and so forth by likewise reducing the area.
Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has 15 hit points per inch of thickness and hardness 8. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.
It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves.
Arcane Material Component: A small block of granite.(Emphasis added)
If I've got a Cleric-9 of Fharlanghn running around making shelters with Wall of Stone along the road after each day's travel (he gets 9 five-foot squares at 2 inches thick; a 5x5x10 box, roof, walls, and floor, with a five-foot square missing for entry and exit, using Stone Shape to carve out Fharlanghn's symbol on the side one inch deep, so people will know where it came from - great for keeping out of the weather, and durable enough that the next traveler can use it, too).
When he's using Stone Shape to carve Fharlanghn's symbol into the side, how much does he need to harvest to seed the next when traveling through a desert (no rock, just sand)?
Assuming 1 pound tiles at 1 inch thick (with granite, that's a little over a 10 cubic inches, so a 5x2 tile, using modern values for the density of granite), how many are needed? One for the middle? One for each corner (4)? An outline (72)? The entire footprint (720 of the tiles)? Or something else entirely?
Granted, it's mostly flavor (Endure Elements is a 1st level spell), but I prefer to have the mechanics down right.
Wall of Stone
Conjuration (Creation) [Earth]
Level: Clr 5, Drd 6, Earth 5, Sor/Wiz 5
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Stone wall whose area is up to one 5-ft. square/level (S)
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: NoThis spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.
Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone. It can be used to bridge a chasm, for instance, or as a ramp. For this use, if the span is more than 20 feet, the wall must be arched and buttressed. This requirement reduces the spell’s area by half. The wall can be crudely shaped to allow crenellations, battlements, and so forth by likewise reducing the area.
Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has 15 hit points per inch of thickness and hardness 8. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.
It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves.
Arcane Material Component: A small block of granite.(Emphasis added)
If I've got a Cleric-9 of Fharlanghn running around making shelters with Wall of Stone along the road after each day's travel (he gets 9 five-foot squares at 2 inches thick; a 5x5x10 box, roof, walls, and floor, with a five-foot square missing for entry and exit, using Stone Shape to carve out Fharlanghn's symbol on the side one inch deep, so people will know where it came from - great for keeping out of the weather, and durable enough that the next traveler can use it, too).
When he's using Stone Shape to carve Fharlanghn's symbol into the side, how much does he need to harvest to seed the next when traveling through a desert (no rock, just sand)?
Assuming 1 pound tiles at 1 inch thick (with granite, that's a little over a 10 cubic inches, so a 5x2 tile, using modern values for the density of granite), how many are needed? One for the middle? One for each corner (4)? An outline (72)? The entire footprint (720 of the tiles)? Or something else entirely?
Granted, it's mostly flavor (Endure Elements is a 1st level spell), but I prefer to have the mechanics down right.