Torpedo Ted
2007-03-16, 06:49 PM
Please tell me what you think of this monster. I'm open to all critisims and ideas. P.S. I think I got some of the attack bonuses wrong. Please forgive my noobishness
WARNING:IF YOUR NAME IS DAN PALLIES, TIM CARR, OR THOMAS QUINLAN, DO NOT READ THIS THREAD!:furious:
Nemycyst
Type/size: Huge Aberration
H.P.: 8d8+16 (48 H.P.)
Initiative: +7
Speed: 10 ft. (2 squares), fly 100 ft. (perfect) (20 squares)
Armor Class: 22 (-2 size, +7 Dex, +7 natural), touch 15, flat-footed 15
Base Attack/Grapple: +9/+21
Attack: Bite +7 melee (2d6+5) or Tentacle +9 (1d6+5) or Ink +11 (1d6 Con. Dmg, Fort 17 negates)
Full Attack: Bite +7 melee (2d6+5) and 8 Tentacles +9 (1d6+5) and Ink+ 11 (1d6 Con. Dmg 1d6 secondary dmg, Fort 17 negates for both)
Space/Reach: 15 ft./ 20 ft.
Special Attacks: Ink
Special Qualities: Evasion, Dark vision 90ft.
Saves: Fort +3, Ref +10, Will +5
Abilities: Str 20, Dex 25, Con 15, Int 5, Wis 14, Cha 10
Skills: Listen +7, Spot +8
Feats: Snatch, Multiattack, Improved Grab, and Flyby Attack
Environment: Deserts
Organization: Single or Pack (2-4)
Challenge Rating: 7
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: 9-10 HD Huge; 11-12 HD Gargantuan; 13-14 HD Colossal
Level Adjustment: -
Ink: A Nemycyst can shoot a cloud of ink that provides conceilment for all creatures in a 20 by 20 area, or it can shoot a 20 foot line of ink at one creature. This is useable every 1d4 hours
This huge, squid like creature has dark, scaly skin, and eight long, thick tentacles protruding from it’s back, which it can use to walk on, but prefers to fly. It has red, bloodshot eyes, a circular mouth filled with rows of sharp teeth, and omits a strong fowl smell. Nemycysts typicaly hunt alone or in packs, but it is possible for them to be domesicated, (probably by someone evil aligned) for riding/ fighting puposes.
WARNING:IF YOUR NAME IS DAN PALLIES, TIM CARR, OR THOMAS QUINLAN, DO NOT READ THIS THREAD!:furious:
Nemycyst
Type/size: Huge Aberration
H.P.: 8d8+16 (48 H.P.)
Initiative: +7
Speed: 10 ft. (2 squares), fly 100 ft. (perfect) (20 squares)
Armor Class: 22 (-2 size, +7 Dex, +7 natural), touch 15, flat-footed 15
Base Attack/Grapple: +9/+21
Attack: Bite +7 melee (2d6+5) or Tentacle +9 (1d6+5) or Ink +11 (1d6 Con. Dmg, Fort 17 negates)
Full Attack: Bite +7 melee (2d6+5) and 8 Tentacles +9 (1d6+5) and Ink+ 11 (1d6 Con. Dmg 1d6 secondary dmg, Fort 17 negates for both)
Space/Reach: 15 ft./ 20 ft.
Special Attacks: Ink
Special Qualities: Evasion, Dark vision 90ft.
Saves: Fort +3, Ref +10, Will +5
Abilities: Str 20, Dex 25, Con 15, Int 5, Wis 14, Cha 10
Skills: Listen +7, Spot +8
Feats: Snatch, Multiattack, Improved Grab, and Flyby Attack
Environment: Deserts
Organization: Single or Pack (2-4)
Challenge Rating: 7
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: 9-10 HD Huge; 11-12 HD Gargantuan; 13-14 HD Colossal
Level Adjustment: -
Ink: A Nemycyst can shoot a cloud of ink that provides conceilment for all creatures in a 20 by 20 area, or it can shoot a 20 foot line of ink at one creature. This is useable every 1d4 hours
This huge, squid like creature has dark, scaly skin, and eight long, thick tentacles protruding from it’s back, which it can use to walk on, but prefers to fly. It has red, bloodshot eyes, a circular mouth filled with rows of sharp teeth, and omits a strong fowl smell. Nemycysts typicaly hunt alone or in packs, but it is possible for them to be domesicated, (probably by someone evil aligned) for riding/ fighting puposes.