Ralcos
2014-10-15, 11:24 AM
I'm reposting this, due to the last one not getting any sort of feedback:
Goomba
http://img3.wikia.nocookie.net/__cb20121207200144/nintendo/en/images/2/2a/New_Super_Mario_Bros_Wii_Goomba.jpeg
Goombas are a fungus-based species capable of speech. They resemble brown mushrooms (or chestnuts, hence their Oriental name “Kuriboh”) with two feet but no arms and are specifically based on the shiitake mushroom. Goombas have large faces that occupy most of their mushroom caps, while their stems attach their heads to their feet. A defining feature are their black bushy eyebrows that form a scowl. They also have two upward-pointing fangs that sometimes resemble braces.
Goomba Racial Traits (3.5 Rules)
+2 Dexterity, -2 Wisdom, -2 Charisma
Small-Sized: +1 Size Bonus to Armor Class, +1 Size Bonus to Attack Rolls, +4 Bonus to Hide Checks, -4 Size Penalty to Grapple rolls. ¾ Carry Capacity Modifier.
Goomba base land speed is 30 feet, despite their size.
Monstrous Humanoid: Goomba are considered to be Monstrous Humanoids.
Goomba Manipulations: Despite not having arms and/or hands, the Goomba can use items as if they had arms. They can cast spells with somatic components normally, spending other resources as needed (using a pouch of spell components by holding them in their mouthes, for example).
Goomba Natural Attacks: A Goomba has a natural Slam attack and a natural Bite attack. Both the Bite and the Slam attacks deal 1d6 damage, but the Bite has a x3 Critical Hit Modifier, and the Slam attack has a x2 Critical Hit Modifier.
Goomba Tactics: Goomba gain a +2 bonus to all attack rolls against targets that have at least 1 ally adjacent to them.
Automatic Languages: Common and Goomba
Bonus Languages: Any (Except for secret languages, such as Druidic)
Favored Class: Rogue OR Swashbuckler
3.5 Equipment Rules for the Goomba
The Goomba are the only race that uses the following rules:
Goomba-made weapons and armor have an extra 25% cost, due to Goomba not being able to use weapons and armor made for other races.
Since the Goomba have smaller bodies than normal, they cannot wear clothing/armor in the normal slot. Instead, they treat Goomba-made clothing/armor as the Head slot for the purposes of determining what equipment can be worn. Cloaks and Amulets still fit under the Neck slot.
Goomba lose proficiency with weapons, clothing/armor made for the other humanoid races. They still can use shields as normal.
Goomba Equipment
Note: Only the Goomba are proficient in the use of these items at 1st level.
Paragoomba Wings
Gain a 30 ft. fly speed (Average Maneuverability)
1
16,000 gp
Kuribo's Shoe
Gain a +30 bonus to all Jump checks. All jumps are treated as if you made a running start.
3
15,000 gp
Golden Cloak
3x a day, you can multiply a single source of GP by 5 (e.g. Personal Coinpurse) You can only do this once per GP source.
3
50,000 gp
Goomba Mask (Usable only by any non-Goomba)
When worn, you are treated as a Goomba for the purposes of using Goomba items. You are not restricted as a Goomba is.
5
5,000 gp
Goomba
http://img1.wikia.nocookie.net/__cb20130309203510/fantendo/images/7/73/Goombario.gifhttp://www.mariowiki.com/images/thumb/c/c6/Goombella2.jpg/200px-Goombella2.jpg
Goombas are a fungus-based species capable of speech. They resemble brown mushrooms (or chestnuts, hence their Oriental name “Kuriboh”) with two feet but no arms and are specifically based on the shiitake mushroom. Goombas have large faces that occupy most of their mushroom caps, while their stems attach their heads to their feet. A defining feature are their black bushy eyebrows that form a scowl. They also have two upward-pointing fangs that sometimes resemble braces.
Goomba Racial Traits (5e)
Ability Score Increases. Your Dexterity Score increases by 2, while another Ability Score of your choice increases by 1.
Speed. Despite the Goomba’s size, they are fast. The Goomba base walking speed is 30 feet.
Size. The Goomba usually stand around 2’6” to 3’8” and weigh around 45 to 60 pounds. The Goomba is Small-Sized. They cannot wield weapons with the “heavy” keyword.
Goomba Body. Despite not having arms and/or hands, the Goomba can use items as if they had arms. They can still cast spells, despite not being able to use any somatic components for said spells/invocations. Also, the Goomba are not proficient in any weapons and clothing/armor that were made for other humanoids; Instead are proficient in the use of Goomba weapons, armor, and items (See below for full rules).
Goomba Tactics. You gain advantage on all attack rolls against targets that have at least 1 of your allies adjacent to them.
Languages. Goomba can understand, speak, and are literate in the Common and the Goomba languages.
5e Equipment Rules for the Goomba
The Goomba are the only race that uses the following rules:
Goomba-made weapons and armor have an extra 15% cost, due to Goomba not being able to use weapons and armor made for other races.
Since the Goomba have smaller bodies than normal, they cannot wear clothing/armor in the normal slot. Instead, they treat Goomba-made clothing/armor as the Head slot for the purposes of determining what equipment can be worn. Cloaks and Amulets still fit under the Neck slot.
Goomba lose proficiency with weapons, clothing/armor made for the other humanoid races. They still can use shields as normal, however.
Goomba Equipment
Note: Only the Goomba are proficient in the use of these items at 1st level.
Paragoomba Wings
Gain a 25 ft. fly speed
Uncommon
Kuribo's Shoe
Gain advantage to all Athletics checks to jump. All jumps are treated as if you made a running start.
Uncommon
Golden Cloak
3x a day, you can multiply a single source of GP by 5 (e.g. Personal Coinpurse) You can only do this once per GP source.
Legendary
Goomba Mask (Usable only by any non-Goomba)
When worn, you are treated as a Goomba for the purposes of using Goomba items. You are not restricted as a Goomba is.
Rare
(I DON’T KNOW HOW 5e MAGIC ITEM PRICES WORK!!!)
Sorry for the Necromancy I performed... :(
Goomba
http://img3.wikia.nocookie.net/__cb20121207200144/nintendo/en/images/2/2a/New_Super_Mario_Bros_Wii_Goomba.jpeg
Goombas are a fungus-based species capable of speech. They resemble brown mushrooms (or chestnuts, hence their Oriental name “Kuriboh”) with two feet but no arms and are specifically based on the shiitake mushroom. Goombas have large faces that occupy most of their mushroom caps, while their stems attach their heads to their feet. A defining feature are their black bushy eyebrows that form a scowl. They also have two upward-pointing fangs that sometimes resemble braces.
Goomba Racial Traits (3.5 Rules)
+2 Dexterity, -2 Wisdom, -2 Charisma
Small-Sized: +1 Size Bonus to Armor Class, +1 Size Bonus to Attack Rolls, +4 Bonus to Hide Checks, -4 Size Penalty to Grapple rolls. ¾ Carry Capacity Modifier.
Goomba base land speed is 30 feet, despite their size.
Monstrous Humanoid: Goomba are considered to be Monstrous Humanoids.
Goomba Manipulations: Despite not having arms and/or hands, the Goomba can use items as if they had arms. They can cast spells with somatic components normally, spending other resources as needed (using a pouch of spell components by holding them in their mouthes, for example).
Goomba Natural Attacks: A Goomba has a natural Slam attack and a natural Bite attack. Both the Bite and the Slam attacks deal 1d6 damage, but the Bite has a x3 Critical Hit Modifier, and the Slam attack has a x2 Critical Hit Modifier.
Goomba Tactics: Goomba gain a +2 bonus to all attack rolls against targets that have at least 1 ally adjacent to them.
Automatic Languages: Common and Goomba
Bonus Languages: Any (Except for secret languages, such as Druidic)
Favored Class: Rogue OR Swashbuckler
3.5 Equipment Rules for the Goomba
The Goomba are the only race that uses the following rules:
Goomba-made weapons and armor have an extra 25% cost, due to Goomba not being able to use weapons and armor made for other races.
Since the Goomba have smaller bodies than normal, they cannot wear clothing/armor in the normal slot. Instead, they treat Goomba-made clothing/armor as the Head slot for the purposes of determining what equipment can be worn. Cloaks and Amulets still fit under the Neck slot.
Goomba lose proficiency with weapons, clothing/armor made for the other humanoid races. They still can use shields as normal.
Goomba Equipment
Note: Only the Goomba are proficient in the use of these items at 1st level.
Paragoomba Wings
Gain a 30 ft. fly speed (Average Maneuverability)
1
16,000 gp
Kuribo's Shoe
Gain a +30 bonus to all Jump checks. All jumps are treated as if you made a running start.
3
15,000 gp
Golden Cloak
3x a day, you can multiply a single source of GP by 5 (e.g. Personal Coinpurse) You can only do this once per GP source.
3
50,000 gp
Goomba Mask (Usable only by any non-Goomba)
When worn, you are treated as a Goomba for the purposes of using Goomba items. You are not restricted as a Goomba is.
5
5,000 gp
Goomba
http://img1.wikia.nocookie.net/__cb20130309203510/fantendo/images/7/73/Goombario.gifhttp://www.mariowiki.com/images/thumb/c/c6/Goombella2.jpg/200px-Goombella2.jpg
Goombas are a fungus-based species capable of speech. They resemble brown mushrooms (or chestnuts, hence their Oriental name “Kuriboh”) with two feet but no arms and are specifically based on the shiitake mushroom. Goombas have large faces that occupy most of their mushroom caps, while their stems attach their heads to their feet. A defining feature are their black bushy eyebrows that form a scowl. They also have two upward-pointing fangs that sometimes resemble braces.
Goomba Racial Traits (5e)
Ability Score Increases. Your Dexterity Score increases by 2, while another Ability Score of your choice increases by 1.
Speed. Despite the Goomba’s size, they are fast. The Goomba base walking speed is 30 feet.
Size. The Goomba usually stand around 2’6” to 3’8” and weigh around 45 to 60 pounds. The Goomba is Small-Sized. They cannot wield weapons with the “heavy” keyword.
Goomba Body. Despite not having arms and/or hands, the Goomba can use items as if they had arms. They can still cast spells, despite not being able to use any somatic components for said spells/invocations. Also, the Goomba are not proficient in any weapons and clothing/armor that were made for other humanoids; Instead are proficient in the use of Goomba weapons, armor, and items (See below for full rules).
Goomba Tactics. You gain advantage on all attack rolls against targets that have at least 1 of your allies adjacent to them.
Languages. Goomba can understand, speak, and are literate in the Common and the Goomba languages.
5e Equipment Rules for the Goomba
The Goomba are the only race that uses the following rules:
Goomba-made weapons and armor have an extra 15% cost, due to Goomba not being able to use weapons and armor made for other races.
Since the Goomba have smaller bodies than normal, they cannot wear clothing/armor in the normal slot. Instead, they treat Goomba-made clothing/armor as the Head slot for the purposes of determining what equipment can be worn. Cloaks and Amulets still fit under the Neck slot.
Goomba lose proficiency with weapons, clothing/armor made for the other humanoid races. They still can use shields as normal, however.
Goomba Equipment
Note: Only the Goomba are proficient in the use of these items at 1st level.
Paragoomba Wings
Gain a 25 ft. fly speed
Uncommon
Kuribo's Shoe
Gain advantage to all Athletics checks to jump. All jumps are treated as if you made a running start.
Uncommon
Golden Cloak
3x a day, you can multiply a single source of GP by 5 (e.g. Personal Coinpurse) You can only do this once per GP source.
Legendary
Goomba Mask (Usable only by any non-Goomba)
When worn, you are treated as a Goomba for the purposes of using Goomba items. You are not restricted as a Goomba is.
Rare
(I DON’T KNOW HOW 5e MAGIC ITEM PRICES WORK!!!)
Sorry for the Necromancy I performed... :(