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View Full Version : Pathfinder [Archetype] More Archetype Packages.



Xuldarinar
2014-10-15, 10:21 PM
Some of you may wonder: What is an archetype package? Well, ''Archetype packages are sets of class abilities characters may select in place of some of the normal abilities gained from a class." They are outlined on the PFSRD and cover most base classes. I would like to fill in the gaps. This won't be all in one pop, but as I get ideas as to how to approach different classes, I'll add more. If anyone has any suggestions, any feed back, I'd love to hear it.

Arcane Archetype Packages: (Click Here) (http://www.d20pfsrd.com/classes/class-archetypes/arcane-archetypes---super-genius-games)
Martial Archetype Packages: (Click Here) (https://sites.google.com/site/pathfinderogc/classes/3rd-party-classes/super-genius-games/adept-godling/archetypes/super-genius-games---adept-godling-archetypes) For info on existing archetype packages for each class, click on any of the options on that page.



Aegis
The aegis has two archetype packages: Armory of the Mind and Mind Crafter.

Armor of the Mind: The Armory of the Mind archetype grants an aegis their pool of customization points. An aegis who gives up this package never receives the ability to customize their astral armor, though their astral armor still receives it's free customizations. A member of another class who takes on this archetype package gains form astral suit, and wild talent as a bonus feat if they are otherwise not a psionic character.

Mind Crafter: The Mind Crafter archetype grants an aegis the astral repair, craftsman,and master craftsman abilities, as well as 2 of the aegis's 4 skill points per level. An aegis who gives up this package never receives any of those abilities and only gets 2 skill points per level. An otherwise non-psionic character gains wild talent as a bonus feat at 1st level if they take this archetype package.


Antipaladin
The antipaladin has two archetype packages: Vile Avenger, and Vile Guardian.

Vile Avenger: The Vile Avenger archetype grants an antipaladin the smite good, touch of corruption, cruelty, channel negative energy, and fiendish boon class abilities. An antipaladin that gives up this package never receives any of these abilities.

Vile Guardian: The Vile Guardian archetype grants an antipaladin the detect good and aura of cowardice class abilities, plus all of the antipaladin's spellcasting ability. An antipaladin that gives up this package never receives any of those abilities, gains no caster level, has no spells/day, and has no access to the antipaladin spell list.


Cryptic
The cryptic has one archetype package: Tattooed Manifester

Tattooed Manifester: The Tattooed Manifester archetype grants a cryptic the pattern design and scribe tattoo class abilities, and all of the cryptic's manifesting ability. A cryptic that gives up this package doesn't gain these abilities, gains no manifester level, and has no access to the cryptic power list, but gains wild talent as a bonus feat.


Dread
The dread has two archetype packages:Terrifying Mind and Horrific Manifester.

Terrifying Mind: The Terrifying Mind archetype grants a dread the devastating touch and terror class abilities. A dread that gives up this package never receives any of those abilities. An otherwise non-psionic character gains wild talent as a bonus feat at 1st level if they take this archetype package.

Horrific Manifester: The Horrific Manifester archetype grants a dread the aura of fear class ability, and all of the dread's manifesting ability. A dread that gives up this package doesn't gain aura of fear, gains no manifester level, has no power points, and has no access to the dread power list, but gains wild talent as a bonus feat.


Marksman
The marksman has two archetype packages: Styled Combatant, and Woodland Manifester.

Styled Combatant: The Styled Combatant archetypes grants a marksman the combat style, style technique, style skill, style mantra, and style ability abilities. A marksman that gives up this package never receives any of those abilities.

Wind Attuned Manifester: The Wind Attuned Manifester archetype grants a marksman the wind reader ability, and all the marksman's manifesting ability. A marksman that gives up this package never receives any of those abilities, gains no manifester level, has no power points, and has no access to the marksman power list, but gains wild talent as a bonus feat.


Ninja
The ninja has one archetype package: Sneak (Ninja).

Sneak (Ninja): The Sneak (Ninja) archetype grants a ninja the sneak attack dice gained at 1st, 5th, 9th, 13th, and 17th levels, as well as the no trace class ability. A ninja that gives up this package still receives sneak attack dice at 3rd, 7th, 11th, 15th and 19th levels, but never receives the no trace ability.


Psion
The psion has one archetype package: Disciplined Mind

Disciplined Mind: The Disciplined Mind archetype grants a psion the discipline and discipline abilities class abilities. A psion that does not have this archetype package does not choose a discipline to specialize in and never gains the abilities for specializing in one. An otherwise non-psionic character gains wild talent as a bonus feat at 1st level if they take this archetype package.


Samurai
The samurai has two archetype packages: Eastern Knight and Honorable Horseman.

Eastern Knight: The Eastern Knight archetype package includes 1 use/day of the challenge ability gained at 1st level, 1 use/day gained at 16th level, and the samurai's order. A samurai without this archetype package gains the challenge ability at 4th level, but has 1 fewer uses/day (and beginning at 16th level, 2 fewer uses/day).

Honorable Horseman: The Honorable Horseman archetype includes the mount, weapon expertise, mounted archer, honorable stand, and last stand abilities.


Vitalist
The vitalist has one archetype package: Collective Healer

Collective Healer: The Collective Healer archetype package includes collective, collective healing, health sense, and telepathy class abilities. A vitalist without this archetype package does not gain these abilities. An otherwise non-psionic character gains wild talent as a bonus feat at 1st level if they take this archetype package.


Wilder
The wilder has one archetype package: Surger

Surger: The Surger archetype package includes wild surge, psychic enervation, surge bond, surging euphoria, improved surge bond and perfect surge. A wilder without this archetype package does not gain these abilities, though their surge blast still advances as normal.