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Spikes01k
2007-03-17, 12:10 PM
Lycan Spawn
They are the not so distant relatives of the lycanthropes; and maybe even the go-between from lycanthropy and shifters. The only "known" way of them to be produced is a cross bread between a shifter and a natural or inflicted lycanthropy. The children are the same race as the lycanthropy’s race, and have an alternate forms relating to the shifter parent. Anyway that doesn’t change the fact that they are here, and showing up more often as time goes on. Despite the known way of breeding a lycan spawn there are rumors that a transmuter mage or mages are currently producing them as a part of some experiment. They appear and act a great deal like their famous and vastly more powerful ancestral lycanthropes.
The lycan spawn are very well known of by people, and are viewed as lycanthropes to most; due to this almost everyone knows their weakness. They are commonly killed on site (if seen or left alone) even though they are not contagious like lycanthropy, and are not necessarily evil like their lycanthropy counter parts might be. The same hatred continues into battles, if they are spotted they are usually targeted due to the fear of getting infected with lycanthropy. If spotted by people who hunt Lycanthropy, they will probably track them down and kill them at their leisure. Even if the lycan spawn can convince people that they are not evil, he still will find it hard to buy any equipment or supplies, and will generally be blamed for anything that goes wrong in the town. However this may be avoided if they remain in humanoid form while in towns; however roomers or a nemesis may alert the public of their true form, especially if they were discovered in another city already. In the end though they are mostly hated due to them being the result of the lycanthropy plague and are seen as a threat to everyone to come (a.k.a. Bad Genetics, a classic monster).

Sub Type: The lycan spawn inherited template can be added to any humanoid or giant that does not already have the shape shifter subtype. The lycan spawn gains the shape shifter subtype.

Alignment: Any, but usually leaning more towards their full lycanthropic versions. Lycan spawn are not genetically, and even less so socially, driven to be a specific alignment

Abilities: -2 to intelligence

+2 racial bonus to Survival skill.
+2 racial bonus to Handle Animals skill with animals of same type.

Base Speed: As base race. (see below).

Low Light Vision: Lycan Spawn gains Low Light Vision, in hybrid and animal form only, if the base race did not already have Low Light Vision. Low Light Vision allows them to see twice as farther into darkness as a human normally could.

Lycan Blood: A lycan spawn may purchase Improved Natural Armor feat without meeting the prerequisites, but the benefit only applies to animal and hybrid form. When a lycan spawn reaches 9 hit die they may purchase Scent as a feat. Lycan spawn qualify as lycanthropy when under it is an effect of spells and weapon qualities.

Immunities: As base race, plus a lycan spawn are immune to lycanthropy of all types.

Aura of Disease (Ex): Lycan spawn are a product of a mystical disease intertwining into their heritage. For some reason this has produced a natural aura of unease with humanoids of the same type and suffer a -2 to all reaction and all diplomacy checks. If the fact that the lycan spawn is discovered as being what they are, by ether being seen changing forms or seen in their hybrid form the penalty is increased to -5. Lycan spawn do not have a weaker force of personality, social skills, or just generally physically attractive; people of their own race just feel a little un-eased around them.

Silver Vulnerability (Ex): Due to the lingering curse of lycanthropy in their blood, lycan spawn suffer a negative reaction to the presence of silver. A lycan spawn who carries a silver item (such as weapons or coins) is sickened (-2 penalty to attack and weapon damage rolls, saving throws, and skill and ability checks) until that item is dropped. A lycan spawn who is struck by a silver weapon suffers 2 additional points of damage and is dazzled (-1 to attack rolls, and Search and Spot checks) for 1 round as it burns their flesh on contact. If being struck forces a lycan spawn to make a Concentration check, the damage dealt by a silver weapon counts double.

Alternate Form (Su):
Lycan Spawn can shape shift very similarly to lycanthropy. They have also inherited the ability to take on a form of both a hybrid and animal, similar to a lycanthropy. Lycan spawn can shape shift between their Human, Hybrid, and Animal from by making two full round actions. They may not take any other actions while transforming but are not defenseless, and retain their full armor class.
A lycan spawn may stay in their form indefinably; however changing forms is tiring and taxing on their body. After changing forms they are fatigued for 5 minutes. If they were in combat while in that form they must be waywardly of channing forms. If they were not magically healed or had at least 4 hours of sleep, after taking on the new form they must make a DC 20 Constitution check, using their new forms constitution, or be knocked unconscious. They suffer non lethal damage that drops them to -5 hit points. Changing out of this form fatigues them for at least 5 minutes.

*In hybrid form, the lycan retains its gear, its abilities scores, and class features. It can speak and cast spells as normal. The lycan gains a claw attack (1d4 for Medium, 1d3 for small) which it can use as a primary attack with its full Strength bonus. If the lycan fights with a weapon, it can make a secondary attack with the claw (at -5, add only ½ Strength bonus) as part of a full attack action. A lycan spawn may take on this form as many times as they want. In situations where a lycan spawn humanoid and animal type are of different environments, such as a lycan spawn shark/human, they hybrid form would be amphibious and be able to breathe air and water.

*In animal form, a lycan spawn takes on the form of the animal. The lycan cannot speak, but retains understanding of all languages it knows. However it loses its ability to uses normal equipment not specifically designed for the new form. While changing to this form, a lycan spawn must worry about their own personal gear due to their change in shape and possibly size. Most items that are designed for the use by a humanoid, that are worn, form fall off and items such as weapons that are held are dropped. The same effect applies to items designed for your animal form. The one exception to these rules maybe amulets, which have extended chains for larger creatures, and they must not require any activation for use. The lycan gains the following traits based on the animal chosen at character creation: Movement’s base speed and type in place of their own, feats, special qualities, skill bonuses, and natural attacks.
Unlike the hybrid form and normal lycanthropy they may only take on this form 1/day and gain an additional use per every 4 hit die they posses.

*Ability Modifiers: A lycan spawn in hybrid or animal form gains ONE ability increase to strength, dexterity, or constitution. The stats that can be increased are limited by the lycanthropy equivalent’s bonuses. If constitution is chosen your hit points do increase while in hybrid form and animal form only. These hit points are lost last if they take on humanoid form. This could nock them unconscious or even kill them.

*Stats per Lycanthropy List
Bat (dire): +2 Str, or +2 Dex, or +2 Con
Bear: +2 Str or +2 Con
Boar: +2 Str or +2 Con
Rat: (dire): +2 Dex
Tiger: +2 Str, or +2 Dex, or +2 Con
Wolf: +2 Dex or +2 Con

*Other Types of Lycan Spawn: A Lycan Spawn can not have a base animal that is more than one size category smaller or larger than their humanoid race and other lycanthropes must have a Str, Dex, or Con stat of 14+ to be viable to be increased.
Example: A Medium Shark has Str 13, Dex 15, and Con 13. A Lycan Spawn Shark can only have a +2 Dex as one of it's possibilities. A Cheetah though has Str 16, Dex 19, and Con 15. Thus A Lycan Spawn Cheetah can have +2 Str, +2 Dex, or +2 Con as one of it's possible increased stats.

Languages: As base race.

Favorite Class: As base race, but seem to lean toward barbarian, ranger, or druid. Some dire versions of lycan spawn like to pick up sourcer as due to their draconic nature.

LA: Effectively +0 LA template.


Special Thanks to
okaynowa
AZNsupermarket


New Feat

Lycan Form Mastery
Prerequisites: Lycanthropy or a Lycan Spawn

With this feat lycan spawn now gains a greater mastery of they shape shifting ability. They now have an extended ability to expand on the control shape skill. The skill Control shape is now a more useful skill for all lycanthropy. They can use this skill to aid them with shape shifting acts they would not be able to do other wise. The key ability is to quicken their shape shifting ability; this does stack with other abilities that reduce your shape shifting ability. So if it is already reduced to a move action then it is considered "part" of the move action at the same Difficulty Check. All of the following effects act as 1/day plus an additional use per day per 3 hit die obtained. When applicable, all effects lasts your constitution modifier in rounds. When a higher DC is made the duration is extended by +1 round per 10 DC met over actual DC, Example: Shape shifting claws from your animal form to your hybrid form has a DC of 20, a DC of 37 is made, this is a DC 17 over DC 20, so the duration is automatically extended by an additional +1 more round.

*Quicken Shape Shifting ability to only one full round action DC 15
*Shape Shifting the claws from your animal to you hybrid form DC 20
*Shape Shifting the bite from your animal form DC 25
*Increasing your speed of your Hybrid form by +5ft (Your animal form must be faster than your hybrid form) DC 25
*Inflicted taking on the hybrid form even though they failed their involuntary transformation DC 10; minimum of 1 round with DC 10.

Size Manipulation
Requirements: alternate form, Int 12, and Shape Shifter sub type
A shape shifter that takes this feat can temporarily alter one specific alternate form so that their body is one size category Smaller than normal but still for the most part act like it is it’s original size. Their actual height, length, and weight are at the limits of the size category smaller than them. They receive a -2 to strength and also gain all the benefits of being smaller but none of the negatives. This means they can use equipment for both sizes with no problems. The one draw back is that the natural weapon's size does decrease in size and damage. The shape shifter can retain this form so long as they make a control shape check at DC 26 every 1 minute, using the new forms constitution modifier of that form while in stressful situations. If not in a combat or other equally stressful situation, this effect could be maintained indefinitely, even while sleeping. Simply keep track of the time till each combat round equals a minute then make the control shape check. The lycanthropy may only make as many con checks as they have con modifiers of the form they are in. After-words they become exhausted. This ability does not stack with monkey grip, powerful build, or other similar abilities.

Touch of the Wild
Requirements: Lycanthropy or Lycan Spawn. Int 14, humanoid form Dex 14.
With a DC 22 control shape check. This allows the lycanthropy to make there shape changing closer to “wild shape”. They may absorb items and equipment equal to 1/2 of their light carrying weight. If their carrying weight decreases they must expel items till the proper weight is met. As a bonus, if you have this feat, you obtain 1 additional use of your animal form per day after obtaining 7 hit die.

Feral Blooded
Requirments: Lycan Spawn, Wis 14
Lycan Spawn who obtain this feat can now take on their animal form one additional time per 24 hours, and gain additional uses every 3 hit die obtained from classes instead of every 4 hit die.

Call to Nature
Requirements: Lycan Spawn and Lycanthropy
With this feat control shape is a class skill. You only need to pay one skill point for control shape skill ranks. Skill Points paid before this feat was chosen are recalculated was if you started with this feat, and are immediately be spent in control shape. If by some way this causes excess skill point, these are immediately spent elsewhere. Inflicted lycanthropy and Lycan Spawn gain a +1 on control shape checks.

Collin152
2007-03-17, 09:07 PM
Seems a bit unorganized, and not a good LA 0 template; even with it's disadvantages (which are small) it's still just a watered down lycanthrope, which has a substantial level adjustment. But I'm no good with fine balance, but it needs work regardless.

Spikes01k
2007-03-18, 12:44 AM
Seems a bit unorganized, and not a good LA 0 template; even with it's disadvantages (which are small) it's still just a watered down lycanthrope, which has a substantial level adjustment. But I'm no good with fine balance, but it needs work regardless.

Ok how about some sugetions on organization please.

PS A breakdown on what you see that makes this a LA x would be nice.

Closet_Skeleton
2007-04-09, 05:33 AM
Have you looked at Hengeyokai in Oriental Adventures? They're a +1 LA shapeshifter. Might be a good basis if you wanted a LA +0 shapeshifter.

Spikes01k
2007-04-09, 06:00 PM
Have you looked at Hengeyokai in Oriental Adventures? They're a +1 LA shapeshifter. Might be a good basis if you wanted a LA +0 shapeshifter.

Well I don't exactly have that book on hand, can you give me the gist of it please.