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View Full Version : D&D 3.x Class [WIP][PEACH] Pact Bound



sajro
2014-10-16, 03:23 PM
Pact Bound
Referred to often as Fey-Bound, Archon-Bound ETC. Depending on the type of Pact they have made


Level
BAB
Fort
Ref
Will
Special

Spell Like Abilities



1st
+0
+0
+0
+2
Cooldown, Pact

Spell Like Ability(1st level)



2nd
+1
+0
+0
+3


Spell Like Ability(1st level)



3rd
+2
+1
+1
+3
Cooldown reduction (1)

Spell Like Ability(1st level)



4th
+3
+1
+1
+4


Spell Like Ability(2nd level)



5th
+3
+1
+1
+4
1st Change

Spell Like Ability(2nd level)



6th
+4
+2
+2
+5


Spell Like Ability(2nd level)



7th
+5
+2
+2
+5
Cooldown reduction (2)

Spell Like Ability(3rd level)



8th
+6/+1
+2
+2
+6


Spell Like Ability(3rd level)



9th
+6/+1
+3
+3
+6
2nd Change

Spell Like Ability(3rd level)



10th
+7/+2
+3
+3
+7


Spell Like Ability(4th level)



11th
+8/+3
+3
+3
+7
Cooldown reduction (3)

Spell Like Ability(4th level)



12th
+9/+4
+4
+4
+8


Spell Like Ability(4th level)



13th
+9/+4
+4
+4
+8
3rd Change

Spell Like Ability(5th level)



14th
+10/+5
+4
+4
+9


Spell Like Ability(5th level)



15th
+11/+6/+1
+5
+5
+9
Cooldown reduction (4)

Spell Like Ability(5th level)



16th
+12/+7/+2
+5
+5
+10


Spell Like Ability(6th level)



17th
+12/+7/+2
+5
+5
+10
4th Change

Spell Like Ability(6th level)



18th
+13/+8/+3
+6
+6
+11


Spell Like Ability(6th level)



19th
+14/+9/+4
+6
+6
+11
Cooldown reduction (5)

Spell Like Ability(7th level)



20th
+15/+10/+5
+6
+6
+12
Transcension

Spell Like Ability(7th level)




Alignment: Any
Hit Die: 1d6

Class Skills:
Bluff, Craft. Concentration, Diplomacy, Disguise, Intimidate, Jump, Knowledge(arcana), Knowledge(religion), Knowledge(the Planes), Knowledge(Nature), Proffesion, Sense Motive, Spellcraft, Spot, Use Magic Device
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier

Pact Making:
A Pact Bound forms a bond with a creature of a specific type, corresponding to her alignment. See table below. When making this bond, she also makes a pact, the specific rules of the pact differs from time to time, this pact and bond becomes her source of power.
Examples of pacts, could be to sacrifice an ability point every 5 levels, to sacrifice 100 exp every level, or something similar, this is to be determined by the DM an PC.




Lawful
Neutral
Chaotic


Good
Archon
Guardinals
Eladrin


Neutral
Inevitables
Elementals
Fey


Evil
Devil
Yugoloth
Demon



Spell Like Ability:
At every level the Pact Bound gets acces to a new Spell Like Ability that emulates a Spell, the spells available to a Pact Bound is determined by the type of the pact she created. See Table Below. You can select spells only from the wizard and cleric lists. If the Spell has an descriptor in the preffered list it is easily granted by the pact, if it is in the forbidden, it cant be granted and if it isnt in either it can be granted but most likely it has an cost.




Preffered
Restricted
Forbidden
Caster Ability


Archons
[Good][Lawful][Conjuration]

[Evil][Chaotic][Necromancy]
Wisdom


Guardinals
[Good][Abjuration]

[Evil][Evocation]
Intelligence


Eladrin
[Good][Chaotic][Divination]

[Evil][Lawful][Ilusion]
Wisdom


Inevitables
[Lawful][Transmutation]

[Chaotic][Enchantment]
Intelligence


Elementals
Energy

Opposing Energy
Charisma


Fey
[Chaotic][Enchantment]

[Lawful][Transmutation]
Charisma


Devil
[Evil][Lawful][Ilusion]

[Good][Chaotic][Divination]
Intelligence


Yugoloth
[Evil][Necromancy]

[Good][Conjuration]
Wisdom


Demon
[Evil][Chaotic][Evocation]

[Good][Lawful][Abjuration]
Charisma



Cooldown:
After using any of her Spell Like Abilities the Pact Bound enters a cooldown period this period lasts for a number of rounds equal to 1d4+Spell Level-Caster Ability Modifier.
Cooldown cant be lower than 1 and a cooldown of 1 meens you can use an ability in you next round.
If the Spell Like Ability emulates a non Preffered spell use an d8 instead of the d4 when calculating the cooldown.
Example: A 2nd level Fey-Bound uses her highest level Ability (1st) and has an Charisma score of 17 have the following cooldown 1d4+1-3.

Cooldown Reduction:
At 3rd level the Pact Bound gains a cooldown reduction this lowers the cooldown by 1 this increase by one every additional 4 levels(7th,11th,15th,19th) to a max reduction of 5 rounds.

Change:
Beggining at 5th level, the Pact Bound gets some changes to her body and mind depending on the nature of the pact. These changes gives to effects, one is the physical and cosmetic effect while the other is an magical and defensive effect.



Type
Defensive


Archons
1: Electricity Resistance 5; 2: +2 on fortitude against poison; 3: Electricity Resistance 10; 4: +4 on fortitude against poison


Guardinal
1: Electricity Resistance 5; 2: Sonic Resistance 5; 3 Electricity Resistance 10; 4: Cold Resistance 5


Eladrins
1: Electricity Resistance 5; 2: Fire Resistance 5; 3 Electricity Resistance 10; 4: Cold Resistance 5


Inevitables
1: Fasthealing 1; 2: Damage Reduction 1/Magic; 3: Fasthealing 2; 4 Damage Reduction 3/Magic


Elementals
1: Energy Resistance 5; 2: Energy Resistance 10; 3: Energy Resistance 15; 4: Energy Resistance 20;


Feys
1: Damage Reduction 2/Cold Iron; 2: +2 on saves against Enchantment spells; 3: Damage Reduction 4/Cold Iron; 4:+4 on saves against Enchantment spells


Devils
1: Fire Resistance 5; 2: +2 on fortitude against poison; 3: Fire Resistance 10; 4: +4 on fortitude against poison


Yugoloths
1: Acid Resistance 5; 2: +2 on fortitude against poison; 3: Acid Resistance 10; 4: +4 on fortitude against poison


Demons
1: Electricity Resistance 5; 2: Fire Resistance 5; 3 Electricity Resistance 10; 4: Acid Resistance 5



Transcension:
Upon reaching the final level of Pact Bound the pact takes a final an complete hold of her, and tranforms her into the same creature type as the one she made the pact with. The changes are:



Type
Changes


Archon
Type becomes: Outsider(Archon)
Darkvision (60)
Lowlight vision
Aura of Menace(Su)(MM17)
Immunity to Electricity and Petrification
+4 racial bonus on saves against Poison
Magic Circle against Evil(Su): Archons can use the Magic Circle Against evil, as en spell Like ability
Teleport(Su): Archons can use the Teleport spell, as an spell Like Ability
Tounges(Su): Archons is always under the effect of an Tongues spell.


Guardinal
Type becomes: Outsider(Guardinal)
Darkvision(60)
Lowlight Vision
Immunity to Electricity and Petrification
Resistance to Cold 10 and Sonic 10
Lay on Hands(Su): Heal others an amount equal to own max HP
+4 racial bonus on saves against poison
Speak with Animals(Su): Speak with animals spell at will as a free action. (No Cooldown)


Eladrin
Type Becomes Outsider(Eladrin)
Darkvision(60)
Low-light vision
Immunity to Electricity and Petrification
Resistance to Cold 10 and Fire 10
Tongues(Su): Eladrin is always under the effect of an Tongues spell.


Inevitable



Elemental



Fey



Devil



Yugoloth



Demon




Any Spell Like Abilities granted by this change is still subject to cooldown.

Hanuman
2014-10-16, 07:30 PM
I was looking forward to a class about classes being work in progress. :smallredface:

sajro
2014-10-17, 02:17 AM
Ohhh sorry for disapointing you then, I just never managed to find a name for it which is the reason why it is called Class. xD