Esprit15
2014-10-16, 08:44 PM
So my group has been playing an undead campaign for about, oh, 4 or 5 sessions now, and the GM realized that he had been kind of screwing us on the wealth by level (to be fair, leveling every session is fun in that it keeps things moving, but near impossible to keep wealth up with the pace of the game), so allowed everyone to by up some more items with a more correct wealth by level. This leads me to two questions:
1) What are some generally useful items to undead, and items that are traps (ie, look useful and turn out to be not nearly so)?
2) What would you give as advice to a player of an undead that differs from advice to a normal player? Besides your obvious weaknesses (vampires to sunlight, everyone to turning/destroying), what are the less obvious things that you wouldn't normally think about worrying about? How do you deal with these? This includes mechanical problems and RP problems.
1) What are some generally useful items to undead, and items that are traps (ie, look useful and turn out to be not nearly so)?
2) What would you give as advice to a player of an undead that differs from advice to a normal player? Besides your obvious weaknesses (vampires to sunlight, everyone to turning/destroying), what are the less obvious things that you wouldn't normally think about worrying about? How do you deal with these? This includes mechanical problems and RP problems.