EvilNumberLady
2014-10-17, 08:14 AM
Hi!
My group is going to be launching a new 3.5 campaign soonish. We usually rotate DM duties each campaign and this time it will be a guy who has not done it with us before. It sounds like he is going to be house ruling in it heavily but I don't know exactly what all the new rules will be, as it seems like he wants to get everything ready before giving us too many details.
He did, however, give me a heads up that the summon spells would work differently in his campaign. Namely that you can cast them but that there is absolutely no controlling what they do. The way he described it was that summoned creatures would be equally likely to attack the party that summoned them, run away, or just stand there as opposed to helping. He gave me the heads up because he knew I was considering playing as a druid, and they can spontaneously cast summon nature's ally. He also said that since summon spells will be a lot less useful that I could suggest an alternative to that ability for the druid class. That way I could still play as one without a disadvantage.
I wanted to pick druid this time around because I had very little experience with that class, so I'm not too sure what to ask for. I'd like to make a substitution that is equitable but still fits with the feel of the class. Someone suggested I ask to be able to spontaneously cast cure spells instead, but it doesn't quite fit thematically and I really want to avoid being a healbot this time around (I'm a radiant Servant of Pelor in my current campaign).
Any suggestions?
Also, we plan to play this campaign to epic levels if that makes a difference.
Edit: The solution does not have to come from an official sourcebook. Just looking for a modification that the DM would be willing to make to the base druid class so that it is not nerfed in his campaign.
My group is going to be launching a new 3.5 campaign soonish. We usually rotate DM duties each campaign and this time it will be a guy who has not done it with us before. It sounds like he is going to be house ruling in it heavily but I don't know exactly what all the new rules will be, as it seems like he wants to get everything ready before giving us too many details.
He did, however, give me a heads up that the summon spells would work differently in his campaign. Namely that you can cast them but that there is absolutely no controlling what they do. The way he described it was that summoned creatures would be equally likely to attack the party that summoned them, run away, or just stand there as opposed to helping. He gave me the heads up because he knew I was considering playing as a druid, and they can spontaneously cast summon nature's ally. He also said that since summon spells will be a lot less useful that I could suggest an alternative to that ability for the druid class. That way I could still play as one without a disadvantage.
I wanted to pick druid this time around because I had very little experience with that class, so I'm not too sure what to ask for. I'd like to make a substitution that is equitable but still fits with the feel of the class. Someone suggested I ask to be able to spontaneously cast cure spells instead, but it doesn't quite fit thematically and I really want to avoid being a healbot this time around (I'm a radiant Servant of Pelor in my current campaign).
Any suggestions?
Also, we plan to play this campaign to epic levels if that makes a difference.
Edit: The solution does not have to come from an official sourcebook. Just looking for a modification that the DM would be willing to make to the base druid class so that it is not nerfed in his campaign.