Stormthorn
2007-03-17, 03:11 PM
Ok, im not sure what this is or what to call it. Its based upon the idea that PCs (And some NPCs) are destined for great things and that in extreme situations people can preform inhuman feats of skill but at the cost of massive bodily strain. This is a rough draft of an ability that all PCs and a few select NPC would have. It is designed ot be used to turn the tides in a hopless situation or make success more likely in a situation where the death of a hero is an acceptable loss when measured against what is at stake. (Example: If this dude, X is not killed before the ritual ends in a few hours, Y cities will be level by hordes of rampaging demons, and Z lives will be lossed.)
Mei Fatum
Activation: The character may attempt to call upon glory in some way as a full round action as long as they can rationalize it to themselves and in doing so activates this ability. ((This is my fate; Please, (deity name) grant me the strength to do this one task; I will have my vengeance if it’s the last thing I do!; ect.)) The odds of the activation succeeding vary depending upon the power and resolve of the character. Each attempt has a 10% + 5% per level + (5 * Charasma modifier) chance of succeeding. If the attempt fails a new attempt may not be made for one hour. If the attempt succeeds the ability may not be used again for 3d6 months and until the character has made up the level loss as a result of the affect ending.
Affects: The character gains 2 temporary hit points and +1 to all saves against mind and death affects per level. The character also gains +2 strength, constitution, and Charisma. The character acts as though he had the Die Hard feat. The character is immune to fatigue and exhaustion. The character gains + (1/4 level) to hit and damage. All spells the character casts are empowered. If reduced to less than 25% man hit points the character gains fast healing of one until his hit points rise over 25%. If reduced to less than 50% man hit points the character gains damage reduction of 1/4 their level until his hit points rise over 50%. After 1+ ¼ character level hours (max of 6) these affects end and the character is immidiatly exhausted and losses one level.
Mei Fatum
Activation: The character may attempt to call upon glory in some way as a full round action as long as they can rationalize it to themselves and in doing so activates this ability. ((This is my fate; Please, (deity name) grant me the strength to do this one task; I will have my vengeance if it’s the last thing I do!; ect.)) The odds of the activation succeeding vary depending upon the power and resolve of the character. Each attempt has a 10% + 5% per level + (5 * Charasma modifier) chance of succeeding. If the attempt fails a new attempt may not be made for one hour. If the attempt succeeds the ability may not be used again for 3d6 months and until the character has made up the level loss as a result of the affect ending.
Affects: The character gains 2 temporary hit points and +1 to all saves against mind and death affects per level. The character also gains +2 strength, constitution, and Charisma. The character acts as though he had the Die Hard feat. The character is immune to fatigue and exhaustion. The character gains + (1/4 level) to hit and damage. All spells the character casts are empowered. If reduced to less than 25% man hit points the character gains fast healing of one until his hit points rise over 25%. If reduced to less than 50% man hit points the character gains damage reduction of 1/4 their level until his hit points rise over 50%. After 1+ ¼ character level hours (max of 6) these affects end and the character is immidiatly exhausted and losses one level.