Ralcos
2014-10-17, 11:17 AM
Well, yet another day I was bored, AND I built another 5e race!
Thri-Kreen are one of my favorite races, and I wanted to do them justice in 5e! :smallbiggrin::smallcool:
Thri Kreen
“I am an avid hunter and marksman, and I will not hesitate to shoot anyone who has myself or clutch in fear for our lives.” - K’Tattcha, Thri-Kreen Ranger
http://eberronunlimited.wdfiles.com/local--files/thri-kreen/cp2209_thri%20kreen.jpg
The thri-kreen, or "mantis warriors", are an insect-like monstrous humanoid race, resembling humanoid mantids with golden-brown coloration. They possess six limbs, and usually use one pair for locomotion and the other two pairs as arms. They have excellent physical capabilities, allowing them to jump great distances. They also have sharp claws, venomous bites, and psionic abilities. An average thri-kreen has the life expectancy of only 30 years. However, this is countered by the fact that thri-kreen do not require sleep. A thri-kreen truly lives out every moment of its precious 30 years.
Thri-kreen are formidable nomadic hunters who respect the land and hate creatures that despoil it. They will attack anyone who disturbs their home.
Thri-kreen have two signature weapons: the gythka, a polearm with a blade at each end; and the chatkcha, a dasl crystal throwing wedge which returns when thrown. Dasl is made from thri-kreen venom, modified by the zik-thok (fejik) plant. Creation of dasl is a racial secret and is only suitable for making three-sided weapons such as the chatkcha and gythka.
Thri-kreen sometimes use other species' weapons, but this is rare. Thri-Kreen are usually neutral-aligned.
Ability Score Increases. Your Dexterity score increases by 2, while your Strength score increases by 1.
Speed. Thri-Kreen are known for their speed, dashing across landscapes faster than most humanoid races. Your speed is 35 feet.
Size. Thr-Kreen are, physically, similar in height to humans; though they are lighter to a degree (weighing around 100 lbs. on average). You are Medium-Sized.
Body of Chitin. Thri-Kreen are born with a hardened chitin exoskeleton, protecting them from some harm. You gain a +2 racial bonus to your Armor Class, but you cannot wear any armors. This feature stacks with the Barbarian and Monk unarmored class features.
Natural Jumpers. Thri-Kreen have powerful legs, allowing for jumps that many other humanoids consider impossible. You are trained in the Athletics skill. In addition, you always have Advantage on Strength (Athletics) checks when jumping (with or without a running start).
Thri-Kreen Weapon Training. Thri-Kreen, from only a few months after birth, train in the use of the Kreen racial weapons, whether to aid hunting or fight their Clutch's enemies. You begin with proficiency with the Chatchka and the Gythka.
Subraces. All Thri-Kreen belong to a Clutch, usually meaning group/family/clan/tribe to other humanoids, which each give them unique abilities. Choose one of the following Clutches; Once chosen, you cannot change it during the character’s life:
[LIST=1]
Clutch of the Predator: This Clutch focuses on the hunt, augmenting their natural claw attacks with poison to weaken their enemy. Thri-Kreen of this clutch gains a natural claw attack (they are proficient in these attacks). The claw attack deals 1d4 damage and are considered to be Finesse weapons with the light keyword. Once per day, Thri-Kreen of this clutch can apply a poison to any natural attack or any unarmed attack (DC 12 Constitution Save; failure means that the target is Poisoned for 6 hours, or until cured).
Clutch of the Third Eye: This Clutch focuses on the mind, having special abilities that wouldn’t qualify as magic to Wizards or Clerics (called “psionics” by the educated that know of these abilities). Thri-Kreen of this clutch begin with the Mage Hand cantrip. At 3rd level, they can use the Longstrider spell once per day. At 5th level, they can use the Magic Weapon spell once per day.
Languages. Thri-Kreen can understand, speak, read, and write Common and Thri-Kreen. Though they prefer their spoken word, Thri-Kreen that speak in other languages have broken accents (e.g. instead of “May I buy this Warhammer”, a Thri-Kreen would say, “May… K’Tattcha buy… Hammer?”).
Gythka (Martial Weapon)
This is a double weapon, with both sides having blades looking like the claws of the Thri-Kreen themselves. Any character wielding this weapon can make an extra attack as a Bonus Action, but they do not gain their Proficiency Bonus on the second attack.
Damage: 1d10 (1d8 on the second attack) Slashing
Weight: 6 lbs.
Value: 4 gp.
Keywords: Double, Heavy, Two-Handed
Chatkcha (Martial Weapon)
Resembling a three-pointed throwing star, this is a wedge shaped object used as a throwing weapon.
Damage: 1d6
Weight: 1 lbs.
Value: 4gp.
Keywords: Throwing, Finesse
So, any Suggestions/Advice/Criticisms?
NOTE: Could I have some help with the Four Arms feature? I was trying to make it similar to the 4e Thri-Kreen feature, which made some minor actions (such as pulling a potion from a bag/belt, etc) as a free action.
I'll allow anyone to play as this race, if that question comes up. :smallcool:
Thri-Kreen are one of my favorite races, and I wanted to do them justice in 5e! :smallbiggrin::smallcool:
Thri Kreen
“I am an avid hunter and marksman, and I will not hesitate to shoot anyone who has myself or clutch in fear for our lives.” - K’Tattcha, Thri-Kreen Ranger
http://eberronunlimited.wdfiles.com/local--files/thri-kreen/cp2209_thri%20kreen.jpg
The thri-kreen, or "mantis warriors", are an insect-like monstrous humanoid race, resembling humanoid mantids with golden-brown coloration. They possess six limbs, and usually use one pair for locomotion and the other two pairs as arms. They have excellent physical capabilities, allowing them to jump great distances. They also have sharp claws, venomous bites, and psionic abilities. An average thri-kreen has the life expectancy of only 30 years. However, this is countered by the fact that thri-kreen do not require sleep. A thri-kreen truly lives out every moment of its precious 30 years.
Thri-kreen are formidable nomadic hunters who respect the land and hate creatures that despoil it. They will attack anyone who disturbs their home.
Thri-kreen have two signature weapons: the gythka, a polearm with a blade at each end; and the chatkcha, a dasl crystal throwing wedge which returns when thrown. Dasl is made from thri-kreen venom, modified by the zik-thok (fejik) plant. Creation of dasl is a racial secret and is only suitable for making three-sided weapons such as the chatkcha and gythka.
Thri-kreen sometimes use other species' weapons, but this is rare. Thri-Kreen are usually neutral-aligned.
Ability Score Increases. Your Dexterity score increases by 2, while your Strength score increases by 1.
Speed. Thri-Kreen are known for their speed, dashing across landscapes faster than most humanoid races. Your speed is 35 feet.
Size. Thr-Kreen are, physically, similar in height to humans; though they are lighter to a degree (weighing around 100 lbs. on average). You are Medium-Sized.
Body of Chitin. Thri-Kreen are born with a hardened chitin exoskeleton, protecting them from some harm. You gain a +2 racial bonus to your Armor Class, but you cannot wear any armors. This feature stacks with the Barbarian and Monk unarmored class features.
Natural Jumpers. Thri-Kreen have powerful legs, allowing for jumps that many other humanoids consider impossible. You are trained in the Athletics skill. In addition, you always have Advantage on Strength (Athletics) checks when jumping (with or without a running start).
Thri-Kreen Weapon Training. Thri-Kreen, from only a few months after birth, train in the use of the Kreen racial weapons, whether to aid hunting or fight their Clutch's enemies. You begin with proficiency with the Chatchka and the Gythka.
Subraces. All Thri-Kreen belong to a Clutch, usually meaning group/family/clan/tribe to other humanoids, which each give them unique abilities. Choose one of the following Clutches; Once chosen, you cannot change it during the character’s life:
[LIST=1]
Clutch of the Predator: This Clutch focuses on the hunt, augmenting their natural claw attacks with poison to weaken their enemy. Thri-Kreen of this clutch gains a natural claw attack (they are proficient in these attacks). The claw attack deals 1d4 damage and are considered to be Finesse weapons with the light keyword. Once per day, Thri-Kreen of this clutch can apply a poison to any natural attack or any unarmed attack (DC 12 Constitution Save; failure means that the target is Poisoned for 6 hours, or until cured).
Clutch of the Third Eye: This Clutch focuses on the mind, having special abilities that wouldn’t qualify as magic to Wizards or Clerics (called “psionics” by the educated that know of these abilities). Thri-Kreen of this clutch begin with the Mage Hand cantrip. At 3rd level, they can use the Longstrider spell once per day. At 5th level, they can use the Magic Weapon spell once per day.
Languages. Thri-Kreen can understand, speak, read, and write Common and Thri-Kreen. Though they prefer their spoken word, Thri-Kreen that speak in other languages have broken accents (e.g. instead of “May I buy this Warhammer”, a Thri-Kreen would say, “May… K’Tattcha buy… Hammer?”).
Gythka (Martial Weapon)
This is a double weapon, with both sides having blades looking like the claws of the Thri-Kreen themselves. Any character wielding this weapon can make an extra attack as a Bonus Action, but they do not gain their Proficiency Bonus on the second attack.
Damage: 1d10 (1d8 on the second attack) Slashing
Weight: 6 lbs.
Value: 4 gp.
Keywords: Double, Heavy, Two-Handed
Chatkcha (Martial Weapon)
Resembling a three-pointed throwing star, this is a wedge shaped object used as a throwing weapon.
Damage: 1d6
Weight: 1 lbs.
Value: 4gp.
Keywords: Throwing, Finesse
So, any Suggestions/Advice/Criticisms?
NOTE: Could I have some help with the Four Arms feature? I was trying to make it similar to the 4e Thri-Kreen feature, which made some minor actions (such as pulling a potion from a bag/belt, etc) as a free action.
I'll allow anyone to play as this race, if that question comes up. :smallcool: