Red Rubber Band
2014-10-17, 12:01 PM
Need some help with a Fighter/Beastmaster build. Main idea is a dude walks around with his animal companion and it holds all his weapons that are enchanted for different types of enemies. He is also rather intimidating. Idea inspired/stolen from the picture below which appeared somewhere on these forums not too long ago.
http://i.imgur.com/qsCKO.jpg
Following relevant houserules are in play. They are not set so if you have any better options/ideas...
Fighters gain Int + 4 skill points per level
Their bonus feats can be used as any feat
Weapon Focus line of feats is upgraded automatically whenever you meet the requirements
Weapon Specialisation line of feats is upgraded automatically whenever you meet the requirements
Two-Weapon Fighting line of feats is upgraded automatically whenever you meet the requirements
Intimidate can run off Strength
Skills are like everyone has Able Learner, but if you work it into your backstory it's not considered cross class
Half Orc, LN with the Quick trait and Shaky flaw.
STR 16, DEX 14, CON 16, INT10, WIS 12, CHA 8 (after racial mods, 32pt buy)
Ability score bonus at level 4 goes to DEX (to hit 15 for dual wielding), probably STR for others.
(B) Bonus Fighter feat, (Z) Zhentarim feat, (F) Flaw
Level
Class
BAB
Fort
Reflex
Will
Skills
Feats
Class Features
1st
Fighter 1
1
2
0
0
Handle Animal 4 (+4); Survival 4 (+4); Intimidate 4 (+4)
Menacing Demeanour (1); Weapon Focus: Bastard Sword* (B); Dreadful Wrath (F)
Bonus Feat (B)
2nd
Fighter 2
2
3
0
0
Handle Animal 5 (+1); Intimidate 5 (+1); Survival 4
What do?
Bonus Feat (B)
3rd
Fighter 3 (Zhentarim)
3
3
1
1
Handle Animal 6 (+1); Intimidate 6 (+1); Survival 4
Skill Focus: Handle Animal (3); Skill Focus: Intimidation (Z)
Bonus Feat (Z)
4th
Fighter 4
4
4
1
1
Handle Animal 7 (+1); Intimidate 7 (+1); Survival 4
Weapon Specialisation: Bastard Sword* (B)
Bonus Feat (B)
5th
Fighter 5 (Zhentarim)
5
4
1
1
Handle Animal 8 (+1); Intimidate 8 (+1); Survival 4
Extended Intimidation (Z)
Bonus Feat (Z)
6th
Beastmaster 1
6/1
6
3
1
Handle Animal 8; Intimidate 8; Survival 4
Natural Bond (6)
Animal Companion; Wild Empathy
7th
Fighter 6
7/2
7
4
2
Handle Animal 8; Intimidate 8; Survival 4
Melee Weapon Mastery (B)
Bonus Feat (B)
8th
Fighter 7
8/3
7
4
2
Handle Animal 8; Intimidate 8; Survival 4
9th
Fighter 8
9/4
8
4
2
Handle Animal 8; Intimidate 8; Survival 4
Imperious Command (B); Natural Bond (9); Greater Weapon Specialisation (houserule auto upgrade)
Bonus Feat (B)
10th
Fighter 9 (Zhentarim)
10/5
8
5
3
Handle Animal 8; Intimidate 8; Survival 4
Swift Demoralisation (Z)
Bonus Feat (Z)
11th
Fighter 10
11/6/1
9
5
3
Handle Animal 8; Intimidate 8; Survival 4
Two-Weapon Fighting* (B)
Bonus Faet (B)
The guy is planned to be a recurring character in an upcoming campaign. First appearance will be him at level 6. Then at increments. Hopefully the party doesn't kill him on sight :smalltongue: He doesn't have much in the way of defense... but that's what WBL is for, right?
Thoughts? Advice? Where to from here? Can Natural Bond stack like that? I'd rather stay away from ToB. I don't understand it properly yet.
I was thinking taking him to Abjurant Champion and back Beastmaster later. But I think that's trying to throw too much in at once.
* Still unsure whether to go TWF or THF. While I want to remain true to the idea I have for him... he needs to be able to become a bit of a legend in his own right. To make a name for himself at early-mid levels.
If TWF I can swap to Long Sword (or take EWP for Bastard Sword). If THF, Bastard Sword it is.
http://i.imgur.com/qsCKO.jpg
Following relevant houserules are in play. They are not set so if you have any better options/ideas...
Fighters gain Int + 4 skill points per level
Their bonus feats can be used as any feat
Weapon Focus line of feats is upgraded automatically whenever you meet the requirements
Weapon Specialisation line of feats is upgraded automatically whenever you meet the requirements
Two-Weapon Fighting line of feats is upgraded automatically whenever you meet the requirements
Intimidate can run off Strength
Skills are like everyone has Able Learner, but if you work it into your backstory it's not considered cross class
Half Orc, LN with the Quick trait and Shaky flaw.
STR 16, DEX 14, CON 16, INT10, WIS 12, CHA 8 (after racial mods, 32pt buy)
Ability score bonus at level 4 goes to DEX (to hit 15 for dual wielding), probably STR for others.
(B) Bonus Fighter feat, (Z) Zhentarim feat, (F) Flaw
Level
Class
BAB
Fort
Reflex
Will
Skills
Feats
Class Features
1st
Fighter 1
1
2
0
0
Handle Animal 4 (+4); Survival 4 (+4); Intimidate 4 (+4)
Menacing Demeanour (1); Weapon Focus: Bastard Sword* (B); Dreadful Wrath (F)
Bonus Feat (B)
2nd
Fighter 2
2
3
0
0
Handle Animal 5 (+1); Intimidate 5 (+1); Survival 4
What do?
Bonus Feat (B)
3rd
Fighter 3 (Zhentarim)
3
3
1
1
Handle Animal 6 (+1); Intimidate 6 (+1); Survival 4
Skill Focus: Handle Animal (3); Skill Focus: Intimidation (Z)
Bonus Feat (Z)
4th
Fighter 4
4
4
1
1
Handle Animal 7 (+1); Intimidate 7 (+1); Survival 4
Weapon Specialisation: Bastard Sword* (B)
Bonus Feat (B)
5th
Fighter 5 (Zhentarim)
5
4
1
1
Handle Animal 8 (+1); Intimidate 8 (+1); Survival 4
Extended Intimidation (Z)
Bonus Feat (Z)
6th
Beastmaster 1
6/1
6
3
1
Handle Animal 8; Intimidate 8; Survival 4
Natural Bond (6)
Animal Companion; Wild Empathy
7th
Fighter 6
7/2
7
4
2
Handle Animal 8; Intimidate 8; Survival 4
Melee Weapon Mastery (B)
Bonus Feat (B)
8th
Fighter 7
8/3
7
4
2
Handle Animal 8; Intimidate 8; Survival 4
9th
Fighter 8
9/4
8
4
2
Handle Animal 8; Intimidate 8; Survival 4
Imperious Command (B); Natural Bond (9); Greater Weapon Specialisation (houserule auto upgrade)
Bonus Feat (B)
10th
Fighter 9 (Zhentarim)
10/5
8
5
3
Handle Animal 8; Intimidate 8; Survival 4
Swift Demoralisation (Z)
Bonus Feat (Z)
11th
Fighter 10
11/6/1
9
5
3
Handle Animal 8; Intimidate 8; Survival 4
Two-Weapon Fighting* (B)
Bonus Faet (B)
The guy is planned to be a recurring character in an upcoming campaign. First appearance will be him at level 6. Then at increments. Hopefully the party doesn't kill him on sight :smalltongue: He doesn't have much in the way of defense... but that's what WBL is for, right?
Thoughts? Advice? Where to from here? Can Natural Bond stack like that? I'd rather stay away from ToB. I don't understand it properly yet.
I was thinking taking him to Abjurant Champion and back Beastmaster later. But I think that's trying to throw too much in at once.
* Still unsure whether to go TWF or THF. While I want to remain true to the idea I have for him... he needs to be able to become a bit of a legend in his own right. To make a name for himself at early-mid levels.
If TWF I can swap to Long Sword (or take EWP for Bastard Sword). If THF, Bastard Sword it is.