QuidEst
2014-10-17, 08:33 PM
Figured I'd make a thread for people to post or find creative ideas for campaigns!
Goofy:
The Infinite Tavern Crawl
All the PCs are dwarves. Without explanation, they wake up in a tavern that stretches as far forward as the eye can see. The bartender here only has water and light elven wine, but there is talk of weak beer not far away, and beyond that, ale. There are a lot of people in the way, though…
Tucker's Kobolds Redux
Each player gets five level one kobolds, one level three kobold, and a set amount of prep-time before the "heroes" arrive.
Less Goofy:
Kobold Politics
This one could fall into the goofy category, but it'd be really cool to see it played straight. Kobolds tend towards Lawful Evil, making for a great political game, and there's always plenty of outside threat to keep in mind. Destabilize things too much, and the colony will suffer (putting you, the most important part of it, at risk). Don't shake things up at all, and you'll be stuck as front line militia with a short life expectancy. A few things that might help are the Kobold Pantheon (http://paizo.com/threads/rzs2qom0?The-Pantheon-Game) and an idea I stole that Kobolds consider clean, shiny money to be polite, while dirty coins are an insult. (Naturally, your wages are filthy, and need to be scrubbed and polished before they can be given to anybody more important than you.)
The Wandering Troupe
Everybody plays as some sort of performer in a circus troupe. Alchemist fire-eater, Hunter animal tamer, Bard clown or thespian, Sorcerer magician, Barbarian strongman, Oracle or Witch fortune-teller, etc. The game begins as they are traveling between towns. Things begin to start looking stranger… It's up to you where they end up, but the Shadow Plane seems like a good choice. It doesn't get much use apart from as a shortcut. Or make it somewhere surreal- trees have hands at the end of their branches, there's a smiling cat, and flocks of small fish fly overhead.
For the Pungeon Master:
First rule of Smite Club: you don't talk about Smite Club.
All-Paladin group.
So this one time at Bard camp…
All-Bard group, possibly all in training.
Goofy:
The Infinite Tavern Crawl
All the PCs are dwarves. Without explanation, they wake up in a tavern that stretches as far forward as the eye can see. The bartender here only has water and light elven wine, but there is talk of weak beer not far away, and beyond that, ale. There are a lot of people in the way, though…
Tucker's Kobolds Redux
Each player gets five level one kobolds, one level three kobold, and a set amount of prep-time before the "heroes" arrive.
Less Goofy:
Kobold Politics
This one could fall into the goofy category, but it'd be really cool to see it played straight. Kobolds tend towards Lawful Evil, making for a great political game, and there's always plenty of outside threat to keep in mind. Destabilize things too much, and the colony will suffer (putting you, the most important part of it, at risk). Don't shake things up at all, and you'll be stuck as front line militia with a short life expectancy. A few things that might help are the Kobold Pantheon (http://paizo.com/threads/rzs2qom0?The-Pantheon-Game) and an idea I stole that Kobolds consider clean, shiny money to be polite, while dirty coins are an insult. (Naturally, your wages are filthy, and need to be scrubbed and polished before they can be given to anybody more important than you.)
The Wandering Troupe
Everybody plays as some sort of performer in a circus troupe. Alchemist fire-eater, Hunter animal tamer, Bard clown or thespian, Sorcerer magician, Barbarian strongman, Oracle or Witch fortune-teller, etc. The game begins as they are traveling between towns. Things begin to start looking stranger… It's up to you where they end up, but the Shadow Plane seems like a good choice. It doesn't get much use apart from as a shortcut. Or make it somewhere surreal- trees have hands at the end of their branches, there's a smiling cat, and flocks of small fish fly overhead.
For the Pungeon Master:
First rule of Smite Club: you don't talk about Smite Club.
All-Paladin group.
So this one time at Bard camp…
All-Bard group, possibly all in training.