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View Full Version : What Would YOU do with Multiple Attacks?



Kevingway
2014-10-17, 10:15 PM
Let's say you have five total attacks that you can make in a full attack. Using every resource available to you, what are some of the possible different things you would do to get the most out of these attacks? This can come in the form of sneak attack optimization, poisons, tripping, etc.

Extra Anchovies
2014-10-17, 10:34 PM
Lion Spirit Totem Wolf Totem Barbarian 2/Fighter 2/Barbarian +2/Frenzied Berserker 10
1st: Intimidating Rage, Destructive Rage (Human)
2nd: Improved Trip (bonus from Wolf Totem)
3rd: Knock-Down, Power Attack (Fighter)
4th: EWP (Spiked Chain) Cleave (Fighter)
6th: Great Cleave
9th: Extend Rage
12th: Combat Reflexes
15th: Improved Initiative

Before level 4 we use a guisarme + spiked gauntlet. Sixteenth level is the point at which we have five attacks (1 from Frenzy, four from BAB). Use all five attacks to deal damage, trigger Knock-Down, succeed on the trip attempt (because if you're failing that opposed strength check, it's too big to be tripped anyways), and get another free attack. Continue until everything is dead.
Alternately, use the withdraw action instead. Fighting is scary.

OldTrees1
2014-10-17, 10:39 PM
Well each attack hits 3 consecutive squares within my throwing weapon range/3x my natural reach(whichever is less).

Anyone hit by any of these attacks results in a trip attack against them and a normal attack against everyone in their square coupled with a normal attack against anyone in 2 consecutive squares connected to the Trip square. Anyone tripped results in an attack against their square and 2 consecutive squares connected to their square.

Anyone hit by any of these attacks is also knocked back if I choose by my bullrush check. If they hit a person then they both are tripped (see paragraph 2). If they hit an obstacle they take Dungeoncrasher damage.

Anyone hit by any of these attacks also makes a save vs Daze and a save vs Staggered.

Now just to not overdo it, let's only assume a +1 Prismatic Spray weapon. On a crit the victim is subjected to a DC 20 Prismatic Spray.

Ingredients:
Needed classes: Fighter(Dungeoncrasher) 2 + Rogue 1 or Swordsage 1 for SA + Warhulk 4 + Bloodstorm Blade 4
Feat Trees: Knock-down, Knockback, Shock Trooper, Boomerang Daze, Staggering Strike
Weapon: Prismatic Spray Boomerang

Summary: Each attack/cleave/AoO results in attacking everyone several times and leaving them prone, next to wall, and unable to act.

Extra Anchovies
2014-10-17, 10:42 PM
Well each attack hits 3 consecutive squares within my throwing weapon range.

Anyone hit by any of these attacks results in a trip attack against everyone in their square coupled with a normal attack against anyone in 2 consecutive squares connected to the Trip square. Anyone tripped results in an attack against their square and 2 consecutive squares connected to their square.

Anyone hit by any of these attacks is also knocked back if I choose by my bullrush check. If they hit a person then they both are tripped (see paragraph 2). If they hit an obstacle they take Dungeoncrasher damage.

Anyone hit by any of these attacks also makes a save vs Daze and a save vs Staggered.

Now just to not overdo it, let's only assume a +1 Prismatic Spray weapon. On a crit the victim is subjected to a DC 20 Prismatic Spray.

That's pretty great. What's the build for this?

OldTrees1
2014-10-17, 10:44 PM
That's pretty great. What's the build for this?

Warhulk Bloodstorm Blade with a bunch of feats. I never finished it because I don't like the Warhulk's "no time to think" ability. You can do the same with War Mind but it is only 2 squares at a time.

Jeff the Green
2014-10-17, 10:46 PM
Alternately, use the withdraw action instead. Fighting is scary.

I was going to post that without the bluetext.

Now, if my character had such attacks, I'd go one of a few directions. The first is one or more of the spells that let you make full attacks. I like blade of pain and fear for this because you can combine it with Fell Frighten and Dreadful Wrath. Unfortunately this really needs Dread Witch and it's really hard to get into Dread Witch, have a decent DC on the spell, and also get five attacks. I suppose you could be a Wizard 5/Dread Witch 5/Incantatrix 10 with Arcane Disciple (war) and dual wield.

The second would be a Factotum archer, ideally with that PF feat that lets you sum the damage of all the attacks you make in a round for purposes of DR. Then I'd get Wild Talent for psionic minor creation and fire off 48 poisoned arrows in one round. At best something not poison-immune has an 8% chance of making every save.

Extra Anchovies
2014-10-17, 10:52 PM
I was going to post that without the bluetext.

Now, if my character had such attacks...

Thank you for this. That was the best laugh I've had all day :smallbiggrin:

Hamste
2014-10-17, 11:10 PM
Be a druid wildshaped into something that naturally produces venom with 5 attacks for venomfire, the fanged ring, bands of blood rage for +5 damage, Necklace of natural attacks for a bunch of extra damage of various types from converting it all into +1 bonuses, amulet of mighty fists +5 and Bite of the Weretiger for extra strength and damage. There is probably more but this does damage of natural attack+1 size+20d6 (If you don't boost your cl. It can be as high as you can get with cl boosts)+10+1d6 fire+1d6 electricity +1d6 cold +2d6 damage+either .5 or 1 strength modifier (Which is creature strength+12 enhancement)+1d6 making it all non-lethal (This can be suppressed if need be)

Lose 5 health each turn and 1d6 health per attack

There is probably other boosts you can stack in.

(Might have to stick the necklace and amulet together)

Jeff the Green
2014-10-17, 11:37 PM
Oh, another idea: Beast Strike. Now, granted, giving a Warshaper +1 to attack will give them more benefit than an additional five attacks (http://www.giantitp.com/forums/showthread.php?286497-101-Natural-Weapons), but on a Totemist or Druid it's actually not bad, particularly if you're using size increases and such. (And venomfire, as mentioned.)


Thank you for this. That was the best laugh I've had all day :smallbiggrin:

I aim to amuse. :smallamused:

Psyren
2014-10-18, 11:37 AM
1) Power Attack + Cornugon Smash + Shatter Defenses; Use PA on your highest iterative, it hits and you free action intimidate; once they are shaken, all your remaining attacks will be against their flatfooted AC (and sneak attack will be enabled.)

2) Combine them all into one Pummeling Charge, and combine with the called shot rules for a debilitating blow.

Kevingway
2014-10-20, 12:31 AM
I guess I deserve the title mocking, lol.

Beast Strike--does the scaling with this really amount to much? I can see where having many attacks and size increases, maybe one of those templates like Half-Vampire that sets a default Medium NA damage to 1d6 if it's originally a 1d4, can make a bit of difference, but I can't foresee the damage scaling from this being anymore useful than a standard sneak attack.

And dear lord, Boomerang Daze strikes again. That's why I usually try to stay away from campaign-specific/dragon materials. Always feels wildly overpowered in simplicity...

OldTrees1
2014-10-20, 12:59 AM
And dear lord, Boomerang Daze strikes again. That's why I usually try to stay away from campaign-specific/dragon materials. Always feels wildly overpowered in simplicity...

Oh the Boomerang Daze was thrown on as an afterthought. It is not needed for the build (Staggering Strike is even there as a balanced substitute). The real core of the build is Races of Stone + Player's Handbook + Miniature's Handbook + Tome of Battle.

thethird
2014-10-20, 04:53 AM
I would draw a weapon and throw it at you, dealing extra damage, I will then use the thrown weapon to steal your weapon and have it fly back to me where I will sheath it and draw it again throwing it at you again dealing extra damage because I draw weapons really well. I will keep doing that.

Aerris
2014-10-20, 11:09 AM
So, I'm the only one who likes to shape-shift into something really, really mean, with lots and lots of heads while sacrificing most of my spell slots for arcane strike? :(

Seerow
2014-10-20, 11:17 AM
The real question is: Does Bloodstorm Blade work with Boomerang Ricochet?



Because what's better than attacking once to hit 3 squares? Attacking once to hit 4 squares, with two of the squares getting hit twice.

OldTrees1
2014-10-20, 12:27 PM
The real question is: Does Bloodstorm Blade work with Boomerang Ricochet?

Because what's better than attacking once to hit 3 squares? Attacking once to hit 4 squares, with two of the squares getting hit twice.

I don't think so. Both War Hulk and War Mind choose squares rather than select targets. War Hulk even mentions any special effects only affect the first target and the rest of the creatures in the squares are attacked normally. So Boomerang Richochet probably only adds 1 creature, not 2-3 squares.