Karma Guard
2007-03-17, 09:58 PM
These guys were made with help from a friend of mine (who is very very awesome :3), but she's more familiar with 3.0 than 3.5, so there might be quirks. I'm also not too sure on the CR, but both of the approximators here gave me 7, so 7 it shall be. :V
They're from Resident Evil 4. One of them (the Right Hand) is a boss at one point, and the two of them serve as the guards for Ramon Salazar, one of the BBEG's underlings.
And with that:
Verdugo
The Vengeful Hands of Los Illuminados
Medium Abberation
HD 10d8+30 (70)
Speed 50 ft. (10 squares); Burrow 30 ft. (6 squares)
Init: +5 (dex)
AC 21; touch 15; flat-footed 16
(AC = 10 + 5 Dex +6 Bonus AC)
BAB +8; Grp +16
Attack Masterwork Longspear +17 (1d8+12, 20/x3, reach weapon) or Tail Bash +11 (2d6+8, 20/x2, Reaches 10')
Full-Attack Full attack Longspear +17/+12 melee (1d8+12, 20/x3, reach weapon) and Tail Bash +11 melee (2d6+4, 20/x2, Reaches 10') or Claws +16/+16 (1d6+8 20/x2, Slash/Pierce) and Tail Bash +11 (2d6+4, 20/x2, Reaches 10', Slash/Blunt/Pierce)
Space 5 ft.; Reach 10 ft.
Special Qualities DR 5/Magic, Plagas communication, cold vulnerability, Tremorsense 30'
Saves Fort +6 Ref +8 Will +8
Abilities Str 27, Dex 20, Con 16, Int 12, Wis 12, Cha 6
Skills Move Silently +5, Search +10, Spot +10, Listen +10, Balance +5, Tumble +7, Concentration +5
Feats Dodge, Mobility, Spring Attack.
Environment Any
Organization Pair(Right and Left hand), Singular, Retinue (pair with Master Plagas-bearer)
Challenge Rating 7
Treasure None
Alignment Lawful Neutral or same as their Master
Advancement Whoo I don't know :V
Level Adjustment -
Appearance They are a little over 7 feet tall and are roughly 350 lbs.. Unrobed, they are lean and sinewey, giving the impression of well-compacted and controlled power. Their skin is black and chitinous, barely glimmering in the light. In contrast, their faces are stark white, like exposed bone, with vaguely humanoid facial structure, but with a complex set of mandibles where a mouth would be. Their eyes glow a muted, but easily visible, red. They have a long, flexible tail that ends in a wickedly sharp blade, and their arms end in a hand with two fingers and a thumb opposite them. Their legs are long and digitigrade. The Verdugo usually wear robes (Black with red trimming for Left, Red with black trimming for Right), and always carry their heavy spears as they accompany their Master.
Combat Verdugo are intelligent and completely dedicated to the protection of their Master. Everything, including their own personal health, is secondary to him. They are more than capable of tactics, and usually use their burrowing capabilities to keep themselves out of reach and to strike unexpectedly. When their Master is in danger, they become vicious and straightforward, using their superior strength to force his attackers back and away from him.
Plagas Communication (Ex): When within 20' of another Plagas-bearer, they are in constant mental contact. If one is aware of a particular danger, they all are. If one in a group is not flatfooted, none of them are. No Plagas-bearer in a group is considered flanked unless all of them are.
Cold Weakness (Ex): Attacks dealing cold damage slow a Verdugo (as the slow spell) for 2d6 rounds and deal double damage. The Verdugo gets no saving throw against any of these effects.
Tremorsense (Ex): This only functions when they are burrowing.
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Bonus images!
The Hands without Robes:
One (http://img.photobucket.com/albums/v70/Lakidaa/brothers14.jpg)
Two (http://img.photobucket.com/albums/v70/Lakidaa/Figurine20Verdugo.jpg)
Three (http://img.photobucket.com/albums/v70/Lakidaa/Verdugo.jpg)
The Hands with Robes on:
One (http://img.photobucket.com/albums/v70/Lakidaa/Image74.jpg)
Two (http://img.photobucket.com/albums/v70/Lakidaa/Image49.jpg)
They're from Resident Evil 4. One of them (the Right Hand) is a boss at one point, and the two of them serve as the guards for Ramon Salazar, one of the BBEG's underlings.
And with that:
Verdugo
The Vengeful Hands of Los Illuminados
Medium Abberation
HD 10d8+30 (70)
Speed 50 ft. (10 squares); Burrow 30 ft. (6 squares)
Init: +5 (dex)
AC 21; touch 15; flat-footed 16
(AC = 10 + 5 Dex +6 Bonus AC)
BAB +8; Grp +16
Attack Masterwork Longspear +17 (1d8+12, 20/x3, reach weapon) or Tail Bash +11 (2d6+8, 20/x2, Reaches 10')
Full-Attack Full attack Longspear +17/+12 melee (1d8+12, 20/x3, reach weapon) and Tail Bash +11 melee (2d6+4, 20/x2, Reaches 10') or Claws +16/+16 (1d6+8 20/x2, Slash/Pierce) and Tail Bash +11 (2d6+4, 20/x2, Reaches 10', Slash/Blunt/Pierce)
Space 5 ft.; Reach 10 ft.
Special Qualities DR 5/Magic, Plagas communication, cold vulnerability, Tremorsense 30'
Saves Fort +6 Ref +8 Will +8
Abilities Str 27, Dex 20, Con 16, Int 12, Wis 12, Cha 6
Skills Move Silently +5, Search +10, Spot +10, Listen +10, Balance +5, Tumble +7, Concentration +5
Feats Dodge, Mobility, Spring Attack.
Environment Any
Organization Pair(Right and Left hand), Singular, Retinue (pair with Master Plagas-bearer)
Challenge Rating 7
Treasure None
Alignment Lawful Neutral or same as their Master
Advancement Whoo I don't know :V
Level Adjustment -
Appearance They are a little over 7 feet tall and are roughly 350 lbs.. Unrobed, they are lean and sinewey, giving the impression of well-compacted and controlled power. Their skin is black and chitinous, barely glimmering in the light. In contrast, their faces are stark white, like exposed bone, with vaguely humanoid facial structure, but with a complex set of mandibles where a mouth would be. Their eyes glow a muted, but easily visible, red. They have a long, flexible tail that ends in a wickedly sharp blade, and their arms end in a hand with two fingers and a thumb opposite them. Their legs are long and digitigrade. The Verdugo usually wear robes (Black with red trimming for Left, Red with black trimming for Right), and always carry their heavy spears as they accompany their Master.
Combat Verdugo are intelligent and completely dedicated to the protection of their Master. Everything, including their own personal health, is secondary to him. They are more than capable of tactics, and usually use their burrowing capabilities to keep themselves out of reach and to strike unexpectedly. When their Master is in danger, they become vicious and straightforward, using their superior strength to force his attackers back and away from him.
Plagas Communication (Ex): When within 20' of another Plagas-bearer, they are in constant mental contact. If one is aware of a particular danger, they all are. If one in a group is not flatfooted, none of them are. No Plagas-bearer in a group is considered flanked unless all of them are.
Cold Weakness (Ex): Attacks dealing cold damage slow a Verdugo (as the slow spell) for 2d6 rounds and deal double damage. The Verdugo gets no saving throw against any of these effects.
Tremorsense (Ex): This only functions when they are burrowing.
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Bonus images!
The Hands without Robes:
One (http://img.photobucket.com/albums/v70/Lakidaa/brothers14.jpg)
Two (http://img.photobucket.com/albums/v70/Lakidaa/Figurine20Verdugo.jpg)
Three (http://img.photobucket.com/albums/v70/Lakidaa/Verdugo.jpg)
The Hands with Robes on:
One (http://img.photobucket.com/albums/v70/Lakidaa/Image74.jpg)
Two (http://img.photobucket.com/albums/v70/Lakidaa/Image49.jpg)