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View Full Version : Optimization Fuzzy ball of death [Character Optimization help]



Tanuki Tales
2014-10-18, 11:16 PM
If you're part of the Great Test to Playtest game (and aren't Gr8artist) please close this thread without reading any further.



Fluffy explanations of Enn covered in this thread. (http://www.giantitp.com/forums/showthread.php?373689-Language-of-animals)

Enn's sheet (Current) (http://www.myth-weavers.com/sheetview.php?sheetid=1013119)

Mechanics explanations:
Enn is a re-skinned Raccoon for the base, using the CR rules for Monster PCs and treating a CR of 1/2 as the same as a base race.
Enn's intelligence is treated as that of an 8th level familiar for the purposes of playability.
Enn is a Teramach (http://www.giantitp.com/forums/showthread.php?286983-3-5-Base-Class-quot-I-want-to-live-inside-a-castle-built-of-your-agony!-quot) and is using Droylt's Vow of Poverty fix (http://www.giantitp.com/forums/showthread.php?140428-Vow-of-Poverty-Fix).
Open-Minded is from Dreamscarred Press and is basically the skill point equivalent of Toughness.
Powerful Build is being treated as applying to natural attacks and is being treated as increasing the UAS damage dice from Superior Unarmed Strike by one step.


So, our first encounter of the game was nearly a complete TPK because two of the three characters in the group weren't particularly optimized for combat (mine not being optimized really for anything but some debuff lockdown that was ultimately encounter saving, but just barely). As such, I've elected to retire my current character for something that's both more effective and more interesting to play (I'll admit my last guy was just an amusing cliche).

I'm basically making this thread to ask you guys if you can see any way for me to further optimize Enn. Class, Race, template and (most likely) ability scores can't be changed, but feats and even mythos/excellencies can be swapped out to make him more effective at being a blunt hammer for the party.

Much thanks in advanced. :smallsmile: