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Extra Anchovies
2014-10-19, 10:30 PM
What's the best weapon for a character with two claws? The goal is an iterative + natural attack routine that doesn't sacrifice any natural attacks to hold a weapon. The only ones I can think of are unarmed strikes and armor spikes; are there any others?

p.s. leave your mouthpick weapons at the door please :smallbiggrin:

grarrrg
2014-10-19, 10:37 PM
What's the best weapon for a character with two claws? The goal is an iterative + natural attack routine that doesn't sacrifice any natural attacks to hold a weapon. The only ones I can think of are unarmed strikes and armor spikes; are there any others?

p.s. leave your mouthpick weapons at the door please :smallbiggrin:

I don't think Armor Spikes can technically be used with Claws, as they would both use the Hands/Arms.

But what you want is the Dwarven Boulder Helm (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/helmet-dwarven-boulder) as your Primary, and a Blade Boot (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/blade-boot) as your Off-Hand.
(note: strictly by the rules you can't use more than 2 manufactured weapons unless you have the "3 arms or more" requirement for the Multiweapon Fighting Feat, this means "helm+boot+boot" isn't normally legal)

Both only do 1d4 damage 20/x2, but they do combo nicely with most Natural Attacks.
There's also the Kobold Tail attachments (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/kobold-tail-attachments), but that's pretty race specific (and sacrifices your Tail-Natural Attack).

Be aware that the Helm is Exotic, and the Blade Boot makes you treat all terrain as Difficult.

Here, have a Build (http://www.giantitp.com/forums/showsinglepost.php?p=18009809&postcount=9)

Extra Anchovies
2014-10-19, 10:52 PM
I don't think Armor Spikes can technically be used with Claws, as they would both use the Hands/Arms.

But what you want is the Dwarven Boulder Helm (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/helmet-dwarven-boulder) as your Primary, and a Blade Boot (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/blade-boot) as your Off-Hand.
(note: strictly by the rules you can't use more than 2 manufactured weapons unless you have the "3 arms or more" requirement for the Multiweapon Fighting Feat, this means "helm+boot+boot" isn't normally legal)

Both only do 1d4 damage 20/x2, but they do combo nicely with most Natural Attacks.
There's also the Kobold Tail attachments (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/kobold-tail-attachments), but that's pretty race specific (and sacrifices your Tail-Natural Attack).

Be aware that the Helm is Exotic, and the Blade Boot makes you treat all terrain as Difficult.

Here, have a Build (http://www.giantitp.com/forums/showsinglepost.php?p=18009809&postcount=9)

Hm. Blade Boot is an interesting one, since I'll have (Ex) flight by level 13 (this is for a Rageshifter Primalist Bloodrager, going into Dragon Disciple; it'll have a thread to itself in a minute) and can thus ignore difficult terrain. I'll have to ask my DM about armor spikes, though.