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Albions_Angel
2014-10-20, 09:39 AM
Hi there.

So recently I posted asking for help designing a knight for a new campaign. It worked great but there were some issues. Namely we had 2 clerics and only one would ever heal and our swashbuckler tried to play like a scout (when we already had a scout). At level 2 (one level in knight, one in dragon shaman for the part buffs) we ran into a dragon. The DM quickly realised that while it was correctly balanced if we all fought together, it was far superior to both myself and the one cleric that bothered to help. Our scout and ranger were plunking away as was our warlock, but me and the cleric went from full to unconscious after 1 round (I know, never attack a dragon on the ground, but our equipment is limited and we dont have bows, beyond the scout, ranger and swashbuckler). Our swashbuckler hid, as did our other cleric. By round 15 of combat, it was obvious that we were going to loose and me and the other cleric were pulled aside. Our DM asked us to choose who was going to be taken by the dragon, because without us if it stayed everyone would die and the DM didnt want that on week 3 of the campaign. Well, frustrated that of the 4 hand to hand characters, we were the only ones ever to do anything, we both opted to be taken and to reroll new characters. A knight is no good without support and a lone cleric in a party of 8 (including the other cleric who would forget to heal even himself) was just boring.

So I need some help. We are given a set of rules to create our new level 2 characters which will join the group (if they survived, but the DM told us he was taking out all encounters for the rest of the day before we left) and they are VERY SPECIFIC.

I want a heavy damage dealer. We need one. The party had me, a knight, with a bastard sword. I was the damage dealer. The swashbuckler runs around pinging arrows into the back of our own people and forgetting he has a sword. If it can heal (Paladin?) that would be a bonus too, because our remaining cleric is ****. The other guy is rolling something rogue like (because our scout has had to focus on damage output, again, because of the swash).

So, here are the rules.

28 point buy. This is gunna hurt bad.
Only PHB, PHBII, Complete and Races (Oh, and I forgot Sandstorm, Frostburn and Stormwrack).
No tricks, flaws or anything like that.
No medium or heavy armour. In fact, we have 3 set lists of kit which I will put down in a minute. We have to pick just 1.
Knowledge Spirits now covers Fey related stuff.
Useful to have Profession Trainer or Educator (trainer becomes a class skill for anything with a full BAB, Educator for anything else, it helps the party to level up, dont ask) so save at least 1 skill point.

I am thinking of Barbarian but 28pt limits me. Fighter perhaps? Maybe a gish but you will see the issue with that when I post the kit lists. Perhaps druid? A powerful spellcaster might not be a bad idea, but we really need someone to stand in the front and hit things.

Here are the kit lists. Note we have been stranded on a desert island. There is no tech, no possibility of finding an ancient temple, this is it until much later in the game. Pick one.

A) Soldier - One masterwork Simple or Martial weapon, One light weapon, one set cord armour. (An interesting feature of this set, and something I used to mess with the rules, to the DMs delight, was that taking Exotic Weapon Prof replaced the LIGHT weapon, not the masterwork simple or martial. So my Knight had a Bastard Sword as his exotic weapon and a Heavy Shield as his Martial).

B) Craftsman: One normal Simple or Martial weapon, 1 set masterwork tools (your choice), One set cord armour.

C) Specialist: One normal simple weapon (note, not martial), pen and ink, 2 of the following: spellbook, holy symbol, paper.


Ammo is communal and we have plenty of it but like I said, we have enough archers.

Please help. 28pt makes this super difficult, and the lack of decent armour means a high dex takes up even more vital points. Please dont stray from the set books. Thank you.

Gwendol
2014-10-20, 10:01 AM
What is your party composition?

I noted 2 clerics, a scout, ranger, swashbuckler, and warlock. Is that it?

You seem a little light in the arcane magic department if that's the case. Might be something for your friend rolling a rogue to think about.

Barbarian is easier to build for dealing damage, but you can still make do with Knight or Fighter. Knights don't multiclass well though.

Maybe a regular Lion Spirit Totem Barbarian (charge-pouncer)?

Soranar
2014-10-20, 10:07 AM
looks to me like you need a lot of help.

Druid could literally fil every role you need

his animal companion is a decent meatshield

pretty SAD (single ability dependent)

should be noted that higher tier classes are less affected by lower point buy (28 pts is enough for a wizard or a druid while 48 pts seems less than you need on a paladin or a monk)

So, the druid

Due to the books allowed, I'd go with this

Race: Mongrelfolk
Alignment: neutral good
Template: dragonborn of bahamut (pick whatever aspect you prefer)

STATS

STR 8 (dump)
DEX 14
CON 20
INT 12
WIS 16 (main stat, gets every increase)
CHA 4 (dump)

animal companion : riding dog (war trained for access to amor proficiencies and trip attacks)

Make two of these and you're set

you get 2 support spellcasters (access to healing , summons and battlefield control spells)
you get 2 meatshields (riding dogs)

you two should be able to handle just about everything by yourselves

I pumped your CON like crazy (mongrelfolk + dragonborn) just to help you increase your survivability until you hit wildshape

Albions_Angel
2014-10-20, 10:13 AM
Original composition was

Human Knight
Aventi Cleric
Dwarf Cleric (dead)
Aventi Ranger
Human Syrenspawn(?) warlock...thing (he hasnt told us exactly what he is, but its sort of like a warlock and it touches things with fire at 250 feet quite often)
Elven Swashbuckler
Human Scout

(ok its 7 people -_-, still doesnt change the fact the campaign is built for 5)

The dwarf missed a week and never went up but the current composition (with me and him removed) is

Level 2 Aventi Cleric (read Level 2 waste of space, dont rely on that being out healer, I lost so much rollplaying xp coming out of character to tell him that my dragon shaman level could get me to half hitpoints and then he just had to lesser vigor me for me to get full, rather than waste 5 cures)
Level 2 Aventi Ranger
Level 2 Human Scout
Level 2 Human Warlock...thing
Level 2 Elven Swashbuckler 1/Wizard 1 (also useless. Refuses to cast combat spells, refuses to fight hand to hand, cant shoot).

We lost our buffs (me and the other cleric), and our damage (me and the other cleric), and our tanks (me and, you guessed it, the other cleric). They are the rolls we need to fill.

Isnt spirit totem UA?

Extra Anchovies
2014-10-20, 10:17 AM
Isn't spirit totem UA?

Spirit Totem is Complete Champion. Non-spirit Totem is UA.

Gwendol
2014-10-20, 10:24 AM
Original composition was

Human Knight
Aventi Cleric
Dwarf Cleric (dead)
Aventi Ranger
Human Syrenspawn(?) warlock...thing (he hasnt told us exactly what he is, but its sort of like a warlock and it touches things with fire at 250 feet quite often)
Elven Swashbuckler
Human Scout

(ok its 7 people -_-, still doesnt change the fact the campaign is built for 5)

The dwarf missed a week and never went up but the current composition (with me and him removed) is

Level 2 Aventi Cleric (read Level 2 waste of space, dont rely on that being out healer, I lost so much rollplaying xp coming out of character to tell him that my dragon shaman level could get me to half hitpoints and then he just had to lesser vigor me for me to get full, rather than waste 5 cures)
Level 2 Aventi Ranger
Level 2 Human Scout
Level 2 Human Warlock...thing
Level 2 Elven Swashbuckler 1/Wizard 1 (also useless. Refuses to cast combat spells, refuses to fight hand to hand, cant shoot).

We lost our buffs (me and the other cleric), and our damage (me and the other cleric), and our tanks (me and, you guessed it, the other cleric). They are the rolls we need to fill.

Isnt spirit totem UA?

You really need an arcane caster over the rogue (or scout).

The suggestion to go druid is a solid one for this group (more than having a second cleric). Better battlefield control, and some ranged blasting, in addition to fielding a support combatant in the form of the animal companion. Also, druids are less reliant on gear than most other classes.

Albions_Angel
2014-10-20, 10:24 AM
looks to me like you need a lot of help.

Druid could literally fil every role you need

his animal companion is a decent meatshield

pretty SAD (single ability dependent)

should be noted that higher tier classes are less affected by lower point buy (28 pts is enough for a wizard or a druid while 48 pts seems less than you need on a paladin or a monk)

So, the druid

Due to the books allowed, I'd go with this

Race: Mongrelfolk
Alignment: neutral good
Template: dragonborn of bahamut (pick whatever aspect you prefer)

STATS

STR 8 (dump)
DEX 14
CON 20
INT 12
WIS 16 (main stat, gets every increase)
CHA 4 (dump)

animal companion : riding dog (war trained for access to amor proficiencies and trip attacks)

Make two of these and you're set

you get 2 support spellcasters (access to healing , summons and battlefield control spells)
you get 2 meatshields (riding dogs)

you two should be able to handle just about everything by yourselves

I pumped your CON like crazy (mongrelfolk + dragonborn) just to help you increase your survivability until you hit wildshape


Oh wow. This looks op! Talk to me. Im sorta new to races of the dragon. How can I be dragonborn and mongrelfolk (Never mind I just got it!)?

Im also new to druids. You can take more than one animal companion?

I doubt the dogs are getting armour any time soon. We wont be hitting more than about level 8, if that at all, either, so no real chance at prestige.

What feats would you recommend?

Which of the 3 starting packages? Soldier? Or Craftsman? Druids arnt spellbook users to my knowledge so I doubt Specialist.

Gwendol
2014-10-20, 10:27 AM
You should pick the craftsman kit.

Albions_Angel
2014-10-20, 10:31 AM
You really need an arcane caster over the rogue (or scout).

The suggestion to go druid is a solid one for this group (more than having a second cleric). Better battlefield control, and some ranged blasting, in addition to fielding a support combatant in the form of the animal companion. Also, druids are less reliant on gear than most other classes.

He is going rogue esk. He was actually talking about spell thief, but I will talk to him. We are alternating campaigns with another I am playing in and in that one I am a Duskblade, so I dont want to play an arcane caster in this one. My goal is to try as many "types" of character in as short a time as possible. Last year I went pure ninja (actually surprisingly good as a part rogue if you play it right. It held its own very well). I just played a knight, with quite some success, despite the death, and now I have a gish lined up for next week. I dont like pure casters much. Just not my style. Cant get into their heads outside of level 20 godlike wizards (and we almost never get past lvl 14) because why sit an academic on a battle field? The super high level wizards I can understand them wandering around blasting things that annoy them, cold, high, distant from humanity. Now it looks like druid. Thats one hell of a build I have been suggested, not that I understand it much!