Albions_Angel
2014-10-20, 09:39 AM
Hi there.
So recently I posted asking for help designing a knight for a new campaign. It worked great but there were some issues. Namely we had 2 clerics and only one would ever heal and our swashbuckler tried to play like a scout (when we already had a scout). At level 2 (one level in knight, one in dragon shaman for the part buffs) we ran into a dragon. The DM quickly realised that while it was correctly balanced if we all fought together, it was far superior to both myself and the one cleric that bothered to help. Our scout and ranger were plunking away as was our warlock, but me and the cleric went from full to unconscious after 1 round (I know, never attack a dragon on the ground, but our equipment is limited and we dont have bows, beyond the scout, ranger and swashbuckler). Our swashbuckler hid, as did our other cleric. By round 15 of combat, it was obvious that we were going to loose and me and the other cleric were pulled aside. Our DM asked us to choose who was going to be taken by the dragon, because without us if it stayed everyone would die and the DM didnt want that on week 3 of the campaign. Well, frustrated that of the 4 hand to hand characters, we were the only ones ever to do anything, we both opted to be taken and to reroll new characters. A knight is no good without support and a lone cleric in a party of 8 (including the other cleric who would forget to heal even himself) was just boring.
So I need some help. We are given a set of rules to create our new level 2 characters which will join the group (if they survived, but the DM told us he was taking out all encounters for the rest of the day before we left) and they are VERY SPECIFIC.
I want a heavy damage dealer. We need one. The party had me, a knight, with a bastard sword. I was the damage dealer. The swashbuckler runs around pinging arrows into the back of our own people and forgetting he has a sword. If it can heal (Paladin?) that would be a bonus too, because our remaining cleric is ****. The other guy is rolling something rogue like (because our scout has had to focus on damage output, again, because of the swash).
So, here are the rules.
28 point buy. This is gunna hurt bad.
Only PHB, PHBII, Complete and Races (Oh, and I forgot Sandstorm, Frostburn and Stormwrack).
No tricks, flaws or anything like that.
No medium or heavy armour. In fact, we have 3 set lists of kit which I will put down in a minute. We have to pick just 1.
Knowledge Spirits now covers Fey related stuff.
Useful to have Profession Trainer or Educator (trainer becomes a class skill for anything with a full BAB, Educator for anything else, it helps the party to level up, dont ask) so save at least 1 skill point.
I am thinking of Barbarian but 28pt limits me. Fighter perhaps? Maybe a gish but you will see the issue with that when I post the kit lists. Perhaps druid? A powerful spellcaster might not be a bad idea, but we really need someone to stand in the front and hit things.
Here are the kit lists. Note we have been stranded on a desert island. There is no tech, no possibility of finding an ancient temple, this is it until much later in the game. Pick one.
A) Soldier - One masterwork Simple or Martial weapon, One light weapon, one set cord armour. (An interesting feature of this set, and something I used to mess with the rules, to the DMs delight, was that taking Exotic Weapon Prof replaced the LIGHT weapon, not the masterwork simple or martial. So my Knight had a Bastard Sword as his exotic weapon and a Heavy Shield as his Martial).
B) Craftsman: One normal Simple or Martial weapon, 1 set masterwork tools (your choice), One set cord armour.
C) Specialist: One normal simple weapon (note, not martial), pen and ink, 2 of the following: spellbook, holy symbol, paper.
Ammo is communal and we have plenty of it but like I said, we have enough archers.
Please help. 28pt makes this super difficult, and the lack of decent armour means a high dex takes up even more vital points. Please dont stray from the set books. Thank you.
So recently I posted asking for help designing a knight for a new campaign. It worked great but there were some issues. Namely we had 2 clerics and only one would ever heal and our swashbuckler tried to play like a scout (when we already had a scout). At level 2 (one level in knight, one in dragon shaman for the part buffs) we ran into a dragon. The DM quickly realised that while it was correctly balanced if we all fought together, it was far superior to both myself and the one cleric that bothered to help. Our scout and ranger were plunking away as was our warlock, but me and the cleric went from full to unconscious after 1 round (I know, never attack a dragon on the ground, but our equipment is limited and we dont have bows, beyond the scout, ranger and swashbuckler). Our swashbuckler hid, as did our other cleric. By round 15 of combat, it was obvious that we were going to loose and me and the other cleric were pulled aside. Our DM asked us to choose who was going to be taken by the dragon, because without us if it stayed everyone would die and the DM didnt want that on week 3 of the campaign. Well, frustrated that of the 4 hand to hand characters, we were the only ones ever to do anything, we both opted to be taken and to reroll new characters. A knight is no good without support and a lone cleric in a party of 8 (including the other cleric who would forget to heal even himself) was just boring.
So I need some help. We are given a set of rules to create our new level 2 characters which will join the group (if they survived, but the DM told us he was taking out all encounters for the rest of the day before we left) and they are VERY SPECIFIC.
I want a heavy damage dealer. We need one. The party had me, a knight, with a bastard sword. I was the damage dealer. The swashbuckler runs around pinging arrows into the back of our own people and forgetting he has a sword. If it can heal (Paladin?) that would be a bonus too, because our remaining cleric is ****. The other guy is rolling something rogue like (because our scout has had to focus on damage output, again, because of the swash).
So, here are the rules.
28 point buy. This is gunna hurt bad.
Only PHB, PHBII, Complete and Races (Oh, and I forgot Sandstorm, Frostburn and Stormwrack).
No tricks, flaws or anything like that.
No medium or heavy armour. In fact, we have 3 set lists of kit which I will put down in a minute. We have to pick just 1.
Knowledge Spirits now covers Fey related stuff.
Useful to have Profession Trainer or Educator (trainer becomes a class skill for anything with a full BAB, Educator for anything else, it helps the party to level up, dont ask) so save at least 1 skill point.
I am thinking of Barbarian but 28pt limits me. Fighter perhaps? Maybe a gish but you will see the issue with that when I post the kit lists. Perhaps druid? A powerful spellcaster might not be a bad idea, but we really need someone to stand in the front and hit things.
Here are the kit lists. Note we have been stranded on a desert island. There is no tech, no possibility of finding an ancient temple, this is it until much later in the game. Pick one.
A) Soldier - One masterwork Simple or Martial weapon, One light weapon, one set cord armour. (An interesting feature of this set, and something I used to mess with the rules, to the DMs delight, was that taking Exotic Weapon Prof replaced the LIGHT weapon, not the masterwork simple or martial. So my Knight had a Bastard Sword as his exotic weapon and a Heavy Shield as his Martial).
B) Craftsman: One normal Simple or Martial weapon, 1 set masterwork tools (your choice), One set cord armour.
C) Specialist: One normal simple weapon (note, not martial), pen and ink, 2 of the following: spellbook, holy symbol, paper.
Ammo is communal and we have plenty of it but like I said, we have enough archers.
Please help. 28pt makes this super difficult, and the lack of decent armour means a high dex takes up even more vital points. Please dont stray from the set books. Thank you.