Erarem
2014-10-20, 10:26 AM
Hey guys, I've been reading this forum for a while but hadn't yet had a good reason to post. Anyway, I let my buddy take over DMing my third-level pathfinder game, and throughout the day before we played, he'd been joking about killing off the character I had just made and making jokes about changing his name to Gaggin On (because they found him gagged and chained up in a prison). The rest of the party was a Witch, a bow-ranger, a TWF ranger, and New DM's Half-Orc Fighter that he'd been playing in my game. I made a Dwarf Rogue 2/Conjuration-Teleportation Wiz 1 build, with a low constitution and the Magic Resistant trait. I know, Arcane Tricksters are awful, but it seemed like a fun idea to try. Anyways, my someday-Arcane Trickster got nailed four rounds into the first combat of his game- after which the rest of the party spent the rest of the session trying to get him to a temple to resurrect him. The party had been fighting a half-orc with an 18 strength and a d10 damage-dealing weapon he was two-handing.
Anyways, party's trying to bring him back, it hasn't happened yet, but it will fail- for one thing, he's got spell resistance that he can't turn off when he's dead, and for another, I think bringing a character back is complete cheese. I'm actually not mad about my shiny new character dying- just that the DM seemed to have wanted it to happen so badly, it seems like poor sportsmanship to actually target him during gameplay. I think he was expecting that as the most experienced player (and as the previous GM) I would make an optimized build of some sort, and an Arcane Trickster with a low Con is not at all optimized for anything but dying quickly.
It's another Conjuration- Teleport Wizard but this time all 3 levels, Elf with 20 Int and 18 Dex and has Extra Traits (Adopted [Dwarves - Magic Resistance], Underlying Principals, and Second Chance] and Craft Wondrous Item (allowing him to start with Cloak of Resistance, Bracers of Armor, a Pearl of Power 1, and a boatload of Scrolls). But he doesn't have any direct-damage spells, just summons, enchantments and party buffs, including Summon Monster II, which allows summoning a Small Elemental.
Like the Gravity Elemental. For the duration of the Summon Monster you have a tiny, angry black hole that has a two ten-foot cubes of Reverse Gravity and Telekinesis and is immune to normal ranged attacks.
Next session will be interesting.
So what do you guys think?
Anyways, party's trying to bring him back, it hasn't happened yet, but it will fail- for one thing, he's got spell resistance that he can't turn off when he's dead, and for another, I think bringing a character back is complete cheese. I'm actually not mad about my shiny new character dying- just that the DM seemed to have wanted it to happen so badly, it seems like poor sportsmanship to actually target him during gameplay. I think he was expecting that as the most experienced player (and as the previous GM) I would make an optimized build of some sort, and an Arcane Trickster with a low Con is not at all optimized for anything but dying quickly.
It's another Conjuration- Teleport Wizard but this time all 3 levels, Elf with 20 Int and 18 Dex and has Extra Traits (Adopted [Dwarves - Magic Resistance], Underlying Principals, and Second Chance] and Craft Wondrous Item (allowing him to start with Cloak of Resistance, Bracers of Armor, a Pearl of Power 1, and a boatload of Scrolls). But he doesn't have any direct-damage spells, just summons, enchantments and party buffs, including Summon Monster II, which allows summoning a Small Elemental.
Like the Gravity Elemental. For the duration of the Summon Monster you have a tiny, angry black hole that has a two ten-foot cubes of Reverse Gravity and Telekinesis and is immune to normal ranged attacks.
Next session will be interesting.
So what do you guys think?