Dent-2020
2014-10-20, 02:06 PM
Jim and Resin were called to the smuggler-stronghold planet of Formos by an old business contact of Resin's; a Devaronian information broker by the name of Snoo, who agreed to provide them with information regarding their next job for free if they would do him the favor of tracking down a former client of his who "stole" information from him - a human male by the name of Bando Snick. Snoo requires that you break his knee for breaking his contract. It should be noted that Snoo will not work with you again until this favor is done, and if he ever suspects that you, too, have failed to hold up your end of a bargain... well, you have three perfectly healthy kneecaps that he'd be happy to put contracts on. However, your aid in this matter will put you well on Snoo's good side, and he may be willing to perform favors for you in return in the future. Favored Client privilege, you know.
Upon landing on Formos, your ship attracted some attention from the local port authority, who might have recognized it as one featured on the latest security bulletins as having been stolen. However, Jim's contact, a forging specialist, did a good job on your registration papers, and the port authority begrudgingly allowed you to dock and go about your business. For all future checks, I'm setting the difficulty of spotting these papers as a fake as Hard (requiring the suspicious port authority to beat the result of 3 difficulty dice).
On your way into the Cantina, you discovered a dying droid, J9-B8, who begged your help in recovering his friend from individuals unknown who stole him and pressed him into their service in spite of his manumitted status. The droid was not entirely coherent, but he did mention that his friend, R4-W9, is an astromech droid with an uncanny knowledge of hyperspace routes used by successful smugglers. As such, J9-B8 suspected that a locally powerful smuggler by the name of Bandin Dobah may have been behind the attack that resulted in his friend's kidnapping. J9 expired shortly after imparting this information. His verbobrain and core processors were too damaged to be repairable and have no resale value.
Bandin Dobah, you discovered upon entering the Cantina, has two bounties on his head. One is being offered by the local administrator of the prison planet, Kessel, in the name of the Empire. This bounty offers 10,000 credits for Bandin, dead or alive, for crimes including the murder of the Empire's security operatives, destruction of the Empire's property, movement of contraband, black marketeering of narcotics, and acts of criminal conspiracy. Few bounty hunters have acted upon this bounty, and fewer smugglers seem keen to discuss it; this may be due to the need to appear before the Empire in order to collect the bounty. Snoo informs you, however, that a second bounty is being offered by the Hutt, Thakba Besadii Diori. Formos and the surrounding spacelanes lie on the border of Hutt space, and Thakba evidently feels as though Hutt territory is being threatened. He has offered a bounty for Bandin Dobah of 5000 credits, but Dobah must be brought in alive. Thakba wishes to make an example of him.
After speaking to Snoo in the Cantina, you stepped into an uncomfortable situation on behalf of a young Rodian woman named Zukata. She had attracted the attention of some members of a local smuggling crime ring in the Cantina, but your timely and discrete interruption prevented any violent unpleasantness from erupting. Zukata informed you that she was on Formos for two reasons; the first was to track down a young Rodian bounty hunter named Godon Netakka, who was last seen in the Cantina on the hunt for Bandin Dobah. Godon was last seen two weeks ago, and has not been heard from since. Zukata claimed to know him on a personal level, and was obviously concerned that he was dead. The second reason for her arrival on Formos was to secure the data belonging to an astromech droid she had heard frequented these parts. Her business is building a map of accurate hyperspace routes used by smugglers in the sector. The astromech she is looking for happens to be R4-W9, and she has offered you 2000 credits if you will deliver him (and the information he carries) to her.
Upon discovering that your conversation with Zukata was overheard by a local Toydarian wanting some easy cash, you followed the Toydarian to a warehouse that served as a base of operations for one of the smuggler rings here on Formos. When you eavesdropped on his conversation with the ringleader, you heard the Toydarian sell information about all he had overheard. The smuggler paid the Toydarian, and immediately left along with a number of compatriots to the Cantina, where they presumably intended to bash your brains in and prevent you from finding and bringing in the astromech for Zukata’s headhunting fee.
Resin attempted to bluff his way inside the warehouse past the remaining smugglers, but quickly determined with Jim that diplomacy was not their preferred method for entry. Jim surprised everyone by shooting the unarmed Weequay at the door, drawing the hasty attention of two more smugglers from inside the warehouse.
Jim is currently at medium range from the smugglers at the door. The injured Weequay has 1 wound remaining before he becomes incapacitated.
Resin suffered damage to his eardrum as a result of Jim's shot, and so is dazed and suffering from 1 wound. He will be unable to act until the next combat round, and has last place in the initiative order. Jim, who surprised everyone with his gigantic boomstick, will be first in the initiative lineup. The remainder of the action begins directly after Jim made his attack.
The fetid air of the warehouse district whips through the alleyways and feels like it’s coming at you through an exhaust vent. The air of Formos is drawing the water from your body straight through your skin. Jim’s exposed hands and face feel tight, and both of your eyes are bloodshot, stinging miserably.
In the doorway, a dark stain slowly blossoms from the side of the Weequay’s shirt. He screams and staggers, leaning heavily against the arch of the portal.
There are shouts of confusion from inside the building, and two more smugglers rush to the entrance. A male Twi’lek shouts something that sounds like “Gut!” and rushes to support the staggering Weequay. He aims the greasy muzzle of a large blaster from under his comrade’s arm. The third smuggler, a female Aqualish, rushes to pin Resin against the wall outside. She aims a wild swing at him with a heavy-looking torque-spanner, but misses in her haste.
Resin is still dazed, the piercing screech of Jim’s shot overpowering his acute senses. Blood trickles from his left ear as the Aqualish bears down on him.
Jim stands only a few short steps from the doorway's threshold, equally close to the disoriented smugglers and a pile of heaping garbage bins that reek of rotting muja spirits and leaking power cells.
Jim is at short range from the Smugglers, and may use one movement action to Engage (reach melee distance) with any of them. He is also at short range from the garbage bins, which may be used to provide cover.
Resin is Engaged with the Aqualish smuggler, and is at short range from the Weequay and Twilek.
It is now Jim's move.
Quick Reminder: It takes 2 movement actions to go from long range to medium range, 1 movement action to go from medium range to short range, 1 movement action to go from short range to engaged.
Upon landing on Formos, your ship attracted some attention from the local port authority, who might have recognized it as one featured on the latest security bulletins as having been stolen. However, Jim's contact, a forging specialist, did a good job on your registration papers, and the port authority begrudgingly allowed you to dock and go about your business. For all future checks, I'm setting the difficulty of spotting these papers as a fake as Hard (requiring the suspicious port authority to beat the result of 3 difficulty dice).
On your way into the Cantina, you discovered a dying droid, J9-B8, who begged your help in recovering his friend from individuals unknown who stole him and pressed him into their service in spite of his manumitted status. The droid was not entirely coherent, but he did mention that his friend, R4-W9, is an astromech droid with an uncanny knowledge of hyperspace routes used by successful smugglers. As such, J9-B8 suspected that a locally powerful smuggler by the name of Bandin Dobah may have been behind the attack that resulted in his friend's kidnapping. J9 expired shortly after imparting this information. His verbobrain and core processors were too damaged to be repairable and have no resale value.
Bandin Dobah, you discovered upon entering the Cantina, has two bounties on his head. One is being offered by the local administrator of the prison planet, Kessel, in the name of the Empire. This bounty offers 10,000 credits for Bandin, dead or alive, for crimes including the murder of the Empire's security operatives, destruction of the Empire's property, movement of contraband, black marketeering of narcotics, and acts of criminal conspiracy. Few bounty hunters have acted upon this bounty, and fewer smugglers seem keen to discuss it; this may be due to the need to appear before the Empire in order to collect the bounty. Snoo informs you, however, that a second bounty is being offered by the Hutt, Thakba Besadii Diori. Formos and the surrounding spacelanes lie on the border of Hutt space, and Thakba evidently feels as though Hutt territory is being threatened. He has offered a bounty for Bandin Dobah of 5000 credits, but Dobah must be brought in alive. Thakba wishes to make an example of him.
After speaking to Snoo in the Cantina, you stepped into an uncomfortable situation on behalf of a young Rodian woman named Zukata. She had attracted the attention of some members of a local smuggling crime ring in the Cantina, but your timely and discrete interruption prevented any violent unpleasantness from erupting. Zukata informed you that she was on Formos for two reasons; the first was to track down a young Rodian bounty hunter named Godon Netakka, who was last seen in the Cantina on the hunt for Bandin Dobah. Godon was last seen two weeks ago, and has not been heard from since. Zukata claimed to know him on a personal level, and was obviously concerned that he was dead. The second reason for her arrival on Formos was to secure the data belonging to an astromech droid she had heard frequented these parts. Her business is building a map of accurate hyperspace routes used by smugglers in the sector. The astromech she is looking for happens to be R4-W9, and she has offered you 2000 credits if you will deliver him (and the information he carries) to her.
Upon discovering that your conversation with Zukata was overheard by a local Toydarian wanting some easy cash, you followed the Toydarian to a warehouse that served as a base of operations for one of the smuggler rings here on Formos. When you eavesdropped on his conversation with the ringleader, you heard the Toydarian sell information about all he had overheard. The smuggler paid the Toydarian, and immediately left along with a number of compatriots to the Cantina, where they presumably intended to bash your brains in and prevent you from finding and bringing in the astromech for Zukata’s headhunting fee.
Resin attempted to bluff his way inside the warehouse past the remaining smugglers, but quickly determined with Jim that diplomacy was not their preferred method for entry. Jim surprised everyone by shooting the unarmed Weequay at the door, drawing the hasty attention of two more smugglers from inside the warehouse.
Jim is currently at medium range from the smugglers at the door. The injured Weequay has 1 wound remaining before he becomes incapacitated.
Resin suffered damage to his eardrum as a result of Jim's shot, and so is dazed and suffering from 1 wound. He will be unable to act until the next combat round, and has last place in the initiative order. Jim, who surprised everyone with his gigantic boomstick, will be first in the initiative lineup. The remainder of the action begins directly after Jim made his attack.
The fetid air of the warehouse district whips through the alleyways and feels like it’s coming at you through an exhaust vent. The air of Formos is drawing the water from your body straight through your skin. Jim’s exposed hands and face feel tight, and both of your eyes are bloodshot, stinging miserably.
In the doorway, a dark stain slowly blossoms from the side of the Weequay’s shirt. He screams and staggers, leaning heavily against the arch of the portal.
There are shouts of confusion from inside the building, and two more smugglers rush to the entrance. A male Twi’lek shouts something that sounds like “Gut!” and rushes to support the staggering Weequay. He aims the greasy muzzle of a large blaster from under his comrade’s arm. The third smuggler, a female Aqualish, rushes to pin Resin against the wall outside. She aims a wild swing at him with a heavy-looking torque-spanner, but misses in her haste.
Resin is still dazed, the piercing screech of Jim’s shot overpowering his acute senses. Blood trickles from his left ear as the Aqualish bears down on him.
Jim stands only a few short steps from the doorway's threshold, equally close to the disoriented smugglers and a pile of heaping garbage bins that reek of rotting muja spirits and leaking power cells.
Jim is at short range from the Smugglers, and may use one movement action to Engage (reach melee distance) with any of them. He is also at short range from the garbage bins, which may be used to provide cover.
Resin is Engaged with the Aqualish smuggler, and is at short range from the Weequay and Twilek.
It is now Jim's move.
Quick Reminder: It takes 2 movement actions to go from long range to medium range, 1 movement action to go from medium range to short range, 1 movement action to go from short range to engaged.