PDA

View Full Version : Concept work: Lesser Goliath



Spikes01k
2007-03-18, 12:06 PM
This is a disscuction on what it would take to get a Lesser Goliath and/or Half Goliath. The starter is the usual, a cross breed with humans, however I don't think that sort of thing is very likly, so maybe half orcs?

The desired end results:

* -2 dex; replacing the current stat adjustments.
* Humanoid; instead of monsterus
* LA 0; instead of +1
* Ecentually everything identical to a Goliath.


What do you think? Probable? Still to powerful for a LA 0? Just a bad idea altogether?

Edit:
* +2 Climb; instead of Acclimated and Moutain Movement.

Edit2:

Lesser Goliath Charactersitics
-2 Dex
30ft
Medium Size
Humanoid
Powerful Build
+2 Climb
+2 Sens motive checks with other lesser Goliaths and Goliaths

Edit 3: Edit 4 (Re-naming)
Hill Orcs Charactersitics
+2 Str, -2 Dex, -2 Int, -2 Wis
30ft
Medium Size
Humanoid
Powerful Build
+2 racial bonus to Spot and Listen

Edit 5:

Hill Orcs

Hill Orcs are a product of a tribe of Goliaths that lived closer to the bottom of mountains than most. They opened their ranks and adpoted half orcs and some humans into their tribe. Over the years with the mixing of the bloods and traditions they became what is now known as Hill Orcs. Currently there are only a dozen tribes, but they are very big existing near mountain bases. There are rumors of some dwarven blood being mixed in with them due to the trading relations between them but that has never been confirmed.

Description and Over View

Physical Description
Hill orcs look a great deal like half orcs in shape but with an equivalent stocky build of a dwarf, when compared to humans and dwarfs. The head is often very goliath like but with any number of half orcish traits. They have little hair, mostly on the head, but occasionally a beard and thin hair on the back with the males. The hair can be brown, grey, or black. The skin tends to mimic the texture and color of goliaths.

Culture and Religion
Their culture tends to mimic goliath's culture but with them entities being hill orcs instead, and some other variants of belief to better fit their geography.


Over View
Hill orcs are stocky creatures who take great joy in physical activity and stature. They are strong fighters and know how to work their strengths but some tend to be a little more focused battle than golitaths.
A great deal of half ors who joined their tribe were abandoned by their orc family and held a hatred toward their orcish trates and culter, thus why they sot to join a different one, and thus they abandoned their goblinoid ancestry. They don't hate themselves and they do have a great deal of their orcish traits; so their feelings about their ancestry is mixed, they adopted the name hill orcs in an attempt to try and start giving a good name to orcs and to start leading them by example.
Like goliaths they are very competitive and love proving them selves physically superior to each other in many tasks. However these competitions are usually just for boasting rights at most. Even though most hill orcs will not look for a fight, when one is confronted they do enjoy the battle. The tribes are very closely knitted and work effectively together, however they do put a great deal of value on a small section of personal space and land. Each hill orc or hill orc clutch has in their triable land a small space, which is the bar minimum space they need to live, that they hold in high regard and is seen as very personal space. The one sure way of aggrivating them is by disrespecting their personal space. However that space specificly is not the issue but rather the general actual amount of space. If a member of the tribe needs space for a growing family the entire tribe is usually willing to move their personal space to accommodate. In a few sparse occasions an alpha minded hill orc will be encroached apon and will have too large a family that it just has a great connection to each other that he will refuse to move. When this happens the rest will accommodate him or her as well, but this is but the sign of the end to his stay in that tribe. After two or three occasions the leader or another person with authority to exile a member, will come up to them and question them on the situation. In most of these occasions this will likely lead to a form of exile. The younger individuals will be forced to leave as an exile for a number of years. The older ones, who maybe have become hardened with age, will be given a good land to start up their own tribe. actual exile is not as common with hill orcs as with goliaths but these temporary exiles are very common in practice. Hill orcs are also nomadic like goliaths, and share alot of the same psychology as goliaths. Hill orcs are still nomadic like goliaths but they have a stronger focus on metal working and farming. Having more land to work with, they tend to set up many hidden farms and smithing caves at their many areas of settlement. However they still need to trade with dwares. In most of the other ways their life is a reflection of their goliath ancestry.

Relations
Hill orcs are more in touch with the world than goliaths. They too tend to act friendly and open to anyone they meet out in the world with the exception of normal orcs, goblinoids, drow, and giants. Every Hill Orc is usually willing to give anyone a chance but they are wirry of the drow, goblinoids, and giant races. If any of these races were to wonder into their tribe with out notice, they would promptly tell them or motion them to leave under threat of force and be willing to host discretions outside tribal lands if they leave peacefully. If any of the non goblinoid races were to wonder into tribal land they would be greeted warmly by the owner of that specific personal space and told to respect the land. Hill orcs hold half orcs, goliaths, and dwarves in high regard. A hill orc who has become close to a member of one of these races tend to treat them as a member of their own tribe.

Hill Orc Lands
Hill orcs usually will have a set number of mountains in a mountain range from which they will move from base to base to different settlements. Unless they are rather neutral or evil in nature they will be sure to not take another hill orc trib's settlement. Each tribe thus far usually has about 6-8 settlements between 4-6 moutains to their own at any given time.

Alignment:
Hill orcs tend to be good or neutral with good intentions toward their own tribe, although they can be any. Evil hill orcs are usually exiled if they are not sneaky enough to hide their nature.

Hill Orcs Characteristics
+2 Str, -2 Dex, -2 Int, -2 Wis
Movement 30ft
Medium Size
Humanoid
Dark Vision 60ft

Optimal Build: The physical stature of an hill orc lets him function in many ways as if he were one size category larger as they gain experience. At 1 hit die a hill orc can use a large sized weapons with out having to use it two handed with a -2 to hit. This can only be applied to the weapon in their primary hand or a two handed weapon. This does not allow them to use a two handed weapon one handed. However, his space & reach remain those of a creature of his actual size. An hill orc is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. The benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category.
At 3 hit die of progression they can now use a large off hand weapon with the normal -2 to hit, but their primary hand or a two handed weapon minus is reduced to -1. Whenever an hill orc is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, & trip attempts), the hill orc is treat as one size larger if doing so is advantageous to him.
At 5 hit die of progression a hill orc can use weapons designed for a creature one size larger without penalty.

+2 racial bonus to Spot and Listen
Automatic Language: Common, and Gol-Kaa. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Barbarian

Zeta Kai
2007-03-18, 12:18 PM
Um, Goliaths already have a -2 Dexterity, so other than changing them to Humanoid, you haven't altered anything. They would still have a LA of +1. You cannot ignore their many advantages when setting a level adjustment.

If you really want a Half-Goliath, I would suggest:

+2 Str, -Dex
30 feet
Medium size
Humanoid
No Powerful Build (sorry, too powerful a build ;P)
Mountain Movement
Acclimated
+2 Sense Motive Checks

That's for a Half-Goliath raised among full-blooded Goliaths. As for those raised among humans, I'd trade out Mountain Movement & Acclimated for an extra feat at 1st level, 4 extra skill points at 1st level + 1 extra skill point at each additional level. That would be the most fair thing, IMO.

Spikes01k
2007-03-18, 12:21 PM
The idea I am trying for is to get a LA 0 with powerful build.

Yeah getting rid of Mountain Movement and maybe Acclimated. They would not normally live in the moutains.

EvilElitest
2007-03-18, 12:28 PM
ok if that is a half goliath, what would be a lesser one?
from,
EE

Zeta Kai
2007-03-18, 12:50 PM
Powerful Build is a huge advantage. But, if that's what you're aim for, far be it from me to try & hinder your creativity.

Okay, hows about this:

Keep +2 Str (it only makes sense in conjunction with Powerful Build).
Ditch +2 Con (too strong).
Keep -2 Dex (maybe even set speed at 20' per round).
Humanoid (again, a no-brainer for LA +0).
Powerful Build.
No Mountain Movement, No Acclimated (I guess this will be a city/lowland Half-Goliath).
No bonus to Sense Motive checks (seriously, who would need this?)

Anything else?

Spikes01k
2007-03-18, 02:10 PM
Powerful Build is a huge advantage. But, if that's what you're aim for, far be it from me to try & hinder your creativity.

Okay, hows about this:

Keep +2 Str (it only makes sense in conjunction with Powerful Build).
Ditch +2 Con (too strong).
Keep -2 Dex (maybe even set speed at 20' per round).
Humanoid (again, a no-brainer for LA +0).
Powerful Build.
No Mountain Movement, No Acclimated (I guess this will be a city/lowland Half-Goliath).
No bonus to Sense Motive checks (seriously, who would need this?)

Anything else?

Ok how about this, something more of a result of a Half Orc/Goliath mix;

+2 Str, -2 Dex, -2 Int, -2 Wis
+2 racial bonus to Spot and lissen
Powerful Build

Zeta Kai
2007-03-18, 02:35 PM
I would think that a Half-Orc would still have +4 Strength, but for the sake of level adjustment +0, I understand.

Spikes01k
2007-03-18, 02:37 PM
Alright, now for a name. Maybe Hill Orcs?

Roderick_BR
2007-03-18, 04:40 PM
I don't know. Goliaths are already a sort of "half-giants". Other than the LA, it is already a PC race.

ArmorArmadillo
2007-03-19, 12:36 PM
The idea I am trying for is to get a LA 0 with powerful build.
And there is your problem. PB is not meant to be part of an LA 0 race, it carries too many advantages for no real cost, as it is Goliaths are almost broken at LA 1. I'm sorry, but any LA 0 race with PB, unless it had so many stat disadvantages as to be completely unplayable, is inherently too unbalanced.

sigurd
2007-03-19, 01:25 PM
Powerful Build is a great ability:

I'd consider:

Skaggur Orc
Bred with care from the largest Orcs and Ogres this servitor race has grown large under the heel of its Masters. Not alll Skaggurs remain in service however. Some are abandoned, escape or are born to free orc tribes. The maturity of a Skaggur is celebrated in any orc clan.

Medium Size
30ft movement
+2 Str, -2 Dex, -2 Int, -2 Wis
+2 racial bonus to Spot and listen
Powerful Build
Light Sensitivity (as the Orc)
-2 Will Saves (this is a biggy because it gives you a real weakness to charm and mind control.)
Must take toughness as your first level feat. (essentially lose a feat.)

ArmorArmadillo
2007-03-19, 03:34 PM
Powerful Build is a great ability:

I'd consider:

Skaggur Orc
Bred with care from the largest Orcs and Ogres this servitor race has grown large under the heel of its Masters. Not alll Skaggurs remain in service however. Some are abandoned, escape or are born to free orc tribes. The maturity of a Skaggur is celebrated in any orc clan.

Medium Size
30ft movement
+2 Str, -2 Dex, -2 Int, -2 Wis
+2 racial bonus to Spot and listen
Powerful Build
Light Sensitivity (as the Orc)
-2 Will Saves (this is a biggy because it gives you a real weakness to charm and mind control.)
Must take toughness as your first level feat. (essentially lose a feat.)
Still too vulnerable to min-maxing; Toughness isn't really losing a feat (Yes, it's sub-par, but it isn't nothing)
As for the Will Saves; it makes the characters obnoxious to play because they can be charmed so easily, and it compounds with the -2 to Wis;
it edges toward balance but it makes the character really swingy, if the encounter doesn't involve a will save, you dominate. If it does, you're nullified by charm effects.

Even then, powerful build alone merits a +1 LA. In all honesty Goliaths should probably be +2 LA.

Spikes01k
2007-03-19, 10:37 PM
Still too vulnerable to min-maxing; Toughness isn't really losing a feat (Yes, it's sub-par, but it isn't nothing)
As for the Will Saves; it makes the characters obnoxious to play because they can be charmed so easily, and it compounds with the -2 to Wis;
it edges toward balance but it makes the character really swingy, if the encounter doesn't involve a will save, you dominate. If it does, you're nullified by charm effects.

Even then, powerful build alone merits a +1 LA. In all honesty Goliaths should probably be +2 LA.

Actually that version is alright.

I have posted my latest version here and http://www.giantitp.com/forums/showthread.php?t=37861

sigurd
2007-03-20, 03:00 AM
Those people who think Powerful build can be easily balanced should play with it and see what a difference it makes to battle.

I posted the question to Enworld and got this response, which I like. I don't think you really need the Goliath link. Good old traditional Orc & Monster breeding.


Skaggur Orc
Bred with care from the largest Orcs and Ogres this servitor race has grown large under the heel of its Masters. Not alll Skaggurs remain in service however. Some are abandoned, escape or are born to free orc tribes. Nevertheless, they find it difficult to think for themselves.

Medium Size Humanoid (Orc)
30ft movement
+2 Str, -2 Dex, -2 Int, -2 Cha
Powerful Build
Darkvision
Light Sensitivity (Ex): Skaggur Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Servile Heritage (Ex): -2 to saving throws against mind-affecting or compulsion effects. Skaggur Orcs cannot take the feat Iron Will.
Favored Class: Barbarian
LA: +0

Spikes01k
2007-03-20, 12:50 PM
Those people who think Powerful build can be easily balanced should play with it and see what a difference it makes to battle.

I posted the question to Enworld and got this response, which I like. I don't think you really need the Goliath link. Good old traditional Orc & Monster breeding.


Skaggur Orc
Bred with care from the largest Orcs and Ogres this servitor race has grown large under the heel of its Masters. Not alll Skaggurs remain in service however. Some are abandoned, escape or are born to free orc tribes. Nevertheless, they find it difficult to think for themselves.

Medium Size Humanoid (Orc)
30ft movement
+2 Str, -2 Dex, -2 Int, -2 Cha
Powerful Build
Darkvision
Light Sensitivity (Ex): Skaggur Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Servile Heritage (Ex): -2 to saving throws against mind-affecting or compulsion effects. Skaggur Orcs cannot take the feat Iron Will.
Favored Class: Barbarian
LA: +0

That looks very nice. Here is my latest writ-up for the mechanics.

Hill Orcs Characteristics
+2 Str, -2 Dex, -2 Int, -2 Wis
Movement 30ft
Medium Size
Humanoid
Dark Vision 60ft

Optimal Build: The physical stature of an hill orc lets him function in many ways as if he were one size category larger as they gain experience.
At 1 hit die a hill orc can use a large sized weapons with a -1 to hit, but they still have to use a one handed weapon two handed and treat a light weapon as a one handed weapon. This can only be applied to the weapon in their primary hand or a large one handed weapon held two handed. This does not allow them to use a normal two handed weapon one handed. However, his space & reach remain those of a creature of his actual size. A hill orc is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. The benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category. This ability works with monkey grip in very specific ways, If you have the monkey grip feat this ability allows you to wield large size weapons in your primary hand as if you were a large creature with only a -1 to hit.
At 3 hit die whenever an hill orc is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, & trip attempts), the hill orc is treat as one size larger if doing so is advantageous to him.
At 5 hit die of progression a hill orc can use weapons designed for a creature one size larger without penalty, but only if they wield a large one handed weapon two handed, and treat a light weapon as a one handed. If they have the monkey grip feat optimal build now changes to powerful build and is treated as such.

+2 racial bonus to Spot and Listen
Automatic Language: Common, and Gol-Kaa. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Barbarian

______
Perhaps its a bit too under-powered but here you go.