MilesTiden
2014-10-21, 12:30 AM
So, in an upcoming arena type game, I'm going to be playing a 1st level Pixie Warlock. Obviously, her go to style of fighting is going to be popping Greater Invisibility, and spamming various things while invisible. However, I am looking for ways to get around See Invisibility and other such abilities. (We're a bit low level for True Seeing right now, but I know at least one person uses Touchsight.) My first thought was Spellblade, but that only works on targeted abilities. Spell Immunity doesn't work, along the same lines. Oh, and I suppose I should get some general build advice, while I'm at it.
Pixie Warlock 1 (5th level character)
Stats (36 PB):
Str - 8
Dex - 22
Con - 16
Int - 18
Wis - 18
Cha - 22
Feats:
1st - Attune Magic Device (For magic missile spamming)
Flaw - Improved Flight (Because flight rules are enough of a headache that I want Perfect maneuverability)
Flaw - Flyby Attack (Because yes)
Race - Dodge
Race - Weapon Finesse
(Flaws are noncombatant and slow)
Invocation:
I've been waffling between See the Unseen and Darkness. Darkness technically solves the See Invisibility issue... but also gives a big 'I Am Somewhere In Here' marker. See the Unseen is generally useful, and keeps me from being stalled out through similar methods.
Equipment: (20,000 GP to spend)
CL 9 Wand of Magic Missile - 6750 GP
Tan Bag of Tricks - 6300 GP
Psionic Tattoo of Inertial Armor - 100 GP
Psionic Tattoo of Force Screen - 100 GP
Psionic Tattoo of Concealing Amorpha - 300 GP
So this gives me 6450 GP to work with. If there's nothing specific I need, I'll probably end up grabbing another Bag of Tricks. We get two prep rounds at the start of each match, so I can use that to bring out the two critters, and buff up afterwards. Then, I'll use my Wand of Magic Missile from out of reach. With my 9 HP, if I get hit once I'm down, so it's all about mitigating that one hit. Is there anything wrong mechanically? Tactically? Oh, and here's the list of allowed sources: Core, PHB2, Completes, MMs 1-4, EPH, Tome of Battle, Spell Compendium, Libris Mortis, and Unearthed Arcana.
Pixie Warlock 1 (5th level character)
Stats (36 PB):
Str - 8
Dex - 22
Con - 16
Int - 18
Wis - 18
Cha - 22
Feats:
1st - Attune Magic Device (For magic missile spamming)
Flaw - Improved Flight (Because flight rules are enough of a headache that I want Perfect maneuverability)
Flaw - Flyby Attack (Because yes)
Race - Dodge
Race - Weapon Finesse
(Flaws are noncombatant and slow)
Invocation:
I've been waffling between See the Unseen and Darkness. Darkness technically solves the See Invisibility issue... but also gives a big 'I Am Somewhere In Here' marker. See the Unseen is generally useful, and keeps me from being stalled out through similar methods.
Equipment: (20,000 GP to spend)
CL 9 Wand of Magic Missile - 6750 GP
Tan Bag of Tricks - 6300 GP
Psionic Tattoo of Inertial Armor - 100 GP
Psionic Tattoo of Force Screen - 100 GP
Psionic Tattoo of Concealing Amorpha - 300 GP
So this gives me 6450 GP to work with. If there's nothing specific I need, I'll probably end up grabbing another Bag of Tricks. We get two prep rounds at the start of each match, so I can use that to bring out the two critters, and buff up afterwards. Then, I'll use my Wand of Magic Missile from out of reach. With my 9 HP, if I get hit once I'm down, so it's all about mitigating that one hit. Is there anything wrong mechanically? Tactically? Oh, and here's the list of allowed sources: Core, PHB2, Completes, MMs 1-4, EPH, Tome of Battle, Spell Compendium, Libris Mortis, and Unearthed Arcana.