Cybris75
2014-10-21, 05:28 AM
In our current campaign, PCs are members of a big organization with special training facilities in all kinds of endeavours. As a perk, they will receive a bonus feat because of their advancement in this organization.
I'm looking for feats that open up new subsystems, give minor interesting mechanical benefits, but which you usually wouldn't take unless you need them.
The feat list I have so far:
Skill Focus
Spell Focus
Weapon Focus
Simple, Martial, oder Exotic Weapon Proficiency
Light, Medium, Heavy, oder Exotic Armor Proficiency
Shield oder Tower Shield Proficiency
Martial Study
Martial Stance
Hidden Talent
Bind Vestige
Shape Soulmeld
Cooperative Magic
Magical Training
Arcane Disciple
These feats are solely for the granting new minor options and introduction of new subsystems without overwhelming players with completely new classes.
Alternatively, they can get their choice of two bonus languages or skilltricks.
Any ideas which feats could be added to that list?
I'm looking for feats that open up new subsystems, give minor interesting mechanical benefits, but which you usually wouldn't take unless you need them.
The feat list I have so far:
Skill Focus
Spell Focus
Weapon Focus
Simple, Martial, oder Exotic Weapon Proficiency
Light, Medium, Heavy, oder Exotic Armor Proficiency
Shield oder Tower Shield Proficiency
Martial Study
Martial Stance
Hidden Talent
Bind Vestige
Shape Soulmeld
Cooperative Magic
Magical Training
Arcane Disciple
These feats are solely for the granting new minor options and introduction of new subsystems without overwhelming players with completely new classes.
Alternatively, they can get their choice of two bonus languages or skilltricks.
Any ideas which feats could be added to that list?