PDA

View Full Version : D&D 4e Vampire Knight [Base Class](4e)



Das_Uberboat
2014-10-21, 12:10 PM
One of the players in my group had mentioned being interested in a Vampire Knight as a playable class, with its own list of powers, features, and all the other things that classes usually got. So, i set out to create one.

VAMPIRE KNIGHT
CLASS TRAITS:
Role: Striker. You use your mastery over blood or moonlight to defeat your foes. If those fail, you have many ruthless combat abilities to use.
Power Source: Martial/Arcane. Your powers come from your hunter's instinct and a connection with darker magics.
Key Abilities: Constitution, Dexterity, Wisdom

Armor Proficiencies: Leather, Chain, Scale
Weapon Proficiencies: Simple Melee, Military Melee
Bonus to Defenses: +1 Reflex, +1 Fortitude

Hit Points at 1st level: 10+Constitution Score
Hit Points per level gained: 6
Healing Surges per Day: 6+Constitution Modifier

Trained Skills: From the class skills listed below, pick 4 to train in:
Stealth,Endurance,Intimidate,Athletics,Perception, Religion,Heal,Acrobatics

Class Features:
Bloodstrength: when you are lowered to Bloodied HP, gain temporary HP equal to your Constitution modifier.
Bloodthirsty: you receive a +3 bonus to attack rolls against a Bloodied target.
Savage Hunter: when you spend an Action Point, you have the option to restore the use of an Encounter power instead of gaining another Standard Action.

Power List:
http://https://docs.google.com/document/d/16F4vNBeQzrbV6rbA-uioN0qi9LQ2L0dtz37wWk6flWc/pub

Critiques and suggestions are welcomed.