Shin
2014-10-21, 02:25 PM
Hey everyone!
So basically since I started playing D&D 3.5 I pursued the concept of a rather well-rounded "roguish" char while playing different characters. I had a thread here about my group being hostile towards some of my ideas and eventually did start to play my unseen seer as a god wizard (bc/debuff/buff -> support in general but next to no damage dealing).
I have found a liking to the subtle yet sublime way of god, and so I scratched all ideas about sneak attacking and damage dealing from my ideas for a classic sword/dagger wielding (and probably as nonmagical as possible) rogue.
I am now looking for new ideas for such a char and do hope that I get to hear some opinions and ideas here. We plan to form a new group of characters soon, so now is the best time to finish the concept (in advance) and play it.
So basically these are the goals set for the build:
- god / support (little to no damage / leave dealing damage to other group members yet contribute to the group/combat) (done with wizard)
- skillmonkey (rogue skill set and high skill point gain) (done with unseen seer)
- Int and Dex for main attributes if possible (Dex should at least be useful) (done with wizard/using a finesse'd weapon)
- should be melee / make use of his melee weapons (and have a reason for it)
- pumped AC (especially Dex/dodge AC) preferred to invisibility (to express an athletic fighting style compared to being invisible) (and have reason for being visible)
Basically I still struggle to find reasons for why the char should go into melee, use a melee weapon and prefer to stay visible (prefer high ac to invisibility).
Maybe because storing spells in the weapon and casting them through the weapon gives some advantage?
Maybe being visible in front of the enemy (high ac to not die though) because the group needs a tank?
Allowed is basically any content (even BoeF), multiclassing xp penalty applied, able learner nerfed.
Thank you very much!
So basically since I started playing D&D 3.5 I pursued the concept of a rather well-rounded "roguish" char while playing different characters. I had a thread here about my group being hostile towards some of my ideas and eventually did start to play my unseen seer as a god wizard (bc/debuff/buff -> support in general but next to no damage dealing).
I have found a liking to the subtle yet sublime way of god, and so I scratched all ideas about sneak attacking and damage dealing from my ideas for a classic sword/dagger wielding (and probably as nonmagical as possible) rogue.
I am now looking for new ideas for such a char and do hope that I get to hear some opinions and ideas here. We plan to form a new group of characters soon, so now is the best time to finish the concept (in advance) and play it.
So basically these are the goals set for the build:
- god / support (little to no damage / leave dealing damage to other group members yet contribute to the group/combat) (done with wizard)
- skillmonkey (rogue skill set and high skill point gain) (done with unseen seer)
- Int and Dex for main attributes if possible (Dex should at least be useful) (done with wizard/using a finesse'd weapon)
- should be melee / make use of his melee weapons (and have a reason for it)
- pumped AC (especially Dex/dodge AC) preferred to invisibility (to express an athletic fighting style compared to being invisible) (and have reason for being visible)
Basically I still struggle to find reasons for why the char should go into melee, use a melee weapon and prefer to stay visible (prefer high ac to invisibility).
Maybe because storing spells in the weapon and casting them through the weapon gives some advantage?
Maybe being visible in front of the enemy (high ac to not die though) because the group needs a tank?
Allowed is basically any content (even BoeF), multiclassing xp penalty applied, able learner nerfed.
Thank you very much!