kalebr
2014-10-21, 11:18 PM
Hi all,
I'm looking to create a Forest Gnome Eldritch Knight build for Adventure League play. I imagine 20 levels of EK is optimal for damage, but I'm interested in splashing a few levels of Wizard to add utility, increase spells known & gain access to ritual casting. That's led me to some questions about spellcasting with these combined classes.
EK doesn't prepare spells, but Wizards do. When at EK x / Wizard 1+, am I able to cast any spell without preparing it? I'm thinking not, but EK/Wiz isn't quite as clear as Ranger/Wizard in the PHB.
As a stylistic choice, I'd like the character to be tanky. Feats like Sentinel, Shield Master, Defensive Duelist, Heavy Armor Master, & Resilient (dex) are attractive. Does HAM remain relevant at higher levels or should I focus on med armor + dex? Starting character with str as a dump stat, hoping to find a nice magic item to boost that str for heavy armor.
Advantage on Int, Cha, Wis and Dex saves against magic seems really powerful, making my little fighter all but immune to many magic effects. Is there a big mistake here?
Fighting styles. Dueling seems superior, though I want to take Protection to make character theme.
Giving up the 4th attack in fighter might be bad, but I'm hoping to make it up mostly by using Enlarge/Reduce. 3x attack + 1d4 seems to stay pretty close to 4x attack. Though, my math could be bad here. Higher bonuses seem to benefit more attacks. 42 vs 46 damage with +7 mod (+5 dex +2 dueling ).
What arcane tradition school would be serve the concept? I'm thinking only 4 levels of wizard so I'll only get the first tradition. Abjuration seems most obvious, but it would only be 10 or additional hps. I'm favoring Illusion to beef up my racial minor illusion and an additional cantrip. Maybe another school is more useful?
With all multiclassing, I'm never sure the right time to MC. Here I think it's either after 1 fighter or 6 fighter. Thoughts?
All in all, I think it'll be a fun character to play, but I'd hate to find out after many months I have a flawed concept. Looking for any feedback that might make me reconsider or solidify the direction. Right now I'm thinking the final character would be EK 16 / Wizard 4. With this, I give up Improved War Magic, 8hps, 4th attack & 1 Indomitable use for broader spell selection, +2 4th level spell slots, +1 5th level spell slot, & rituals. Seems like a good deal.
Finally, my point buy + racial ability scores look like: str 10, dex 16, con 15, int 16, wis 8, cha 8. I'm wondering if I should boost Wis by either making str 8 or dex 15 (and getting it to 16 with resilient @ 4th or 6th level). Maybe int is ok to be lower? Though I do want to throw out a few damage spells occasionally for aoe damage.
Thanks for reading, look forward to your feedback.
I'm looking to create a Forest Gnome Eldritch Knight build for Adventure League play. I imagine 20 levels of EK is optimal for damage, but I'm interested in splashing a few levels of Wizard to add utility, increase spells known & gain access to ritual casting. That's led me to some questions about spellcasting with these combined classes.
EK doesn't prepare spells, but Wizards do. When at EK x / Wizard 1+, am I able to cast any spell without preparing it? I'm thinking not, but EK/Wiz isn't quite as clear as Ranger/Wizard in the PHB.
As a stylistic choice, I'd like the character to be tanky. Feats like Sentinel, Shield Master, Defensive Duelist, Heavy Armor Master, & Resilient (dex) are attractive. Does HAM remain relevant at higher levels or should I focus on med armor + dex? Starting character with str as a dump stat, hoping to find a nice magic item to boost that str for heavy armor.
Advantage on Int, Cha, Wis and Dex saves against magic seems really powerful, making my little fighter all but immune to many magic effects. Is there a big mistake here?
Fighting styles. Dueling seems superior, though I want to take Protection to make character theme.
Giving up the 4th attack in fighter might be bad, but I'm hoping to make it up mostly by using Enlarge/Reduce. 3x attack + 1d4 seems to stay pretty close to 4x attack. Though, my math could be bad here. Higher bonuses seem to benefit more attacks. 42 vs 46 damage with +7 mod (+5 dex +2 dueling ).
What arcane tradition school would be serve the concept? I'm thinking only 4 levels of wizard so I'll only get the first tradition. Abjuration seems most obvious, but it would only be 10 or additional hps. I'm favoring Illusion to beef up my racial minor illusion and an additional cantrip. Maybe another school is more useful?
With all multiclassing, I'm never sure the right time to MC. Here I think it's either after 1 fighter or 6 fighter. Thoughts?
All in all, I think it'll be a fun character to play, but I'd hate to find out after many months I have a flawed concept. Looking for any feedback that might make me reconsider or solidify the direction. Right now I'm thinking the final character would be EK 16 / Wizard 4. With this, I give up Improved War Magic, 8hps, 4th attack & 1 Indomitable use for broader spell selection, +2 4th level spell slots, +1 5th level spell slot, & rituals. Seems like a good deal.
Finally, my point buy + racial ability scores look like: str 10, dex 16, con 15, int 16, wis 8, cha 8. I'm wondering if I should boost Wis by either making str 8 or dex 15 (and getting it to 16 with resilient @ 4th or 6th level). Maybe int is ok to be lower? Though I do want to throw out a few damage spells occasionally for aoe damage.
Thanks for reading, look forward to your feedback.