Fax Celestis
2007-03-18, 11:40 PM
Eternal is a template that can be applied to any non-undead creature.
Creating an Eternal Creature
Size and Type
An eternal creature's size and type remain the same.
HD
An eternal creature receives an additional HP per die.
Speed
An eternal creature's speed does not change.
AC
An eternal creature's natural armor class improves by +6. Creatures without an existing natural armor bonus gain one of +6.
Attack
An eternal creature's attacks do not change.
Damage
An eternal creature's damage does not change.
Special Attacks
An eternal creature is infused with temporal magicks, some of which rubs off on those it attacks. Creatures touched by an eternal creature must make a Fortitude save (DC = 10 + eternal creature's HD + eternal creature's Con mod) or contract Senescent Blight (see below).
Special Qualities
Timeless Body (Ex)
An eternal creature gains Timeless Body (as the monk class feature).
Spell Resistance
An eternal creature gains Spell Resistance equal to its HD + 15. Creatures with existing spell resistance use their own spell resistance if it is better; otherwise, they use the Spell Resistance gained by this template.
Damage Reduction
An eternal creature gains DR 10/-.
Ageless (Ex)
An eternal creature has no maximum age, but still advances in age categories as normal.
Abilities
Int +4, Wis +6, Cha +2. Non-intelligent creatures that gain this template gain intelligence and are considered eligible for feats, skills, and classes as normal.
Skills
An eternal creature gains a +4 competence bonus on all intelligence-based skills. It is also considered trained for these skills and can use them even if it has no ranks in the relevant skill.
Feats
An eternal creature does not gain or lose any feats.
Environment
Same as the base creature.
Organization
Same as the base creature.
CR
+4
Treasure
Double normal.
Alignment
Usually one step closer to Neutral.
Advancement
By class.
Level Adjustment
-
Senescent Blight
Senescent Blight is a supernatural disease contracted by creatures struck by an eternal creature. Any creature who contracts this disease ages at an accelerated rate, aging 1d4 years per three hours. Creatures who advance an age category due to this disease gain all of the penalties and none of the benefits. Those who exceed their maximum age range must succeed on a Fortitude save (DC 20 + eternal creature's HD + eternal creature's Con mod) or immediately die of old age.
A creature receives an additional saving throw against Senescent Blight every 24 hours. A successful save prevents the effects for 24 hours; three successive successes end the disease. A lesser restoration spell prevents aging for six hours, while remove curse prevents it for three. Only a heal, restoration, limited wish or stronger spell can remove Senescent Blight prematurely.
Creatures who currently are afflicted with Senescent Blight are still contagious and pass it on to those they touch, even if they have successfully prevented the effects for a short duration.
Creatures with the Timeless Body class feature are immune to the effects of Senescent Blight.
Creating an Eternal Creature
Size and Type
An eternal creature's size and type remain the same.
HD
An eternal creature receives an additional HP per die.
Speed
An eternal creature's speed does not change.
AC
An eternal creature's natural armor class improves by +6. Creatures without an existing natural armor bonus gain one of +6.
Attack
An eternal creature's attacks do not change.
Damage
An eternal creature's damage does not change.
Special Attacks
An eternal creature is infused with temporal magicks, some of which rubs off on those it attacks. Creatures touched by an eternal creature must make a Fortitude save (DC = 10 + eternal creature's HD + eternal creature's Con mod) or contract Senescent Blight (see below).
Special Qualities
Timeless Body (Ex)
An eternal creature gains Timeless Body (as the monk class feature).
Spell Resistance
An eternal creature gains Spell Resistance equal to its HD + 15. Creatures with existing spell resistance use their own spell resistance if it is better; otherwise, they use the Spell Resistance gained by this template.
Damage Reduction
An eternal creature gains DR 10/-.
Ageless (Ex)
An eternal creature has no maximum age, but still advances in age categories as normal.
Abilities
Int +4, Wis +6, Cha +2. Non-intelligent creatures that gain this template gain intelligence and are considered eligible for feats, skills, and classes as normal.
Skills
An eternal creature gains a +4 competence bonus on all intelligence-based skills. It is also considered trained for these skills and can use them even if it has no ranks in the relevant skill.
Feats
An eternal creature does not gain or lose any feats.
Environment
Same as the base creature.
Organization
Same as the base creature.
CR
+4
Treasure
Double normal.
Alignment
Usually one step closer to Neutral.
Advancement
By class.
Level Adjustment
-
Senescent Blight
Senescent Blight is a supernatural disease contracted by creatures struck by an eternal creature. Any creature who contracts this disease ages at an accelerated rate, aging 1d4 years per three hours. Creatures who advance an age category due to this disease gain all of the penalties and none of the benefits. Those who exceed their maximum age range must succeed on a Fortitude save (DC 20 + eternal creature's HD + eternal creature's Con mod) or immediately die of old age.
A creature receives an additional saving throw against Senescent Blight every 24 hours. A successful save prevents the effects for 24 hours; three successive successes end the disease. A lesser restoration spell prevents aging for six hours, while remove curse prevents it for three. Only a heal, restoration, limited wish or stronger spell can remove Senescent Blight prematurely.
Creatures who currently are afflicted with Senescent Blight are still contagious and pass it on to those they touch, even if they have successfully prevented the effects for a short duration.
Creatures with the Timeless Body class feature are immune to the effects of Senescent Blight.