LordErebus12
2014-10-23, 11:50 PM
Pathfinder's Hybrid classes are pretty cool. It got me thinking about potential class hybrids. Rogue and Paladin seem like an unusual combo, which could prove interesting.
My questions are... how would it function? what fluff? what class features would it have?
Im trying to get my head around it...
Ideas?
EDIT: Sacred Trickster, anyone? :smallbiggrin:
Witch-Hunter
The Witch-Hunter is an agent of an organization, such as a church or monastery, who protects the followers. They often work with the authorities to bring down dangerous elements of life. They work as private detectives, trackers, and bounty hunters in their free time. The Witch-Hunter is the bane of magic users and creatures with innate spell-like abilities when they run amok.
Role: The Witch-Hunter is the expert, the hunter that tracks down all threats to those they work for.
Alignment: Any Lawful.
Hit Die: d10.
Parent Classes: Paladin and Rogue.
Starting Wealth: 5d6 Χ 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The Witch-Hunter's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (any; taken individually) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magical Device (Cha).
Skill Ranks per Level: 6 + Int modifier.
Table: The Witch-hunter
Level
Base Attack
Bonus
Fort Save
Ref Save
Will Save
Special
Spells per Day
1st
2nd
3rd
4th
1st
+1
+0
+2
+2
Detect Magic, Detection +20 ft., Insightful Education
2nd
+2
+0
+3
+3
Witch-Hunter Talent
3rd
+3
+1
+3
+3
Bane +1d6
4th
+4
+1
+4
+4
Witch-Hunter Talent
0
5th
+5
+1
+4
+4
Detection +40 ft.
1
6th
+6/+1
+2
+5
+5
Bane +2d6, Witch-Hunter Talent
1
7th
+7/+2
+2
+5
+5
Shroud
1
0
8th
+8/+3
+2
+6
+6
Witch-Hunter Talent
1
1
9th
+9/+4
+3
+6
+6
Bane +3d6
2
1
10th
+10/+5
+3
+7
+7
Advanced Talents, Detection +60 ft., Witch-Hunter Talent
2
1
0
11th
+11/+6/+1
+3
+7
+7
Dispelling Strike
2
1
1
12th
+12/+7/+2
+4
+8
+8
Bane +4d6, Witch-Hunter Talent
2
2
1
13th
+13/+8/+3
+4
+8
+8
Deflecting Shroud
3
2
1
0
14th
+14/+9/+4
+4
+9
+9
[Ability 2], Witch-Hunter Talent
3
2
1
1
15th
+15/+10/+5
+5
+9
+9
Bane +5d6, Detection +80 ft.
3
2
2
1
16th
+16/+11/+6/+1
+5
+10
+10
Witch-Hunter Talent
3
3
2
1
17th
+17/+12/+7/+2
+5
+10
+10
[Ability 3]
4
3
2
1
18th
+18/+13/+8/+3
+6
+11
+11
Bane +6d6, Witch-Hunter Talent
4
3
2
2
19th
+19/+14/+9/+4
+6
+11
+11
[Ability 4]
4
3
3
2
20th
+20/+15/+10/+5
+6
+12
+12
Detection +100 ft., Master Witch-Hunter, Witch-Hunter Talent
4
4
3
3
Spellcasting
Paladin Progression, using a toned down spell list drawn from the inquisitor list, and uses Wisdom as the primary ability score.
1st - Detect Magic (Sp):
At will as a spell-like ability. Caster level equals Witch-Hunter level.
1st - Detection (Ex):
Whenever the Witch-Hunter uses a 'Detect' spell, the range of detection increases by +20 feet. This bonus improves by +20 feet at 5th, 10th, 15th, and 20th.
Insightful Education (Ex):
The Witch-Hunter have been trained and instructed by experts from many sources, with the attempt at making the Witch-Hunter as prepared and informed as possible. The Witch-Hunter gains a +2 bonus on intelligence based skill checks. This bonus increases by +2 at 8th level and every four levels beyond that.
2nd - Witch-Hunters Talent (Ex/Su/Sp):
Every even level. Rogue talents, with some paladin abilities and other divine themed abilities.
3rd - Bane (Su):
Progression: as slayer's sneak attack.
Whenever the Witch-Hunter successfully attacks a creature with spellcasting abilities or spell-like abilities, all attacks deal an extra +Xd6 damage.
7th - Shroud (Su):
The Witch-Hunter gains spell resistance, equal to 5 + Witch-Hunters level + Intelligence Modifier. It can be dismissed as an immediate action, lowering the spell resistance for 1 round, allowing others to cast spells upon the Witch-hunter until the start of their next round. This does not impair the Witch-Hunter's own spells or spell-like abilities.
10th - Advanced Talents
11th - Dispelling Strike
13th - Deflecting Shroud
14th - Ability 2
17th - Ability 3
19th - Ability 4
20th - Master Witch-Hunter
Talents
Dimensional Lock (Sp):
When an attack is using the bane class feature, you also inflict the effects of the dimensional lock spell.
Evasion
Divine Grace
Lay On Hands
Track
Advanced Talents
Improved Evasion
Mercies
My questions are... how would it function? what fluff? what class features would it have?
Im trying to get my head around it...
Ideas?
EDIT: Sacred Trickster, anyone? :smallbiggrin:
Witch-Hunter
The Witch-Hunter is an agent of an organization, such as a church or monastery, who protects the followers. They often work with the authorities to bring down dangerous elements of life. They work as private detectives, trackers, and bounty hunters in their free time. The Witch-Hunter is the bane of magic users and creatures with innate spell-like abilities when they run amok.
Role: The Witch-Hunter is the expert, the hunter that tracks down all threats to those they work for.
Alignment: Any Lawful.
Hit Die: d10.
Parent Classes: Paladin and Rogue.
Starting Wealth: 5d6 Χ 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The Witch-Hunter's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (any; taken individually) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magical Device (Cha).
Skill Ranks per Level: 6 + Int modifier.
Table: The Witch-hunter
Level
Base Attack
Bonus
Fort Save
Ref Save
Will Save
Special
Spells per Day
1st
2nd
3rd
4th
1st
+1
+0
+2
+2
Detect Magic, Detection +20 ft., Insightful Education
2nd
+2
+0
+3
+3
Witch-Hunter Talent
3rd
+3
+1
+3
+3
Bane +1d6
4th
+4
+1
+4
+4
Witch-Hunter Talent
0
5th
+5
+1
+4
+4
Detection +40 ft.
1
6th
+6/+1
+2
+5
+5
Bane +2d6, Witch-Hunter Talent
1
7th
+7/+2
+2
+5
+5
Shroud
1
0
8th
+8/+3
+2
+6
+6
Witch-Hunter Talent
1
1
9th
+9/+4
+3
+6
+6
Bane +3d6
2
1
10th
+10/+5
+3
+7
+7
Advanced Talents, Detection +60 ft., Witch-Hunter Talent
2
1
0
11th
+11/+6/+1
+3
+7
+7
Dispelling Strike
2
1
1
12th
+12/+7/+2
+4
+8
+8
Bane +4d6, Witch-Hunter Talent
2
2
1
13th
+13/+8/+3
+4
+8
+8
Deflecting Shroud
3
2
1
0
14th
+14/+9/+4
+4
+9
+9
[Ability 2], Witch-Hunter Talent
3
2
1
1
15th
+15/+10/+5
+5
+9
+9
Bane +5d6, Detection +80 ft.
3
2
2
1
16th
+16/+11/+6/+1
+5
+10
+10
Witch-Hunter Talent
3
3
2
1
17th
+17/+12/+7/+2
+5
+10
+10
[Ability 3]
4
3
2
1
18th
+18/+13/+8/+3
+6
+11
+11
Bane +6d6, Witch-Hunter Talent
4
3
2
2
19th
+19/+14/+9/+4
+6
+11
+11
[Ability 4]
4
3
3
2
20th
+20/+15/+10/+5
+6
+12
+12
Detection +100 ft., Master Witch-Hunter, Witch-Hunter Talent
4
4
3
3
Spellcasting
Paladin Progression, using a toned down spell list drawn from the inquisitor list, and uses Wisdom as the primary ability score.
1st - Detect Magic (Sp):
At will as a spell-like ability. Caster level equals Witch-Hunter level.
1st - Detection (Ex):
Whenever the Witch-Hunter uses a 'Detect' spell, the range of detection increases by +20 feet. This bonus improves by +20 feet at 5th, 10th, 15th, and 20th.
Insightful Education (Ex):
The Witch-Hunter have been trained and instructed by experts from many sources, with the attempt at making the Witch-Hunter as prepared and informed as possible. The Witch-Hunter gains a +2 bonus on intelligence based skill checks. This bonus increases by +2 at 8th level and every four levels beyond that.
2nd - Witch-Hunters Talent (Ex/Su/Sp):
Every even level. Rogue talents, with some paladin abilities and other divine themed abilities.
3rd - Bane (Su):
Progression: as slayer's sneak attack.
Whenever the Witch-Hunter successfully attacks a creature with spellcasting abilities or spell-like abilities, all attacks deal an extra +Xd6 damage.
7th - Shroud (Su):
The Witch-Hunter gains spell resistance, equal to 5 + Witch-Hunters level + Intelligence Modifier. It can be dismissed as an immediate action, lowering the spell resistance for 1 round, allowing others to cast spells upon the Witch-hunter until the start of their next round. This does not impair the Witch-Hunter's own spells or spell-like abilities.
10th - Advanced Talents
11th - Dispelling Strike
13th - Deflecting Shroud
14th - Ability 2
17th - Ability 3
19th - Ability 4
20th - Master Witch-Hunter
Talents
Dimensional Lock (Sp):
When an attack is using the bane class feature, you also inflict the effects of the dimensional lock spell.
Evasion
Divine Grace
Lay On Hands
Track
Advanced Talents
Improved Evasion
Mercies