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arkangel111
2014-10-24, 01:50 AM
I like the idea of a Paladin going all rage when fighting. Under the old classes this was impossible but with the new hybrid classes I am not seeing a restriction on alignment with either the Skald or the Bloodrager. I want this to primarily feel like a Paladin, but will take some tips and tricks for some added power if its significant.
Build so far:

Stats (20 point buy)
STR 15
Dex 12
Con 16
Int 7
Wis 10
Cha 16 (+2 Human)

Human
1. Paladin (Warrior of the Holy light)
2. Paladin
3. Bloodrager (Steel blooded for faster move in heavy armor and Arcane for toad familiar)
4. Bloodrager
5+. Paladin

Feats
1. Tribal scars (Raptor)
H. Fey foundling
3. Power attack
5. Extra Rage
7. Toughness

Plan to Power attack with a greataxe (I know its worse than greatsword but my D12 is lonely). Stay in middle of things using Lay on hands to keep myself going since i know my AC is going to suffer early on. With my added speed from Raptor and Steelblood I can wear the heaviest armors and move normal. I have starting hit points of 20 (10 base+6 tribal scars+3 con+1 favored class). Eventually plan to get armor spikes to up my AC even further. No idea what to grab for traits either, I can have 3 but prefer just 2 since this is a society character I'd have to burn the option and I think another character could have more use with it.

I am debating possibly picking up an oracle level or 2 for the Healing option with lifelink but I think thats trying to put a bit too much into one character. Also I need a good god to follow for a Rageadin concept, not too familiar with the deities in PF. I doubt its there but if anyone knows of a PFS legal Prc that can raise both smite and rage that would be awesome.

Psyren
2014-10-24, 08:34 AM
Bloodrager and Skald alignment are intentional. (http://paizo.com/threads/rzs2qdj6?Bloodrager-Discussion#19) I'm willing to bet that Pathfinder Unchained will remove a lot of alignment restrictions altogether, and this is Paizo testing the waters for that concept. (Perhaps Paladin will become "any good" and antipaladin will become "any evil.")

As for your stats - personally I would leave Cha at 16 and apply the human bonus to Str, you want that as high as possible. I would also drop Con to 14, but that's because I hate playing negative-Int characters.

Arutema
2014-10-24, 09:22 AM
There is no PrC I know of that advances both smite and rage. Most likely as no PrC has been published since the Bloodrager came out.

As for deities, look at Ragathiel, The General of Vengeance from Chronicles of the Righteous.

Dr.Bakuga
2014-10-24, 10:10 AM
Level 5...smite and rage?

Let's see...

How about this:

Race: Half-Orc


1st: Bloodrager(Aberrant Bloodline) Feat: Aberrant Tumor (http://www.d20pfsrd.com/feats/general-feats/aberrant-tumor) with the Valet Familiar archetype (http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/valet-familiar-archetype).
2nd: Paladin (Holy Tactician Archetype (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/holy-tactician))
3rd: Paladin Feat: Escape Route (http://www.d20pfsrd.com/feats/combat-feats/escape-route-combat-teamwork). You no longer provoke AoOs for moving, forever(As long as your Toad familiar sits on your shoulder/in your backpack)
4th: Paladin Bonus Teamwork feat: Amplified Rage (http://www.d20pfsrd.com/feats/general-feats/amplified-rage-teamwork) You can project this feat to every ally within 30'...
5th: Skald Feat: Lingering Performance (http://www.d20pfsrd.com/feats/general-feats/lingering-performance) NOW everything clicks together.

As skald, you can inspire rage in your allies(including your familiar!).
As holy tactician, you can give amplified rage to everyone(including your familiar!)
As bloodrager, you use your own rage modifiers(+4/+4 STR/CON, +2 Will, -1 AC) instead of the skald's inspired rage stats, then add the bonus from amplified rage.


That means, whenever you use inspire rage, you rage for +8/+8 STR/CON, your allies rage for +6/+6 STR/CON(if they are close to each other; Your familiar always qualifies you for amplified rage)

Lingering Performance stretches your limited music.

Add levels of skald/paladin to taste.

arkangel111
2014-10-24, 04:50 PM
I like the half-orc you presented, only thing I don't like is it reduces the smite, which is quite powerful in PF, but the advantages it gives are significant. It looks like stacking the skald and the Bloodrager lets you gain extra rage as a bonus feat (in effect but not really) unless I am missing something it looks like the total rounds/day that this guy could rage would be 7+con+cha +(2 from lingering performance). Grabbing Berserker of the society and Maestro could grant an additional 6 rounds of "raging" as well though not sure if it would work in PFS. This guy would have more rages than most barbarians twice his level.

After looking over your suggestion I came up with the following:

half Orc
1. Holy Tactician warrior of the holy light (paladin) - This gives the shareable smite evil to all within 30 ft
2. Paladin 2 - Cha to saves, LoH
3. Bloodrager - Bloodrage (still debating grabbing steelblood archetype but the benefit would require another level in bloodrager)
4. Skald - More rages and sharable rage (EDIT: since its PFS this character also gets extra performance instead of scribe scroll)
5. Paladin 3 - Shareable teamwork feats and extra teamwork feats, mercy to remove fatigue so i can rage without worry.
6. Paladin 4 - Another team related option, additional LoH uses as well and gives up my severely lacking spells so not really losing anything for it

Feats
1. Tribal scars (Raptor) - Can't really argue with +6hp and +5ft movement at first level
3. Power attack - to make use of the insane str
5. Aberrant tumor - Grabbing a valet Toad as suggested
TW(5). Amplified rage - Teamwork bonus feat from pally 3

keeping the stats as before, looking at possibly War singer, ferocious tenacity, lingering performance, and Horde charge as future feats. No idea what order to take them in though.

Overall this guy is a team boosting monster that can rage for 19 rounds/day, 12 of which he can share with all in 30ft. 4 rounds more than a full class barbarian with an 18 con, at 7th level he can still grab lingering performance which could up his rage by as many as 33 rounds extra if he cycles the performance. Is there a way to reduce the "casting" time of the performance, otherwise its costing a std action every 3 rounds.


unfortunately I presented the stats with the +2 from human already included giving him a 16 cha not 18 as you thought.

I could still grab steelblooded but then its really getting to be far more of a barbarian than a paladin that rages. Though its only one more level giving 3 pal 3 other.

I hate negative modifiers as well and really don't want it but the rageadin is rather MAD (kinda) I read somewhere that your negative modifier never reduces the skill points below the minimum for your class and so figured dumping it wouldn't hurt too much as a human I would always still get 3 skill points (4 with favored if you want) but if I switch to half-orc then it hurts a bit, though i could lose darkvision for the extra skill point if i grab skilled second but not sure if thats really worth it.

(Edited things concerning Skald rounds/day)

Raven777
2014-10-25, 12:11 AM
The archetype Sacred Servant (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/sacred-servant) allows you to select a Cleric Domain and benefit from its spells and perk. Worship Ragathiel, Angel of Vengeance (http://pathfinderwiki.com/wiki/Ragathiel). Select his Rage Subdomain (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/destruction-domain/rage) as your chosen Cleric Domain. That domain's perk: start raging as a Barbarian of your Paladin level from 8th level onward. More shenanigans, less multiclassing, and we even toss in Planar Ally (http://www.d20pfsrd.com/magic/all-spells/p/planar-ally) for free from the archetype. Also add Oath of Vengeance (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/oathbound-paladin/oath-of-vengeance) purely for flavor, to taste. Deal?

Dr.Bakuga
2014-10-25, 07:56 AM
Unfortunately, Sacred servant use the domain at a -3 penalty, this means your raging paladin can only rage at level 11 and higher.

While I applaud your simple solution, I doubt it is useful for Society play which ends at level 12.

Raven777
2014-10-27, 09:32 AM
Ok. Sure. Let's go deeper. Nobody expects Inquisitions (http://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions).

Substitute the Rage domain with the Anger inquisition (http://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions---paizo/anger-inquisition), since Ultimate Magic states that "any domain-using class can take inquisitions". The Anger inquisition brings the rage power online at 6th level instead of 8th, meaning a Sacred Servant could pull it off from 9th level onward instead of 11th. It also provide another cool trick in the form of Hateful Retort. The tradeoff is that contrary to Rage from the domain, Rage rounds from the Anger Inquisition depend on your Wisdom modifier, so you won't be able to dump Wisdom. A score of 16 for a +3 Wisdom modifier would be ideal.

Do not forget to replace every instance of "Inquisitor" in the text with "class with a domain", since Inquisitions have been amended by Ultimate Magic to be usable by any class with a domain, not just Inquisitors.


While a cleric or other domain-using class can select an inquisition in place of a domain (if appropriate to the character’s deity), inquisitions do not grant domain spell slots or domain spells, and therefore are much weaker choices for those classes. These other classes use the appropriate class level as their inquisitor level for the purpose of inquisition granted powers (clerics use their cleric level as their inquisitor level, and so on).