Caligstro Smith
2014-10-24, 04:19 PM
So, I've been talking with a friend recently about a campaign he's in, and it seems that his DM has been pretty restrictive in terms of characters/builds. The DM doesn't have a very good understanding of game balance, and also arbitrarily bans things for a variety of reasons. There are some other in-game restrictions that have been placed on the party as well, pretty much also arbitrarily, and are ones that NPCs and enemies apparently get to completely ignore, and which can often specifically hard counter my friend's character's abilities, making most encounters very binary: either he can actually contribute at all, or he's utterly useless (it's starting to approach being a 50/50% toss up per fight). Apparently the DM's getting tired of his cleric archer or something... IDK.
Anyway, he's been getting pretty discouraged by the game recently, and I've been trying to brainstorm up some "cool" or "interesting" builds that still work well/are effective, but I thought I could ask for some other ideas for him? What are the coolest &/or most unique/creative &/or most powerful (this last one is my curiosity really) builds that could be made under these limits?
Here are the restrictions he's under:
1) 11th level character (they don't gain exp in this game, they just level once every 3-5 months of sessions, so... virtually never.)
2) Books: PHB, DMG, MM1 + Completes + Tome of Battle + Spell Compendium + Magic Item Compendium.
3) Psionics are banned.
4) Duskblades are banned (yeah I know, weird)
5) You can only take 1 level of cleric.
5a) Divine Metamagic is... strongly discouraged. "Maybe" you can use it.
6) 21k gp, hard limit. You do not have ANY of your gear while in a town. You also do not OWN ANY of your gear, and it could be taken away by the party's employers at any time, for any reason.
7) Crafting magic items is banned.
8) Custom magic items are banned.
9) Early entry/similar tricks are banned (if they're even possible with these other limits, idk for sure)
10) Evil characters are banned.
11) Characters with secrets or separate motives not part of "the plot" are banned. (I'm not joking)
12) The employers are all epic level spellcasters and cannot be deceived by anything players do. (idk why they don't just do everything themselves, but apparently they don't feel like it or something)
13) Diplomacy and similar things are banned.
14) Leadership and its variants are banned.
15) The party already has an ubercharger, a monk, a rogue+two-weapon fighter, and a wizard (and the group frowns on overlap, even with very different kinds of builds for the same classes ◔_◔ ).
I've already suggested a thicket of blades crusader and a master of many forms druid.
Anyway, he's been getting pretty discouraged by the game recently, and I've been trying to brainstorm up some "cool" or "interesting" builds that still work well/are effective, but I thought I could ask for some other ideas for him? What are the coolest &/or most unique/creative &/or most powerful (this last one is my curiosity really) builds that could be made under these limits?
Here are the restrictions he's under:
1) 11th level character (they don't gain exp in this game, they just level once every 3-5 months of sessions, so... virtually never.)
2) Books: PHB, DMG, MM1 + Completes + Tome of Battle + Spell Compendium + Magic Item Compendium.
3) Psionics are banned.
4) Duskblades are banned (yeah I know, weird)
5) You can only take 1 level of cleric.
5a) Divine Metamagic is... strongly discouraged. "Maybe" you can use it.
6) 21k gp, hard limit. You do not have ANY of your gear while in a town. You also do not OWN ANY of your gear, and it could be taken away by the party's employers at any time, for any reason.
7) Crafting magic items is banned.
8) Custom magic items are banned.
9) Early entry/similar tricks are banned (if they're even possible with these other limits, idk for sure)
10) Evil characters are banned.
11) Characters with secrets or separate motives not part of "the plot" are banned. (I'm not joking)
12) The employers are all epic level spellcasters and cannot be deceived by anything players do. (idk why they don't just do everything themselves, but apparently they don't feel like it or something)
13) Diplomacy and similar things are banned.
14) Leadership and its variants are banned.
15) The party already has an ubercharger, a monk, a rogue+two-weapon fighter, and a wizard (and the group frowns on overlap, even with very different kinds of builds for the same classes ◔_◔ ).
I've already suggested a thicket of blades crusader and a master of many forms druid.