thematgreen
2014-10-27, 04:14 PM
Hello everyone,
I would very much like opinions on the character I have created for a Rise of the Runelords campaign I am joining.
What I would like, via feedback, is a review on what I can do to improve him. I can hear teeth grinding and hair being pulled out at the weird party comp and my odd choices, and I accept that.
The Group: (Not the most optimized, oh well :smallbiggrin:)
Me
Whirlwind Fighter
A bard of some sort
A Cat Person archer of some sort
A cleric of some type
A shapeshifting druid, maybe.
2 other people who haven't decided what to play.
The Theme:
Jegan is the face of the group. He met up with the fighter (My wife) a few years before the campaign and has tagged along regardless of what the fighter does to get rid of Jegan. He doesn't like to fight, doesn't enjoy others fighting, but accepts that fights happen. His goal is to either vanish or just disable anything that comes at him so he can get behind his teammates and hide until the fighting is over. Out of fighting he charms people with his winning personality, letting glib lies fall from his lips and trying to magically compel anyone who doesn't believe him. He doesn't use his abilities to steal and is, maybe more than the rest of the group, a good guy who just wants to do the right thing and help others.
The guy:
Name: Jegan
Race: Fetchling
Class: Sorcerer - Shadow Bloodline
Level: 7
Languages:
Common, Undercommon, Dwarven, Elven, Goblin, Orc, Giant, Abyssal, Infernal
Stats:
Str: 10
Dex: 18 (17 + level bonus)
Con: 15
Int: 14
Wis: 10
Cha: 18
Main skills:
Bluff: 18
Linguistics: 9
Sense Motive: 11
Stealth: 13
Race Abilities:
Dark Vision: 60 ft (90 with bloodline)
Low Light Vision
Emissary: Rll twice for Bluff/Diplomacy, take best result 1x day
Shadowy Resistance: Cold/Electric 5
SLA: Disguise Self 1x Day
Traits:
Fast Talker: +1 to Bluff, Becomes class skill
Suspicious: +1 to Sense Motive, Becomes class skill
Bloodline:
Shadow
Darkvision increased by 30 ft
Shadow Sstrike
Favored Class: +1 to Cold or Elec resist per 2 levels.
Feats:
Eschew Materials
Skill Focus: Bluff
Meta Magic: Extend Spell
Meta Magic: Silent Spell
I am considering changing the Meta Magic abilities out for the following:
Persuasive: Benefit:
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Rhetorical Flourish:
Benefit: When using the Diplomacy skill to make a request or change a creature's attitude, you can use verbal misdirection. To do so, make a Bluff check against that creature. If you succeed, you gain a +4 bonus on your next Diplomacy check against that creature if the check is made within the next minute. If you fail by 5 or more, you instead take a –2 penalty on your next Diplomacy check against that creature.
Alternatively, you can use this feat to retry a single failed Diplomacy check against a creature. You take a –4 penalty on your Bluff check when using Rhetorical Flourish in this way. If you succeed, rather than gaining this feat's normal bonus, you can retry your last Diplomacy check against the creature if that check was made in the past minute.
Gear:
Ring of Sustanance
Boots of Levitation
Hat of Disguise
Necklace of Adaptation
Sleeves of Many Garments
Handy Haversack
Weapons/Armor:
None
Spells:
Level 0:
Detect Magic
Ghost Sound
Mage Hand
Prestidigitation
Mending
Open/Close
Read Magic
Level 1:
Charm person
Unseen Servant
Mount
Silent Image
Vanish
Level 2:
Euphoric Cloud
Unnatural Lust
Mad Hallucination
Level 3:
Glibness (Already confirmed with DM)
Suggestion
Thank you so much in advance.
I would very much like opinions on the character I have created for a Rise of the Runelords campaign I am joining.
What I would like, via feedback, is a review on what I can do to improve him. I can hear teeth grinding and hair being pulled out at the weird party comp and my odd choices, and I accept that.
The Group: (Not the most optimized, oh well :smallbiggrin:)
Me
Whirlwind Fighter
A bard of some sort
A Cat Person archer of some sort
A cleric of some type
A shapeshifting druid, maybe.
2 other people who haven't decided what to play.
The Theme:
Jegan is the face of the group. He met up with the fighter (My wife) a few years before the campaign and has tagged along regardless of what the fighter does to get rid of Jegan. He doesn't like to fight, doesn't enjoy others fighting, but accepts that fights happen. His goal is to either vanish or just disable anything that comes at him so he can get behind his teammates and hide until the fighting is over. Out of fighting he charms people with his winning personality, letting glib lies fall from his lips and trying to magically compel anyone who doesn't believe him. He doesn't use his abilities to steal and is, maybe more than the rest of the group, a good guy who just wants to do the right thing and help others.
The guy:
Name: Jegan
Race: Fetchling
Class: Sorcerer - Shadow Bloodline
Level: 7
Languages:
Common, Undercommon, Dwarven, Elven, Goblin, Orc, Giant, Abyssal, Infernal
Stats:
Str: 10
Dex: 18 (17 + level bonus)
Con: 15
Int: 14
Wis: 10
Cha: 18
Main skills:
Bluff: 18
Linguistics: 9
Sense Motive: 11
Stealth: 13
Race Abilities:
Dark Vision: 60 ft (90 with bloodline)
Low Light Vision
Emissary: Rll twice for Bluff/Diplomacy, take best result 1x day
Shadowy Resistance: Cold/Electric 5
SLA: Disguise Self 1x Day
Traits:
Fast Talker: +1 to Bluff, Becomes class skill
Suspicious: +1 to Sense Motive, Becomes class skill
Bloodline:
Shadow
Darkvision increased by 30 ft
Shadow Sstrike
Favored Class: +1 to Cold or Elec resist per 2 levels.
Feats:
Eschew Materials
Skill Focus: Bluff
Meta Magic: Extend Spell
Meta Magic: Silent Spell
I am considering changing the Meta Magic abilities out for the following:
Persuasive: Benefit:
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Rhetorical Flourish:
Benefit: When using the Diplomacy skill to make a request or change a creature's attitude, you can use verbal misdirection. To do so, make a Bluff check against that creature. If you succeed, you gain a +4 bonus on your next Diplomacy check against that creature if the check is made within the next minute. If you fail by 5 or more, you instead take a –2 penalty on your next Diplomacy check against that creature.
Alternatively, you can use this feat to retry a single failed Diplomacy check against a creature. You take a –4 penalty on your Bluff check when using Rhetorical Flourish in this way. If you succeed, rather than gaining this feat's normal bonus, you can retry your last Diplomacy check against the creature if that check was made in the past minute.
Gear:
Ring of Sustanance
Boots of Levitation
Hat of Disguise
Necklace of Adaptation
Sleeves of Many Garments
Handy Haversack
Weapons/Armor:
None
Spells:
Level 0:
Detect Magic
Ghost Sound
Mage Hand
Prestidigitation
Mending
Open/Close
Read Magic
Level 1:
Charm person
Unseen Servant
Mount
Silent Image
Vanish
Level 2:
Euphoric Cloud
Unnatural Lust
Mad Hallucination
Level 3:
Glibness (Already confirmed with DM)
Suggestion
Thank you so much in advance.