Kesnit
2014-10-27, 05:04 PM
I will start by saying that the party OOC is perfectly OK with what happened. We all agree it's a great plot twist.
The game is set in Skyrim. The party of 8th level characters met Sanguine (http://www.uesp.net/wiki/Lore:Sanguine) the way you meet him in the game - at a tavern, challenging people to a drinking contest. Amazingly, the Dwarf Fighter made all the FORT saves to stay conscious, and Sanguine offered him the choice between the real reward -(Sanguine's Rose (http://www.uesp.net/wiki/Lore:Sanguine_Rose)) - or a pitcher of Sanguine's wine that will never go empty. The dwarf took the pitcher of wine (which he proceeded to attach to the top of his helmet and run straws to his mouth).
The party's Elf Bard (who, unlike the Fighter, has not played Skyrim) struck up a conversation with Sanguine. Sanguine offered the Rose to her if she could sing a song that would inspire him. A really good Perform roll later, and she has a Daedric artifact.
After some discussion and study, the party decides that the artifact is too dangerous to keep and decide to sell it to the College of Winterhold (mages college in the game). However, the party was under contract to guard a caravan that was not going to Winterhold. The Artificer, on the other hand, had been called to the college, so we decided to send the Rose with him. (I was playing the Artificer, but was switching PCs. We wanted to keep the Artificer alive for crafting, and that was the way the DM decided to do it.) The party Wizard went with the Artificer in order to cast Phantom Steed, allowing the two of them to get to Winterhold faster. The Wizard would then meet the party at the caravan's next destination, while the Artificer stayed at the college. At least, that was the plan...
The Wizard and Artificer sold the Rose to the College. The next day, rather than leaving to meet the party, the Wizard's player declares he takes off with the money. The party finds out (IC) when, rather than appearing in the next city, he sends a magical box and message that both show images of a rather crude gesture.
The Wizard's player has turned his character sheet over to the DM for use as an NPC. He's specialized in Conjuration, with Necromancy and Enchantment barred. Human Factorum 1/Wizard 6/Paragnostic Apostle 1. I'm assuming the DM is going to advance the Wizard roughly with the party, though I am going to try to convince her to keep the Wizard 1-2 levels lower. *evil grin*
All ECL 8
Elf Bard
Azurin Totemist, using the Feral Template that the DM is allowing to progress with my HD, but at the cost of an extra LA (so LA+2)
Dwarf Fighter
Khajiit SORC 4/Rogue 4 (race is homebrew to be similar to Khajiit in the game). He mostly has SORC for Magic Missile. (The DM plans to have the Artificer make him a wand of MM at a higher CL and let him rebuild as a pure Rogue if he wants.)
Cleric of some sort, I'm not sure what. This is the new PC from the Wizard's player and he hasn't joined the game yet. He did say he is staying at range, rather than melee.
It occurred to me last night that, with an Artificer NPC, we can make pretty much anything we'd want that will assist in taking down the Wizard. We have a small backlog (about 22 more days) while the Artificer finishes things the party has asked for, but then the Artificer can start making anything except rods, staffs, and rings.
1) So, based on that, if you had almost unlimited gold (98044 left,* which comes out to a market value of 245,110), though not unlimited time, what would you put on your Wizard-killing list?
2) The Artificer's current crafting project is a Boccob’s Blessed Book for the now-traitor Wizard. He had done 6 days, and it will likely be another 1-2 days before he finds out IC what the Wizard did. Would you finish the book and sell it? (Finding a buyer will be easy since he is at the mage's college.) Or would you just quit that project (getting back all materials) and move on to the next item in the queue?
*That is the value of the Artificer's "imaginary gold" crafting reserve. The party cannot use that gold for shopping. There are no XP costs.
The game is set in Skyrim. The party of 8th level characters met Sanguine (http://www.uesp.net/wiki/Lore:Sanguine) the way you meet him in the game - at a tavern, challenging people to a drinking contest. Amazingly, the Dwarf Fighter made all the FORT saves to stay conscious, and Sanguine offered him the choice between the real reward -(Sanguine's Rose (http://www.uesp.net/wiki/Lore:Sanguine_Rose)) - or a pitcher of Sanguine's wine that will never go empty. The dwarf took the pitcher of wine (which he proceeded to attach to the top of his helmet and run straws to his mouth).
The party's Elf Bard (who, unlike the Fighter, has not played Skyrim) struck up a conversation with Sanguine. Sanguine offered the Rose to her if she could sing a song that would inspire him. A really good Perform roll later, and she has a Daedric artifact.
After some discussion and study, the party decides that the artifact is too dangerous to keep and decide to sell it to the College of Winterhold (mages college in the game). However, the party was under contract to guard a caravan that was not going to Winterhold. The Artificer, on the other hand, had been called to the college, so we decided to send the Rose with him. (I was playing the Artificer, but was switching PCs. We wanted to keep the Artificer alive for crafting, and that was the way the DM decided to do it.) The party Wizard went with the Artificer in order to cast Phantom Steed, allowing the two of them to get to Winterhold faster. The Wizard would then meet the party at the caravan's next destination, while the Artificer stayed at the college. At least, that was the plan...
The Wizard and Artificer sold the Rose to the College. The next day, rather than leaving to meet the party, the Wizard's player declares he takes off with the money. The party finds out (IC) when, rather than appearing in the next city, he sends a magical box and message that both show images of a rather crude gesture.
The Wizard's player has turned his character sheet over to the DM for use as an NPC. He's specialized in Conjuration, with Necromancy and Enchantment barred. Human Factorum 1/Wizard 6/Paragnostic Apostle 1. I'm assuming the DM is going to advance the Wizard roughly with the party, though I am going to try to convince her to keep the Wizard 1-2 levels lower. *evil grin*
All ECL 8
Elf Bard
Azurin Totemist, using the Feral Template that the DM is allowing to progress with my HD, but at the cost of an extra LA (so LA+2)
Dwarf Fighter
Khajiit SORC 4/Rogue 4 (race is homebrew to be similar to Khajiit in the game). He mostly has SORC for Magic Missile. (The DM plans to have the Artificer make him a wand of MM at a higher CL and let him rebuild as a pure Rogue if he wants.)
Cleric of some sort, I'm not sure what. This is the new PC from the Wizard's player and he hasn't joined the game yet. He did say he is staying at range, rather than melee.
It occurred to me last night that, with an Artificer NPC, we can make pretty much anything we'd want that will assist in taking down the Wizard. We have a small backlog (about 22 more days) while the Artificer finishes things the party has asked for, but then the Artificer can start making anything except rods, staffs, and rings.
1) So, based on that, if you had almost unlimited gold (98044 left,* which comes out to a market value of 245,110), though not unlimited time, what would you put on your Wizard-killing list?
2) The Artificer's current crafting project is a Boccob’s Blessed Book for the now-traitor Wizard. He had done 6 days, and it will likely be another 1-2 days before he finds out IC what the Wizard did. Would you finish the book and sell it? (Finding a buyer will be easy since he is at the mage's college.) Or would you just quit that project (getting back all materials) and move on to the next item in the queue?
*That is the value of the Artificer's "imaginary gold" crafting reserve. The party cannot use that gold for shopping. There are no XP costs.