AtomicKitKat
2007-03-20, 04:54 AM
So I was leafing through Frostburn, and I found the Disciple of Thrym. Not really a spectacular class, it's basically a non-good anti-Fire "Paladin"(full BAB, 1-4 spellcasting) The really interesting thing about the class though, is Powerful Grip, which gives +0.5 Strength to a gripped weapon. However, you need to use a Greataxe. Now, Exotic Weapon Master has Uncanny Blow, which essentially works the same, except that Exotic Weapon Master says "2 instead of 1.5", rather than "an additional 0.5", whereas the Disciple's ability basically says "another 0.5".
"But wait, AKK," I hear you cry, "Greataxes aren't exotic!" You're right. They're not. However, Complete Adventurer introduced the Longaxe, which "counts" as a Greataxe(at least, for the Weapon Focus/Specialisation trees). The only thing that is a bit iffy is whether this counts for the Powerful Grip ability(which might require DM approval). Anyways...
Total Pre-requisites:
Skills: Craft (Weaponsmithing) 3 ranks, Intimidate 4 ranks, Survival 8 ranks
BAB: 4/6
Feats: Exotic Weapon Proficiency(Longaxe), Weapon Focus (Longaxe/Greataxe), Cold Endurance or Cold Subtype
The Weapon Focus overlaps, so we only need Exotic Weapon Proficiency and Cold Endurance. Alternatively, we can get the Cold Subtype while raging if we take the Feat Frozen Berserker.
Preliminary Build:
Human Barbarian 1-5
Disciple of Thrym 1
Exotic Weapon Master 1
Disciple of Thrym 2-3
Feats: Exotic Weapon Proficiency(Longaxe)L1, Weapon Focus(Longaxe)Hu, Cold Endurance/Frozen BerserkerL3, Level 6 and 9 feats open(Fiery Berserker from Sandstorm is a nice complement, making you immune to both Fire and Cold while raging)
At ECL 7(DoT1/EWM1), you get 2*Strength to your attacks with Longaxe.
At ECL 9(DoT3/EWM1), you get 2.5*Strength to attacks with Longaxe.
Apart from the obvious(Longaxe may/doesn't count for Greataxe Powerful Grip without DM fiat), does that look right?
I hate cortisol. I fully blame the stress hormones for buggering my reading comprehension.
"But wait, AKK," I hear you cry, "Greataxes aren't exotic!" You're right. They're not. However, Complete Adventurer introduced the Longaxe, which "counts" as a Greataxe(at least, for the Weapon Focus/Specialisation trees). The only thing that is a bit iffy is whether this counts for the Powerful Grip ability(which might require DM approval). Anyways...
Total Pre-requisites:
Skills: Craft (Weaponsmithing) 3 ranks, Intimidate 4 ranks, Survival 8 ranks
BAB: 4/6
Feats: Exotic Weapon Proficiency(Longaxe), Weapon Focus (Longaxe/Greataxe), Cold Endurance or Cold Subtype
The Weapon Focus overlaps, so we only need Exotic Weapon Proficiency and Cold Endurance. Alternatively, we can get the Cold Subtype while raging if we take the Feat Frozen Berserker.
Preliminary Build:
Human Barbarian 1-5
Disciple of Thrym 1
Exotic Weapon Master 1
Disciple of Thrym 2-3
Feats: Exotic Weapon Proficiency(Longaxe)L1, Weapon Focus(Longaxe)Hu, Cold Endurance/Frozen BerserkerL3, Level 6 and 9 feats open(Fiery Berserker from Sandstorm is a nice complement, making you immune to both Fire and Cold while raging)
At ECL 7(DoT1/EWM1), you get 2*Strength to your attacks with Longaxe.
At ECL 9(DoT3/EWM1), you get 2.5*Strength to attacks with Longaxe.
Apart from the obvious(Longaxe may/doesn't count for Greataxe Powerful Grip without DM fiat), does that look right?
I hate cortisol. I fully blame the stress hormones for buggering my reading comprehension.