Aron Times
2014-10-30, 12:18 PM
Source: http://www.trapdoortechnologies.com/dungeonscape/
October 30, 2014
Greetings friends,
Today, we have news that is both sobering and hopeful. Wizards of the Coast and Trapdoor Technologies will no longer be working together to develop DungeonScape for Fifth Edition D&D, and we will not be releasing the product in its current form. The beta program on all platforms will be shutting down at noon (MST) on Friday, October 31.
Although we can’t reveal all of the details regarding the future of DungeonScape, we are happy to say that there is indeed a future—so fear not!
This project, 100% internally funded, conceptualized, and built by our talented team at Trapdoor, has been a labor of love from the very beginning. We set out to change the way RPGs are played at the table—making our game night more about enjoying the adventure than searching for rules. We still hold true to that quest. We believe that our Story Machine™ is a powerful tool for converting information into something more useful and rich.
We’re working hard to solidify the details of what’s next for DungeonScape, and we’ll share that information with you when it’s appropriate.
Until then, please continue to follow us on Twitter (https://twitter.com/dungeonscape) and Facebook (http://www.facebook.com/dungeonscape). We’ll do our very best to answer any questions you have through social media or email. ([email protected])
Long live the adventure.
Love,
The Trapdoor Technologies Team
Although I feel sorry for the developers (Trapdoor Technologies) for having all of their work end up for naught, I have to say that DungeonScape was a terrible, buggy mess that didn't deserve to be called an alpha, let alone a beta. It was a pre-alpha product at best, with basic functions like deleting characters or deleveling characters or most ability and class feature descriptions not even available. I figured that their public "beta" did a lot to damage the product's reputation because it just plain sucked. The interface sucked, the functionality sucked, and so on.
I hope that Wizards of the Coast learns from this experience and actually hires a competent group of people to handle their app development. Or maybe they should just stick to printing books and cards.
October 30, 2014
Greetings friends,
Today, we have news that is both sobering and hopeful. Wizards of the Coast and Trapdoor Technologies will no longer be working together to develop DungeonScape for Fifth Edition D&D, and we will not be releasing the product in its current form. The beta program on all platforms will be shutting down at noon (MST) on Friday, October 31.
Although we can’t reveal all of the details regarding the future of DungeonScape, we are happy to say that there is indeed a future—so fear not!
This project, 100% internally funded, conceptualized, and built by our talented team at Trapdoor, has been a labor of love from the very beginning. We set out to change the way RPGs are played at the table—making our game night more about enjoying the adventure than searching for rules. We still hold true to that quest. We believe that our Story Machine™ is a powerful tool for converting information into something more useful and rich.
We’re working hard to solidify the details of what’s next for DungeonScape, and we’ll share that information with you when it’s appropriate.
Until then, please continue to follow us on Twitter (https://twitter.com/dungeonscape) and Facebook (http://www.facebook.com/dungeonscape). We’ll do our very best to answer any questions you have through social media or email. ([email protected])
Long live the adventure.
Love,
The Trapdoor Technologies Team
Although I feel sorry for the developers (Trapdoor Technologies) for having all of their work end up for naught, I have to say that DungeonScape was a terrible, buggy mess that didn't deserve to be called an alpha, let alone a beta. It was a pre-alpha product at best, with basic functions like deleting characters or deleveling characters or most ability and class feature descriptions not even available. I figured that their public "beta" did a lot to damage the product's reputation because it just plain sucked. The interface sucked, the functionality sucked, and so on.
I hope that Wizards of the Coast learns from this experience and actually hires a competent group of people to handle their app development. Or maybe they should just stick to printing books and cards.