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Judge_Worm
2014-10-30, 08:57 PM
After playing around with campaign ideas, my group has decided on doing the standard adventuring party, with nonstandard members. I'm the rogue, except I'm a barbarian. What I'm wondering is what to do with this character from here, my end goal is to be more rogue-like. We're starting at level 10 and will probably end around level 15-17. All books allowed, no mag or online. All books means all books, anything printed by paizo or wotc. Some homebrew allowed.


Apprenz the Ape
Awakened Ape Barbarian 7, Rogue 2, Ranger 1
Large Animal
Hit Dice: 7d8+28 + 2d6+8 + 7d12+24 -10(114.5 hp)
Initiative: +8 (+6 Dex, +2 aggressive)
Speed: 50 ft. (8 squares), climb 30 ft.
Armor Class: 29 (-1 size, -1 aggressive, +6 Dex, +3 natural, +6 “+2 mithral chain shirt”, +4 “+2 mithral heavy shield”), touch 14, flat-footed 21
BAB: +12/+7/+2
Attack: +2 Adamantine Longsword +17 melee (1d10+7) or +1 Silver Masterwork Heavy Mace +17 melee (1d10+7) or bite +13 melee (1d6+3)
Full Attack: +2 Adamantine Longsword +17 melee (1d10+7) and bite +13 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Sneak attack 5d6
Special Qualities: Low-light vision, scent, +2 favored enemy: arcane spellcasters, wild empathy (ex), trapfinding, evasion (ex), uncanny dodge (ex), trapsense +2 (ex), improved uncanny dodge (ex), damage reduction 1/- (ex)
Saves: Fort +14 1/3, Ref +13 5/6, Will +6
Abilities (modifier): Str 14+10(+7), Dex 16+4(+5/+6), Con 14+4(+4), Int 14+0(+2), Wis 10+2(+1), Cha 10-2(-1)
Abilities: Str 24, Dex 22 (20+2), Con 18, Int 14, Wis 12, Cha 8
Skills: Climb 27 (+20 ranks +7 Str), Listen 15 (+12 ranks +2 alertness +1 Wis), Spot 9 (+6 ranks +2 alertness +1 Wis), Craft (Locksmith) 12 (+10 ranks +2 Int), Profession (Diplomat) 10 (+9 ranks +1 Wis), Move Silently 14 (+8 ranks +6 Dex), Handle Animal 9 (+10 ranks -1 Cha), Ride 10 (+2 ranks +2 synergy +6 Dex), Search 6 (+4 ranks +2 Int), Hide 16 (+10 ranks +6 Dex), Survival 11 (+10 ranks +1 Wis), Disable Device 12 (+10 ranks +2 Int), Knowledge (Nature) 6 (+2 ranks +2 synergy +2 Int), Appraise (Lock) 4 (+2 synergy +2 Int), Open Lock 9 (+1 ranks +2 synergy +6 Dex)
Feats: Alertness, Bracchiatron, Track, Power Attack, Cleave, Great Cleave, Improved Scent, Combat Reflexes, Uncanny Scent
Traits: Quick, Aggressive
Flaws: Murky-Eyed, Shaky
Languages: Druidic (native), Common, Giant
Level Adjustment: +4
ECL: 14
Weapons: +2 Adamantine Longsword (1d10, Crit 19–20/×2, Weight 8 lb., Slashing, Cost 11,030 gp), +1 Silver Masterwork Heavy Mace (1d10, Crit ×2, Weight 26 lb., Bludgeoning, Cost 414 gp)
Armor: +2 Mithral Chain Shirt (AC +6, Max Dex +6, Penalty 0, Weight 12.5 lbs, Cost 5,200 gp), +2 Mithral Heavy Shield (AC +4, Penalty 0, Weight 7.5 lbs, Cost 5,040 gp)


Levels:
1 Ranger, feat: Great Cleave
2-5 Barbarian, feat: Combat Reflexes, +1 Dex
6-7 Rogue, feat: Improved Scent
8-10 Barbarian, feat: Uncanny Scent, +1 Dex
Notes: Ape’s Toughness traded for Bracchiatron.
The +/- in the first abilities row are the adjustments from Awakened Gorilla (assuming 10 Int and 8 Cha).
HP is full first, average all others.
Variant rule from UA; fractional BAB and Saves.
Traded barbarian’s Rage for rogue’s Sneak Attack.
Common is a bonus language.

My backstory is becoming an awakened ape, and trying to find my way in the world, ya know the normal bit.

So, where should I go from here?

Ettina
2014-10-30, 11:07 PM
I don't know, but hilarious idea. Reminds me of Rise of Planet of the Apes.