Belial_the_Leveler
2014-10-31, 08:05 PM
As the title says, I'm trying to see what kind of CR the following BBEG would have in Pathfinder. I know that in DnD 3.5 she'd lack many of the more powerful high-level tricks and a Tippyverse-wizard could possibly one-shot her pre-epic but Pathfinder has much fewer ridiculous crap. I was aiming at CR 24 or so while building her.
1) Is she CR 24 in Pathfinder? She's kinda frail without her items but heavy on specials.
2) If she isn't, should I add/increase anything? Or decrease it?
3) At what CR would you peg her for normal DnD 3.5?
Ariel, Lady Darkflame CR 24(?)
XP 900,666
CE medium outsider (demon, extraplanar, Evil, Chaos)
Init +13; Senses darkvision 120 ft., low-light vision; Perception +40
Aura fear (66 ft, DC 40), frightful presence (666 ft, DC 40), Unholy (20 ft, DC 36)
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Defense
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AC 40, touch 27, flat-footed 27 (+13 dexterity, +13 natural, +4 deflection)
AC with gear 56, touch 30, flat-footed 40 (+16 dex, +18 nat, +4 defl, +8 armor)
hp 396 (24d10+264), +72 with gear; regeneration 15 (axiomatic artifacts, effects and spells)
Fort +31, Ref +27, Will +28; (+3 to all with gear)
DR 15/epic+true iron; Immune antimagic, fire, electricity, poison; Resist acid 10, cold 10; SR 35; Special deathward, unholy aura
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Offense
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Speed 50 ft., fly 150 ft. (good)
Melee horns +32 (1d8+12), 2 claws +32 (1d6+12), 2 wings +32 (1d6+12)
Melee with Gear horns +40 (1d8+22), 2 claws +40 (1d6+22), 2 wings +40 (1d6+22)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 29th; concentration +47, DC 28+spell level)
. . Constant—detect good, deathward, see invisible, tongues, true seeing, unholy aura
. . At will—blasphemy, charm monster, detect thoughts, dream, delayed blast fireball, demand, disjunction, dimensional lock, emergency force sphere, earthquake, ethereal jaunt, thanatopic enervation, greater teleport, greater invisibility, nondetection, polymorph any object, permanency, shades, time stop, trap the soul, unhallow, vampiric touch, searing wall of fire
. . 3/day—deep slumber, dominate person, feeblemind, modify memory, miracle, plane shift, shadow walk, wish
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Statistics
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Str 26, Dex 36, Con 32, Int 34, Wis 26, Cha 47 (+6 to all with gear)
Base Atk +24; CMB +32 (+35 with gear); CMD 49 (55 with gear)
Feats Great Fortitude, Iron Will, Lightning Reflexes, Extend Spell, Empower Spell, Maximize Spell, Quicken Spell, Chain Spell, Widen Spell, Deflect Arrows, Exceptional Deflection, Mythic Presence
Skills Acrobatics +13, Athletics +18, Appraise +18, Bluff +50, Craft (Metalworking) +35, Diplomacy +42, Disguise +42, Escape Artist +37, Fly +27, Intimidate +42, Knowledge (history) +36, Knowledge (arcana) +36, Knowledge (planes) +36, Knowledge (religion) +36, Knowledge (local) +36, Knowledge (nature) +16, Knowledge (martial lore) +36, Knowledge (nobility) +36, Perception +40, Perform (Oratory) +42, Sense Motive +32, Spellcraft +42, Stealth +41, Survival +8, Use Magic Device +42
Languages All known, tongues, telepathy 1 mile
SQ lots; see below
Various Gear (triple standard, 568.000 gp)
+6 belt of magnificence, +5 defending amulet of mighty fists, gown of +8 armor, +5 natural armor, evasion and free action
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Special Abilities - DCs are increased by +3 with gear.
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Change Shape (Su)
As per alter self, any small or medium humanoid.
Energy Drain (Su)
Ariel drains energy from beings she lures into acts of passion such as a kiss or acts of ruin such as dealing damage to sentient beings at her request. Unwilling victims must be grappled for acts of passion or mentally influenced for acts of ruin. Ariel's attentions bestow one thanatopic negative level. They also bestow a suggestion (Will save DC 40) to continue the activity for one more act. The Fortitude save DC to remove the negative level is also 40.
Feign Death (Ex)
Whenever Ariel is unconscious, she appears dead. A conscious Ariel can also make herself appear dead as an immediate action. Any creature that physically interacts with her while feigning death must succeed at a Heal check or Will saving throw (DC 40) to recognize she is actually alive.
Mistress of Magic (Cs)
As a nanscent demon lady, Ariel is not subject to antimagic and counts as a unique creature for all effects where that would matter. She can apply any single metamagic feat she knows every time she uses a spell-like ability.
Nightmare Mastery (Ex)
Ariel automatically disbelieves illusions (no save) and has a +4 bonus on saving throws to resist illusion effects. She gains a +4 bonus to the DCs of her spells and spell-like abilities of the phantasm and shadow subschools.
Night Terrors (Su)
Once Ariel enters a target's mind with her dream or nightmare spell-like ability, she can attempt to control the target's dream. If the target fails a DC 40 Will saving throw, it remains asleep and trapped in the dream world with her. Thereafter, Ariel controls all aspects of the dream. Each hour that passes, the target can attempt another saving throw to try to awaken (it automatically awakens after 8 hours or if Ariel releases it). The target takes 1d4 points of Charisma damage each hour it is trapped in the dream; if it takes any Charisma damage, it is fatigued and unable to regain arcane spells for the next 24 hours. The target dies if this Charisma damage equals or exceeds its actual Charisma score. Alternatively, instead of killing a creature with this ability, Ariel can take control of it as per a permanent Dominate Monster effect. The enslaved creature is healed of all Charisma damage taken from night terrors.
Profane Exchange (Su)
As a full-round action, Ariel can grant a willing target a +6 profane bonus to one ability score of his choice by touching it for 1 round. A creature can have only one profane favor at a time. For as long as the favor persists, Ariel can communicate telepathically with the creature at any distance and may employ her SLAs through them, manifesting them as if the target were using them. Profane Exchange can be removed with a miracle or wish spell. Ariel can also remove it as a free action, dealing 3d6 charisma drain and 1d6+6 permanent negative levels (no save).
1) Is she CR 24 in Pathfinder? She's kinda frail without her items but heavy on specials.
2) If she isn't, should I add/increase anything? Or decrease it?
3) At what CR would you peg her for normal DnD 3.5?
Ariel, Lady Darkflame CR 24(?)
XP 900,666
CE medium outsider (demon, extraplanar, Evil, Chaos)
Init +13; Senses darkvision 120 ft., low-light vision; Perception +40
Aura fear (66 ft, DC 40), frightful presence (666 ft, DC 40), Unholy (20 ft, DC 36)
--------------------
Defense
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AC 40, touch 27, flat-footed 27 (+13 dexterity, +13 natural, +4 deflection)
AC with gear 56, touch 30, flat-footed 40 (+16 dex, +18 nat, +4 defl, +8 armor)
hp 396 (24d10+264), +72 with gear; regeneration 15 (axiomatic artifacts, effects and spells)
Fort +31, Ref +27, Will +28; (+3 to all with gear)
DR 15/epic+true iron; Immune antimagic, fire, electricity, poison; Resist acid 10, cold 10; SR 35; Special deathward, unholy aura
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Offense
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Speed 50 ft., fly 150 ft. (good)
Melee horns +32 (1d8+12), 2 claws +32 (1d6+12), 2 wings +32 (1d6+12)
Melee with Gear horns +40 (1d8+22), 2 claws +40 (1d6+22), 2 wings +40 (1d6+22)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 29th; concentration +47, DC 28+spell level)
. . Constant—detect good, deathward, see invisible, tongues, true seeing, unholy aura
. . At will—blasphemy, charm monster, detect thoughts, dream, delayed blast fireball, demand, disjunction, dimensional lock, emergency force sphere, earthquake, ethereal jaunt, thanatopic enervation, greater teleport, greater invisibility, nondetection, polymorph any object, permanency, shades, time stop, trap the soul, unhallow, vampiric touch, searing wall of fire
. . 3/day—deep slumber, dominate person, feeblemind, modify memory, miracle, plane shift, shadow walk, wish
--------------------
Statistics
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Str 26, Dex 36, Con 32, Int 34, Wis 26, Cha 47 (+6 to all with gear)
Base Atk +24; CMB +32 (+35 with gear); CMD 49 (55 with gear)
Feats Great Fortitude, Iron Will, Lightning Reflexes, Extend Spell, Empower Spell, Maximize Spell, Quicken Spell, Chain Spell, Widen Spell, Deflect Arrows, Exceptional Deflection, Mythic Presence
Skills Acrobatics +13, Athletics +18, Appraise +18, Bluff +50, Craft (Metalworking) +35, Diplomacy +42, Disguise +42, Escape Artist +37, Fly +27, Intimidate +42, Knowledge (history) +36, Knowledge (arcana) +36, Knowledge (planes) +36, Knowledge (religion) +36, Knowledge (local) +36, Knowledge (nature) +16, Knowledge (martial lore) +36, Knowledge (nobility) +36, Perception +40, Perform (Oratory) +42, Sense Motive +32, Spellcraft +42, Stealth +41, Survival +8, Use Magic Device +42
Languages All known, tongues, telepathy 1 mile
SQ lots; see below
Various Gear (triple standard, 568.000 gp)
+6 belt of magnificence, +5 defending amulet of mighty fists, gown of +8 armor, +5 natural armor, evasion and free action
--------------------
Special Abilities - DCs are increased by +3 with gear.
--------------------
Change Shape (Su)
As per alter self, any small or medium humanoid.
Energy Drain (Su)
Ariel drains energy from beings she lures into acts of passion such as a kiss or acts of ruin such as dealing damage to sentient beings at her request. Unwilling victims must be grappled for acts of passion or mentally influenced for acts of ruin. Ariel's attentions bestow one thanatopic negative level. They also bestow a suggestion (Will save DC 40) to continue the activity for one more act. The Fortitude save DC to remove the negative level is also 40.
Feign Death (Ex)
Whenever Ariel is unconscious, she appears dead. A conscious Ariel can also make herself appear dead as an immediate action. Any creature that physically interacts with her while feigning death must succeed at a Heal check or Will saving throw (DC 40) to recognize she is actually alive.
Mistress of Magic (Cs)
As a nanscent demon lady, Ariel is not subject to antimagic and counts as a unique creature for all effects where that would matter. She can apply any single metamagic feat she knows every time she uses a spell-like ability.
Nightmare Mastery (Ex)
Ariel automatically disbelieves illusions (no save) and has a +4 bonus on saving throws to resist illusion effects. She gains a +4 bonus to the DCs of her spells and spell-like abilities of the phantasm and shadow subschools.
Night Terrors (Su)
Once Ariel enters a target's mind with her dream or nightmare spell-like ability, she can attempt to control the target's dream. If the target fails a DC 40 Will saving throw, it remains asleep and trapped in the dream world with her. Thereafter, Ariel controls all aspects of the dream. Each hour that passes, the target can attempt another saving throw to try to awaken (it automatically awakens after 8 hours or if Ariel releases it). The target takes 1d4 points of Charisma damage each hour it is trapped in the dream; if it takes any Charisma damage, it is fatigued and unable to regain arcane spells for the next 24 hours. The target dies if this Charisma damage equals or exceeds its actual Charisma score. Alternatively, instead of killing a creature with this ability, Ariel can take control of it as per a permanent Dominate Monster effect. The enslaved creature is healed of all Charisma damage taken from night terrors.
Profane Exchange (Su)
As a full-round action, Ariel can grant a willing target a +6 profane bonus to one ability score of his choice by touching it for 1 round. A creature can have only one profane favor at a time. For as long as the favor persists, Ariel can communicate telepathically with the creature at any distance and may employ her SLAs through them, manifesting them as if the target were using them. Profane Exchange can be removed with a miracle or wish spell. Ariel can also remove it as a free action, dealing 3d6 charisma drain and 1d6+6 permanent negative levels (no save).