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CyberThread
2014-10-31, 09:03 PM
Do you need a feat to bridge a build or create a concept that class choice don't allow yet?

Make a request and ill whip something up!

Ferrin33
2014-11-01, 02:06 AM
Do you need a feat to bridge a build or create a concept that class choice don't allow yet?

Make a request and ill whip something up!

Hm, this is interesting to see what kind of things people miss to finish off their character concept. But shouldn't it be in the homebrew section?

MeeposFire
2014-11-01, 02:21 AM
I was making up Zen Archery with these three abilities.


1) All ranged weapons are now monk weapons

2) You can now use the bonus action attack from martial arts and flurry of blows with a ranged weapon.

3) Any monk ability that required a melee weapon to use can now be used with a ranged weapon such as stunning fist.


Fairly powerful yes though in order to really make it shine it requires another feat to get sharpshooter and that leaves you only 3 ability boosts to boost a fairly mad class. It would enable an entirely new archetype which I think is good. Note that many monks could actually use a sling for this and be pretty awesome.

Santra
2014-11-01, 02:59 AM
I was making up Zen Archery with these three abilities.


1) All ranged weapons are now monk weapons

2) You can now use the bonus action attack from martial arts and flurry of blows with a ranged weapon.

3) Any monk ability that required a melee weapon to use can now be used with a ranged weapon such as stunning fist.


Fairly powerful yes though in order to really make it shine it requires another feat to get sharpshooter and that leaves you only 3 ability boosts to boost a fairly mad class. It would enable an entirely new archetype which I think is good. Note that many monks could actually use a sling for this and be pretty awesome.
This should probably be restricted to simple ranged weapons like the rest of the monk weapons (other than short swords) and monks are no more MAD than any other melee class.

Fra Antonio
2014-11-01, 03:51 AM
Dragon Familiar (from 3.5 Draconomicon)

I've converted a campaign to 3.5, but didn't have enough time for one of my player's dragon familiar, so he still has 3.5 stats. We've only had one 5e session so far, but we're having another one tomorrow.

Not sure if it should scale with levels, but it should be worth a full feat. The PCs are currently at level 13.

dead_but_dreaming
2014-11-01, 06:16 AM
One feat per each multiclass combination of two classes! The feats should create interesting mechanical and thematic synergies for each class combo. For example, a wiz/sorc fit reflecting a character that uses academic studies to make sense of his innate abillities.

Spacehamster
2014-11-01, 07:08 AM
One feat per each multiclass combination of two classes! The feats should create interesting mechanical and thematic synergies for each class combo. For example, a wiz/sorc fit reflecting a character that uses academic studies to make sense of his innate abillities.

+1 this is a good idea. :3

BRKNdevil
2014-11-01, 07:41 AM
I would like your opinion on whether or not the Feat: Charger would be still balanced if it made Dash a Bonus Action instead of how it currently is but with everything else the same so that a proper attack action can be made after a Dash Bonus Action.

The second thing I'd like to see is a full listing of the Playtest Feats that didn't make it into the PHB. Including, but limited to, Arcane Archer. Then I would like to see how you would better balance said Feats. Also, where would you be posting the results? Because while the request thread makes sense, I would think the result would be under Homebrew.

MunkeeGamer
2014-11-01, 08:18 AM
Dragon Familiar (from 3.5 Draconomicon)

I've converted a campaign to 3.5, but didn't have enough time for one of my player's dragon familiar, so he still has 3.5 stats. We've only had one 5e session so far, but we're having another one tomorrow.

Not sure if it should scale with levels, but it should be worth a full feat. The PCs are currently at level 13.

This was my favorite feat ever. Well this and also Leadership with dragon companions. Paladin of Bahamut with a gold dragon steed. Hnnnnnngg! So cool!

Sorcerer with dragon familiar (the two ended up actually being half brothers). So COOL. OMG I miss those characters.

+1 for nostalgia overload.

Daishain
2014-11-01, 08:31 AM
One feat per each multiclass combination of two classes! The feats should create interesting mechanical and thematic synergies for each class combo. For example, a wiz/sorc fit reflecting a character that uses academic studies to make sense of his innate abillities.
Might want to scale your request back a little bit. That's 66 feats you're asking the poor guy to come up with, all of which need to be balanced against each other for usefulness and unique synergies.

BRKNdevil
2014-11-01, 08:40 AM
Dragon Familiar (from 3.5 Draconomicon)

I've converted a campaign to 3.5, but didn't have enough time for one of my player's dragon familiar, so he still has 3.5 stats. We've only had one 5e session so far, but we're having another one tomorrow.

Not sure if it should scale with levels, but it should be worth a full feat. The PCs are currently at level 13.


This was my favorite feat ever. Well this and also Leadership with dragon companions. Paladin of Bahamut with a gold dragon steed. Hnnnnnngg! So cool!

Sorcerer with dragon familiar (the two ended up actually being half brothers). So COOL. OMG I miss those characters.

+1 for nostalgia overload.

I checked out the CR of the Wyrmlings, and if that feat is made, you instantly have a companion that is better than the Ranger's Beast Companion, That said, the Beast Companion seems woefully weak. Second, You'd probably have to reorganize the order of the Wyrmlings that you can get since the str of each one has moved a bit in relation to each other such as the copper and bronze wyrmlings are now the weakest.

for them to be half siblings, wouldn't the Sorcerer have to be a half dragon? maybe Grand Nephew and Great Uncle, with the Uncle being born after the Nephew due to horny great great grandpa?

MunkeeGamer
2014-11-01, 08:52 AM
...for them to be half siblings, wouldn't the Sorcerer have to be a half dragon? maybe Grand Nephew and Great Uncle, with the Uncle being born after the Nephew due to horny great great grandpa?

Basically, the sorcerer ended up being mostly human (took after his mother but still has magic) and the dragon familiar/half brother was the result of a dragon/dragon coupling(blue dragons). Explanation for sorc being mostly human? Magic. No science there. No genetics. Just magic everywhere.

Spacehamster
2014-11-01, 09:17 AM
A feat like the one that gives you 2 cantrips and one lvl 1 spell, but this feat grants a small ability from fighter, rogue, monk or barbarian. For example choosing rogue could give 2d6 sneak attack and stealth prof?

Logosloki
2014-11-01, 09:38 AM
Preternatural Reflexes (name is WIP)
+1 Dex or Wis
You gain your dex or wis modifier in extra reaction actions (whichever is higher). These extra reaction actions recharge on a short rest.

Too powerful? not powerful enough?

I also had an idea for two invocations

Spectral Minstral (requires blade pact)
You may use your blade pact feature to manifest a musical instrument you are proficient in. You gain advantage on any ability checks you make to play music with this musical instrument.

Spectral Defender (requires blade pact)
Your blade pact feature is transformed into the shield pact feature. You gain the ability to manifest a shield and lose the ability to manifest any martial weapon. This shield counts as an arcane focus and you can perform the somatic components of a spell using the hand your shield is on. While you have the shield manifested you can cast shield without expending a spell slot. You can tranform one magical shield into your pact shield using the same ritual that would bind a magic weapon.

Giant2005
2014-11-01, 10:10 AM
Preternatural Reflexes (name is WIP)
+1 Dex or Wis
You gain your dex or wis modifier in extra reaction actions (whichever is higher). These extra reaction actions recharge on a short rest.

Too powerful? not powerful enough?
I would absolutely kill for that although that is probably because it really is way too powerful. A single extra reaction would be better and make it more of a choice rather than a no-brainer. It would be like having a Flurry of Blows for reactions rather than bonus actions that doesn't use any limited class resources which seems reasonable enough for the price of a feat. Having up to 5x the power of a class ability for the price of a feat is crossing hte line however.




Spectral Defender (requires blade pact)
Your blade pact feature is transformed into the shield pact feature. You gain the ability to manifest a shield and lose the ability to manifest any martial weapon. This shield counts as an arcane focus and you can perform the somatic components of a spell using the hand your shield is on. While you have the shield manifested you can cast shield without expending a spell slot. You can tranform one magical shield into your pact shield using the same ritual that would bind a magic weapon.
This sounds incredibly powerful too - the bolded part is the equivalent of the Wizard's level 17 ability and one of the most powerful abilities in the game. It would be balanced-ish if the feat had a level restriction of 17 attached to it but that would also rob the feat of the flavor that makes it worth the addition in the first place.

JoeJ
2014-11-01, 11:13 AM
I would not want to see feats that are only useful for one class; anything like that should be a class feature.

dead_but_dreaming
2014-11-01, 11:27 AM
Might want to scale your request back a little bit. That's 66 feats you're asking the poor guy to come up with, all of which need to be balanced against each other for usefulness and unique synergies.

One step at a time :) Maybe this should be a community project. Actually, I'd like to see an mc-focused splatbook from WotC with this.

Daishain
2014-11-01, 11:47 AM
One step at a time :) Maybe this should be a community project. Actually, I'd like to see an mc-focused splatbook from WotC with this.
Still not going to be easy, but how about a simpler alternative? Unique class features have an associated feat that effectively lets you scale them up regardless of whether or not you've multiclassed, if not necessarily at the same rate.

For instance, a Paladin2/anything6 with the "radiant soul" feat has a lay on hands ability equal in power to that of a level 8 paladin.

On a similar vein, a Wizard5/anything15 with the "spell savant" feat can learn and prepare spells of a level appropriate to a level 10 Wizard. (still can't prepare more than 4+Int spells however)

Morukai
2014-11-01, 12:05 PM
This sounds incredibly powerful too - the bolded part is the equivalent of the Wizard's level 17 ability and one of the most powerful abilities in the game. It would be balanced-ish if the feat had a level restriction of 17 attached to it but that would also rob the feat of the flavor that makes it worth the addition in the first place.

It could be brought down to size by giving it a "times per day" and "recharges at long rest" clause.

CyberThread
2014-11-01, 12:12 PM
See you have a problem with wyrmlings , they are still pretty damn powerful. An the feat system right now doesn't use levels, so would feel bad to create a layer system that would not match that. They also come with a pretty fat HP pool, while feats are much more powerful this edition, I am going to take libertines with your request. Wyrlmlings are also medium based creatures, not tiny things of the past.



Draconian Soul Mate

Must Have Animal Handling Skill, and Arcana or Religion skills proficiency. Must known Draconian Language. Character Level 7

This creature is a projection and creation of both your ability to control other non-human creatures, and a gift of your will from a divine interaction or your unlocking your arcane bloodline.

-Functions the same as Find Steed except as follows.

You summon only a Wyrmling of a selected color type at the selection of this feat. The creation acts as a divine agent or historical echo of a creature from the past, depending on skill choice, consult your DM for what attitude and background the creation may have. If the creature "dies" it comes back when resummoned, with previous knowledge of past interactions, if you betray or abuse the Wyrmling it may refuse to come again, until an act of admission to regain its trust is done.




Obviously, this is a powerful feat, I tried to tool it to fit within our current system of 5e.




-

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MinaBee
2014-11-01, 01:07 PM
Can you do me up a 5e version of Pathfinder's Torch Handling (http://www.d20pfsrd.com/feats/general-feats/torch-handling) feat?

BranMan
2014-11-01, 01:46 PM
See you have a problem with wyrmlings , they are still pretty damn powerful. An the feat system right now doesn't use levels, so would feel bad to create a layer system that would not match that. They also come with a pretty fat HP pool, while feats are much more powerful this edition, I am going to take libertines with your request. Wyrlmlings are also medium based creatures, not tiny things of the past.


Obviously, this is a powerful feat, I tried to tool it to fit within our current system of 5e.

A Variant human that plays its cards right can easily grab this at first level and have a companion that is stronger than her whole party. Perhaps a level-based prerequisite would work better? For example, character level 8 or 12?

Also, nitpick, I think it's usually "draconic," not "draconian."

PS, thanks for starting this thread, I think good things will come of it!

CyberThread
2014-11-01, 01:58 PM
Can you do me up a 5e version of Pathfinder's Torch Handling (http://www.d20pfsrd.com/feats/general-feats/torch-handling) feat?



That is a really niche and weak feat but I will do what I can.



Keeper of the Flame

1. Unlit torches act as a club doing 1d6 damage, lit torches do an extra 1d3 damage, This weapon may not crit,and becomes unusable after 10 melee attacks.
2. A torch light status increases by one level, the range the torch illuminates increases by 15 feet.
3.You may arranged two torches in such a way, that they may overburn and overcome a darkness spell, dispelling it. These combined torches only burn for 3 turns, and do not produce extra light.
4.Roll a DC 10, using no modifiers against a non-magical effect that would extinguish your flame, roll a DC 15 against a magical effect that would extinguish your flame. If you succeed the flame stays burning.
5.Fighting against enemies that have sunlight sensitivity or similar weakness, while using a torch you trigger this effect on those within 20ft range.

MinaBee
2014-11-01, 04:31 PM
I like it, thank you.

Now, can you please do Torch Bearer (http://www.d20pfsrd.com/feats/general-feats/torchbearer)?

CyberThread
2014-11-01, 05:01 PM
I like it, thank you.

Now, can you please do Torch Bearer (http://www.d20pfsrd.com/feats/general-feats/torchbearer)?

To complex for me to invest in sorry, and I don't want to make a leadership system for 5e.

Startouched
2014-11-01, 05:35 PM
This is a tad involved, but how about a 'soulbound familiar' feat? Basically, prerequisite is having a Familiar and this allows you to reshape your familiar into steadily stronger forms as you grow in level. All previous familiar restrictions (like no direct attacking) still apply and preferably there'd be something in there extra for Chain Pact Warlocks.

Something else I'd be interested in is a Lich feat or feat chain.

Thanks! :)

silveralen
2014-11-01, 05:52 PM
Some sort of balanced combat reflex type feat would be interesting. I've ran into trouble balancing one.

Morukai
2014-11-01, 06:15 PM
I'd like to see a feat for wizards that allowed for deeper specialization in a school. In 3/3.5e, this was represented by "giving up" 2 schools in exchange for more power in a single school.

How would this be represented in 5e? Perhaps a wizard gives up 2 schools in exchange for an extra slot (ala 3/3.5) and an extra spell (of that school) automatically learned each level? What do you think?

Hytheter
2014-11-01, 06:46 PM
I'd like to see a feat for wizards that allowed for deeper specialization in a school. In 3/3.5e, this was represented by "giving up" 2 schools in exchange for more power in a single school.

How would this be represented in 5e? Perhaps a wizard gives up 2 schools in exchange for an extra slot (ala 3/3.5) and an extra spell (of that school) automatically learned each level? What do you think?

Isn't School specialisation already covered by Arcane Tradition?

OldTrees1
2014-11-01, 06:55 PM
I would absolutely kill for that although that is probably because it really is way too powerful. A single extra reaction would be better and make it more of a choice rather than a no-brainer. It would be like having a Flurry of Blows for reactions rather than bonus actions that doesn't use any limited class resources which seems reasonable enough for the price of a feat. Having up to 5x the power of a class ability for the price of a feat is crossing hte line however.

I don't know, having a maximum of 5 extra AoOs/Reactions per short rest is vastly inferior to a 3.5 feat. I mean I would still take it since it is necessary for a true protector but that says more about the lack of enough support for protectors than it does for the power of the feat.

Honestly we need a combat reflexes in order to create the reflexive protector.(In contrast with the Paladin's Passive Protector)

At minimum we should see something like this:

Combat Reflexes:
Benefit: You may take up to 2 reactions per combat round.
Normal: You may take up to 1 reaction per combat round.

Morukai
2014-11-01, 07:48 PM
Isn't School specialisation already covered by Arcane Tradition?

It is to some degree, but I'd like something deeper. Something that requires sacrifice for that extra mastery of a school.

CyberThread
2014-11-01, 07:58 PM
It is to some degree, but I'd like something deeper. Something that requires sacrifice for that extra mastery of a school.



An extra spell is pretty tame and lame, if we do this, it should be more creative and invovled, an I would open it to other classes.

wolfstone
2014-11-01, 08:55 PM
Do you mean a brand new feat, or the return of an old one? If an old one, I'd nominate Concentration from 3.0/.5

JoeJ
2014-11-01, 09:07 PM
I like it, thank you.

Now, can you please do Torch Bearer (http://www.d20pfsrd.com/feats/general-feats/torchbearer)?

Why do you need a feat to have somebody carry your torch? Just hire them.

Invader
2014-11-01, 10:03 PM
Something for wild shape Druids. I haven't had time to really explore everything yet so it's hard to say what I really miss from them or what might be too powerful so I'll leave it up to you for something fun and flavorful if you're up to the challenge.

Morukai
2014-11-02, 10:19 AM
An extra spell is pretty tame and lame, if we do this, it should be more creative and invovled, an I would open it to other classes.

I had originally suggested an extra slot (ala 3/3.5) as well as the extra freebie spell per level, but what other "more creative and involved" ideas did you have in mind?

Why would you open it to other classes? The point of a wizard giving up schools is that it is a significant loss for them, since spells are their bread and butter. The only other class that it might make sense for is sorcerer, and even then, since they have fewer spells to choose from, it's a smaller loss. I'd stick with wizards only for this particular feat. Any other class would be like "meh, no big loss..." in giving up schools, IMO

Santra
2014-11-02, 10:52 AM
What about a feat that increases monk weapon die size by 1?

CyberThread
2014-11-02, 11:28 AM
I had originally suggested an extra slot (ala 3/3.5) as well as the extra freebie spell per level, but what other "more creative and involved" ideas did you have in mind?

Why would you open it to other classes?

No feats so far, have been geared towards just one class.



The point of a wizard giving up schools is that it is a significant loss for them, since spells are their bread and butter. The only other class that it might make sense for is sorcerer, and even then, since they have fewer spells to choose from, it's a smaller loss. I'd stick with wizards only for this particular feat. Any other class would be like "meh, no big loss..." in giving up schools, IMO

Wizards already got specialized things, and honestly WOTC thought restricting spell selection wasn't the answer. What you are asking for is a class feature, not a feat. So am going to do what I can for you within a feat selection .








Transmutations in the blood

You are better skilled towards this style of magic. Runs through your blood...yadda..yadda..yadda... You may not use another school of magic of your choice. You gain access to better forms of magic through the following spells.


(Three Spell Sample)

Message: You can send a message to a target within one mile of your location.

Expeditious Retreat: Target yourself and one other and stay within 20 feet to retain benefits.

Levitate: No longer requires Concentration

There you go a small sample, but maybe help you guide towards the larger goal.

Logosloki
2014-11-03, 08:05 AM
I would absolutely kill for that although that is probably because it really is way too powerful. A single extra reaction would be better and make it more of a choice rather than a no-brainer. It would be like having a Flurry of Blows for reactions rather than bonus actions that doesn't use any limited class resources which seems reasonable enough for the price of a feat. Having up to 5x the power of a class ability for the price of a feat is crossing hte line however.



This sounds incredibly powerful too - the bolded part is the equivalent of the Wizard's level 17 ability and one of the most powerful abilities in the game. It would be balanced-ish if the feat had a level restriction of 17 attached to it but that would also rob the feat of the flavor that makes it worth the addition in the first place.

Right time for the re-works. After thinking about it, based on 4-8 encounters with an average of 4 rounds per enconter...I don't see to much of a problem with this. May have to let someone run it in one of you not so serious games or maybe make a magic item equivalent and see how it works.

As for the shield invocation. What I think is is that the invocation is bloated. Even as a transformation invocation it gives too much. As to the comparision to an 18th level wizard...Warlocks only have four spell slots total. In fact, they only have four spell slots at level 17, they only have two spell slots up to level 11.

So, to revamp

Pact of the shield (new pact)

You can use your action to create a pact shield in your empty hand. You are proficient with shields while you wield it. This shield counts as an arcane focus and you can perform the somatic components of a spell with the hand that the pact shield is in. You can transform a magic shield into your pact shield by performing the same ritual as described in pact of the blade (change the word weapon to shield). A shield transformed this way retains the properties of a normal pact shield (arcane focus, somatic spells can be cast using this hand).

Spectral Defense (new invocation)
Requires Pact of the Shield

You can cast shield as a reaction without expending a spell slot or material components.

And for a bit of fun

Gift of the forest
Requires an archfey otherworldly patron

You skin is afflicted with the barkskin spell. You cannot don armour (including magical) or benefit from mage armour, and you lose 5ft of base speed. The only way to remove this affliction is to remove this invocation.

And to be on topic

Procurement
Once per long rest you can add to your inventory an item that costs 5g or less. You do not need to explain where you got it from or how. Items added to your inventory cannot be sold unless you win an ability contest with the entity you are selling to. Using this feat in combat counts as an action.

Agressive Negotiation
Choose one of the following skills: Intimidate, Deception, Persuasion or Sleight of hand.
When you sell an item you add d6 extra coin pieces to the sale up to full value. These extra coin pieces are of the same type of the item you are selling (if an item costs gold then the coins are gold, if it costs copper then the coins are copper, etc)