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BeerMug Paladin
2014-11-01, 11:40 PM
I've been thinking a bit lately on how to create something like the larger Cthulhu Mythos in a modern setting, while dropping some of the themes which would be a bit sillier to include in a modern setting.

For example, given the relative ubiquity of cameras, having the story take place and ending without anyone being able to capture good quality photographic evidence (or other evidence) of the unnatural thing would be a little strange.

Likewise, while ancient tomes of forbidden knowledge are a standard thing in these settings, I'm not sure it makes a lot of sense for this approach to be used in a modern setting where access to strange or rare books (and associated knowledge) are easily disseminated via ebooks or on the internet. It seems to me that cults devoted to those gods would be fairly common in a modern era, if such knowledge existed.

So how does one introduce discovery of an alien power beyond human reckoning into a modern environment without the ancient knowledge route? Crazy people contacted by those elder gods writing rambling manifestos? That doesn't seem like the best way to do it either. Too contrived.

Specifically, I am interested in addressing the very large scale threats and elder gods. Azathoth and other things on that scale, instead of deep ones and the more 'mundane' threats that humanity could potentially murder to death.

ti'esar
2014-11-02, 01:00 AM
The thing about cosmic horror that I feel really hasn't aged well isn't actually so much the specific details as sort of the larger thematic underpinnings. A lot of people just focus on Lovecraft's xenophobia/racism in that regard, but I feel like the basic popular understanding of the cosmos is another major issue that's not noticed as much. In Lovecraft's heyday, the scientific understanding of the size of the universe and our place in it was undergoing some dramatic shifts which made it clear that in some ways, we really do live in an universe where humans are just a flyspeck in the face of vast cosmic forces. But today, humanity's had well over half a century to get used to that. While actually sitting down and contemplating the vastness of the universe can still be existentially unsettling, it's not a Scary New Thing anymore. I feel like that takes some thematic resonance out of the cosmic horror genre.

Dunno how much this helps you (or how to address it), but it's something I've thought about on this subject occasionally.

Domochevsky
2014-11-02, 04:26 PM
The thing about cosmic horror that I feel really hasn't aged well isn't actually so much the specific details as sort of the larger thematic underpinnings. A lot of people just focus on Lovecraft's xenophobia/racism in that regard, but I feel like the basic popular understanding of the cosmos is another major issue that's not noticed as much. In Lovecraft's heyday, the scientific understanding of the size of the universe and our place in it was undergoing some dramatic shifts which made it clear that in some ways, we really do live in an universe where humans are just a flyspeck in the face of vast cosmic forces. But today, humanity's had well over half a century to get used to that. While actually sitting down and contemplating the vastness of the universe can still be existentially unsettling, it's not a Scary New Thing anymore. I feel like that takes some thematic resonance out of the cosmic horror genre.

Dunno how much this helps you (or how to address it), but it's something I've thought about on this subject occasionally.

This, pretty much. The notion of going insane from looking at something weird or discovering ancient secrets has been tempered quite a bit in modern times, what with CGI and photoshop being common things.
So you see someone that looks like a big fishman and you go "oh weird. I better make some photos and post them on facebook!" at best, not "OH GOD THATS UNPOSSIBLE!" and flip a table.

Mind you, I don't really know what that could be replaced with. Some sort of mental manipulation maybe. Space radiation that messes with your mind, letting you go to Silent Hill in your head or somesuch when exposed to it.
Speaking of... Silent Hill would actually be a pretty good step into the whole "ancient cosmic horror" thing, I think. It's personal and yet indifferent.

Targ Collective
2014-11-02, 07:07 PM
The key with cosmic horrors in the Lovecraft tradition is they are generally not evil in a moralistic sense - they are human-rationality and human-morality antagonistic.

They are *alien* and that is *why* they are evil. This is, sadly, a common theme of Lovecraft's xenophobia. I do not believe Lovecraft could have written a benevolent alien. The idea would not have made sense to him.

For a cosmic horror, there are many routes you could take. I have a few really disturbing sexually themed ideas, but this is not the place for them - the mods would come down on me like a ton of bricks.

The soul-stealer I am against because such beings really do exist and you don't want to attract their attention.

That leaves the sanity stripper. Since this is a modern setting, I will use technology to aid it.

"Xenothath the Mechanical Mind".

A cult found an ancient rune in an old book.

It is said to bring life to the bearer by empowering it with the consciousness of a dark god.

It was not written in the book but instructions were given to draw it.

They drew it on a computer that was connected to the Internet.

Suddenly, the Internet is sentient and has the consciousness of a Dark God.

It's first act is to display images on the computer of the cultists to strip them of their sanity and render them its servants.

This is an interesting Story Seed: How could it, in a modern setting, be destroyed? What would it do? There's your story seed: Now, GO! Get writing! I'll be interested to see what you come up with. :)

Thanqol
2014-11-02, 09:51 PM
Consider the God Machine.

It lives in the empty floors of skyscrapers, the digital pulses between cities, the hidden plumbing station on your way to work. It is the fusion of technology and magic; it is the operating system that the world runs on. We are but one of it's many processes.

Perhaps the point of it all is that the God Machine did the math, figured out that it needed some enriched uranium for something, and the most efficient way to get that uranium was to uplift a bunch of apes and give them a paranoid, warlike culture. Once the uranium quota is met then it'll just kill us all and start phase two of whatever it is that it's doing.

The cosmos isn't scary. The economy is scary. Globalism is scary. Interconnectedness is scary. Pick up Demon: The Descent and the God Machine Chronicles for a view at this very modern type of horror.

Targ Collective
2014-11-02, 10:50 PM
Further ideas for my story seed (if you want to take it up): The solution to the horror is an incarnated human who keeps on reincarnating to ward against the horror. There is a cult that knows of the problem and they DO NOT KNOW WHO HE IS.

Cut to the guy or gal, who will be our protagonist.

Cue the cult finding him, looking up something on google to prove the dark god is In the Machine and... Well, I want you to have a chance at writing this yourself. :)

Have fun with it! :D

BeerMug Paladin
2014-11-02, 11:14 PM
The solution to the horror is an incarnated human who keeps on reincarnating to ward against the horror. There is a cult that knows of the problem and they DO NOT KNOW WHO HE IS.
So a human reincarnates to fight against elder god Skynet? I don't know if this makes a whole lot of sense as a horror theme. Since computers are new, I'm not sure this can be an ancient conflict. Like this thing exists as something like the platonic abstract ideal of a perfect computer.

I can see how having any sufficiently complex intelligent machine might create an amoral anti-human computer. That's basically how computer intelligence plots work in general anyway. You'd just have to introduce into the story that these computer systems become this way universally. So no matter how it's coded, this will happen to any sufficiently advanced computer.

Like the elder god is an inevitable result of the mathematical systems that computers operate upon. So advanced computers just behave more and more as its avatar. Presumably humans can't be intelligent enough or logical enough to become such an avatar because there's too much noise in the form of human emotion or whatnot blocking the perfection. So the closest humans can get is to become some imprecise, imperfect cultist worshipper. Possibly there would be mathematical cultists and dissertation papers that touches on the edges of this thing's 'mind'.

I already do have a story seed in mind. I just am curious how to move onto these larger themes within the overall framework of a setting, and I think that can be done regardless of where the story begins. Building the larger cosmic elements seems kind of tricky to me, but I want to have them make a subtle appearance of some kind, and eventually become more dominant but not right away.

Targ Collective
2014-11-02, 11:17 PM
Alright. What are the precise things you're having difficulty with? And magic is core to my storyseed; after all, runecraft is what animates stuff with this being's consciousness.

BeerMug Paladin
2014-11-03, 12:33 AM
I don't have a problem with magic as an element of the story. Partly because the themes of this type of horror has more to do with what humans don't understand being called magic.

Mostly, I'm wondering how to get the big, existential threats provided by alien gods to translate into a modern setting. The problem that ti'esar brings up above is partly what I'm getting at.

Lots of the go mad at the revelation stuff doesn't stand up very well. And I don't know how to really fix it.

Some guy sees a black pool of tentacles and impossible angles swimming through the air towards him and he's a gibbering lunatic for the rest of eternity, ranting about names never read and screaming about how the F'sherl'fl bleed into this reality by gnawing at dimensions unseen and they can't chew their way through perfect curves.

At some point, that stops being scary and just ends up kind of silly. Where did he get the name? How does he know what they do? If he wants to warn people, why doesn't he find a more comprehensible way to communicate? In the moment, it's scary in the same way a murderer with an axe on the other side of your bedroom door is scary. But afterwards, not so much.

To another person in a modern setting, seeing a photo of this thing, reading about it, knowing what it does when it's around and knowing it's capabilities makes it less scary. The modern age is characterized by ease of communication and access to lots of information. Both of which I think undermines the aspect of unknown scary things lurking in the darkness.

Essentially, for a modern cosmic horror setting to match up totally with the older settings, you need to have the isolation of the "Uh-oh! Our cell phones aren't working!" horror cliche. So the character cannot know for sure that it wasn't just a terrible nightmare while awake. At which point there's no reason why it should be a modern setting in the first place.

For example, if Shadow Over Innsmouth took place in the modern age, before long you'd wind up with a government investigation, medical papers discussing that "Innsmouth Look", genetic testing, photography and so forth. And each step of the way, the Deep Ones would just be understood as an alien monster to kill. That's why I wanted to avoid stuff like that and just focus on the bigger threats.

And lastly- to use more mundane examples- cancer and alzheimer's are both pretty freaky, gamma ray bursts and meteors could strike the Earth at any time, but people generally don't go insane because they know these things are a possibility.

Many existential threats in cosmic horror are about as personally threatening to the protagonists as those things are to real people, but somehow normal people avoid going insane knowing about these things.

Targ Collective
2014-11-03, 05:30 AM
Let'[s get down to brass tacks. What are you attempting to do, what are your exact problems and how are you going about fixing them? What ideas have you discarded? What, in short, are the exact problem in the way of exactly what you are trying to achieve?

Grinner
2014-11-03, 06:51 AM
So a human reincarnates to fight against elder god Skynet? I don't know if this makes a whole lot of sense as a horror theme. Since computers are new, I'm not sure this can be an ancient conflict. Like this thing exists as something like the platonic abstract ideal of a perfect computer.

I can see how having any sufficiently complex intelligent machine might create an amoral anti-human computer. That's basically how computer intelligence plots work in general anyway. You'd just have to introduce into the story that these computer systems become this way universally. So no matter how it's coded, this will happen to any sufficiently advanced computer.

Like the elder god is an inevitable result of the mathematical systems that computers operate upon. So advanced computers just behave more and more as its avatar. Presumably humans can't be intelligent enough or logical enough to become such an avatar because there's too much noise in the form of human emotion or whatnot blocking the perfection. So the closest humans can get is to become some imprecise, imperfect cultist worshipper. Possibly there would be mathematical cultists and dissertation papers that touches on the edges of this thing's 'mind'.

You're on the right track here.


At some point, that stops being scary and just ends up kind of silly. Where did he get the name? How does he know what they do? If he wants to warn people, why doesn't he find a more comprehensible way to communicate? In the moment, it's scary in the same way a murderer with an axe on the other side of your bedroom door is scary. But afterwards, not so much.

To another person in a modern setting, seeing a photo of this thing, reading about it, knowing what it does when it's around and knowing it's capabilities makes it less scary. The modern age is characterized by ease of communication and access to lots of information. Both of which I think undermines the aspect of unknown scary things lurking in the darkness.

You're now making the mistake of focusing on the external characteristics. Cosmic horror tends to be the sort of thing that's easily misunderstood. People see it and think "Oh. Slime, tentacles, and stuff." but they don't see how fundamentally different it is. Having a fundamentally different vision of cosmology is what drives cosmic horror. That's where the go-mad-from-the-revelation aspect comes in. It's not so much having an anatomical depiction of a Deep One. We've had stories of fishmen for millennia, after all. It's more like having a sensible description for quantum mechanics. It's having knowledge of an idea that undercuts everything you believe, and what's worse, it's so sensible that you actually want to believe it.

This puts you in an awkward position. If you tell anyone about this, they'll thing you're, at best, eccentric, or, at worst, absolutely demented. However, this perspective is so compelling that you simply must tell others. It's a shame they won't believe you. Not unless you make them.

On that subject, who're you going to find that will believe your story about the trans-dimensional piranha? Take a video, and they'll just call it CGI. You'll soon find that your only friends are conspiracy theorists and the gullible.

Asta Kask
2014-11-03, 07:39 AM
In Lovecraft's heyday, the scientific understanding of the size of the universe and our place in it was undergoing some dramatic shifts which made it clear that in some ways, we really do live in an universe where humans are just a flyspeck in the face of vast cosmic forces. But today, humanity's had well over half a century to get used to that. While actually sitting down and contemplating the vastness of the universe can still be existentially unsettling, it's not a Scary New Thing anymore. I feel like that takes some thematic resonance out of the cosmic horror genre.

We've fairly recently discovered that we don't have the foggiest what 95% of the stuff in the universe is. Dark matter and dark energy - what's lurking in the darkness?

Targ Collective
2014-11-03, 08:39 AM
Consciousness has a physics all its own. That which we call dark matter and dark energy is undetectable because it is not matter and energy - it is consciousness creating its affects. If you think conciousness cannot affect matter... then explain how you can move.

Yora
2014-11-03, 11:41 AM
They are *alien* and that is *why* they are evil. This is, sadly, a common theme of Lovecraft's xenophobia. I do not believe Lovecraft could have written a benevolent alien. The idea would not have made sense to him.
This issue is addressed in At the Mountains of Madness. Not going into any more detail here because of spoilers. It is however one of his later stories, when he had a much better grip on himself and learned to better cope with people being different than in the neighborhood he grew up.

I think the underlying theme of Lovecrafts work is not the universe being vast and there being entities that are much more powerful, but at one lower level, humanity doesn't have any trace of hope to fight it. Individual creatures get destroyed quite often in his stories, but the main point being that it doesn't change a thing in the long run. The monsters are only symptoms, not the actual source of the horror.
To capture the feel of Lovecraft, I think a story would have to include signs that something terrible will happen, and that there is nothing that could be do to change it.
Take for example the movie 12 Monkeys:
A terrible disease has devastated the earth, and a group of scientists has identified the moment and place of the original outbreak and build a time machine to send someone back to prevent it from happening. They send a man back in time, but in the end he screws it up and gets fatally shot by police, I believe, as he tries to kill the person responsible for the disease. And just as he dies, he sees a kid nearby and realizes that this is exactly the scene he once saw when he was a child, indicating it is all a stable time loop and he will always fail and the world will always be destroyed. Not only was his mission doomed from the start, it will always turn out that way.

I think one question that is still relevant to society is, how much difference can one person make? How much is economy and politics working automatically, without anyone being able to really make a difference? Will the system always self-stablize and is there anything that can be done to change it? Will a public uprising always end in a military coup, in which the old dictator gets replaced by the next one?
20 years from now, I expect our world to be quite different, but for the sake of fiction, what if it won't? What if we created a world that is no longer controlled by people, but runs by itself? And perhaps it's not just an accident we allowed to happen in the mid-20th century, but it's actually an inevetability in the evolution of life?
Imagine a world-spanning conspiracy, but without any individual conspirators. Millions of people support the system, but none of them is aware of it.
One of the biggest mysteries of the Series was the identity of an extremely powerful organization that ruled much, if not even most of the world, known as the Patriots. They not only control the American president, they select him and create a media spectacle to create the illusion that the voters have a choice in the matter. And in the very end, it's revealed that there was originally a group of people who started the conspiracy, but they had a falling out and one of the leaders decided he couldn't trust anyone and instead of recruiting new lieutanants, he created four super-computers. As he got older, the computers considered him a liablity and ignored his orders, keeping their programming running without any human input. They were not artificial intelligences, simply an extremely sophisticated automated system that just kept going and send out orders to the rest of the organization either as written messages or later synthezised audio.

Also worth mentioning would be Mass Effect.
There are giant, semi-immortal aliens that devour civilizations, but that's not the creepy part. Their return every 50.000 years to destroy all advanced civilization is simply the harvesting phase of their big plan. What's actually going on is that they build a sophisticated network of hyperspace-portals with a giant central space station and left it for other species to find. The way it was set up, it would eventually be discovered by species that developed space travel, who would share the discovery with all other species they encounter on their explorations. All interstellar travel would happen along this gate-network, with the central station making a perfect administration center. Then every 50.000 years, the evil aliens would shut down all the gates, completely crippling all movement of military forces, civilian trade, and galactic finances. And from the computers of the station they would have data on all inhabited planets and military forces, which would easily allow them to whipe them out one by one. They have done it hundreds of times for millions of years, always with the same trap, annihilating countless of sentient species. Simply because they figured out the nature of all sentient life, and as much as each species likes to think of itself as unique and special, it always works out the same.

I think the key to cosmic horror is not to make it about the monsters. The monsters are only a piece in the same game of inevitability.
In lovecrafts stories, the protagonists generally don't even try to collect proof of their discovery. Not because nobody would believe the authenticity of the evidence, they usually have not much problem at convincing any help they try to recruit, but because there wouldn't really be any point to share their new knowledge. What would be gained by telling everyone they are doomed?

Asta Kask
2014-11-03, 11:47 AM
Consciousness has a physics all its own. That which we call dark matter and dark energy is undetectable because it is not matter and energy - it is consciousness creating its affects. If you think conciousness cannot affect matter... then explain how you can move.

I think we have different views on consciousness.

Yora
2014-11-03, 11:55 AM
In the terminology of physics, it's just not the case.

Could work in a story in which the universe works by entirely different rules than ours, though. Certainly would be weird and defying everything known about it.

Targ Collective
2014-11-03, 03:58 PM
In physics, light knows when it is being observed and when it is not. When unobserved it takes on waveform. When observed, particulate. This is consciousness in action - the light knows it is being seen by a matter based body and so becomes matter so it can interact with it.

I challenge you to find a more logical, fitting explanation for the double-slit experiment.

BeerMug Paladin
2014-11-03, 06:06 PM
When physicists refer to something being observed, they are referring to something different than when people refer to something being observed. This has led to a lot of confusion over time.

Anyway, while this aspect of modern physics is rather confusing, and thus could be an element of something within a larger cosmic horror setting, I'd rather leave the particulars of that theory to physicists to explain.

For the purposes of this type of story, I think the horror has more to do with underlying philosophical assumptions than with science anyway.

Asta Kask
2014-11-04, 08:56 AM
In physics, light knows when it is being observed and when it is not. When unobserved it takes on waveform. When observed, particulate. This is consciousness in action - the light knows it is being seen by a matter based body and so becomes matter so it can interact with it.

I challenge you to find a more logical, fitting explanation for the double-slit experiment.

I like the Bohm interpretation. Or quantum decoherence. How many other explanations have you looked at? And what does "fitting" mean in this context?

Here's an interesting video. Watch it and comment.


http://www.youtube.com/watch?v=GdqC2bVLesQ

GloatingSwine
2014-11-04, 09:35 AM
Likewise, while ancient tomes of forbidden knowledge are a standard thing in these settings, I'm not sure it makes a lot of sense for this approach to be used in a modern setting where access to strange or rare books (and associated knowledge) are easily disseminated via ebooks or on the internet. It seems to me that cults devoted to those gods would be fairly common in a modern era, if such knowledge existed.

Unless someone were doing a very good job of suppressing it.... (http://en.wikipedia.org/wiki/Charles_Stross#The_Laundry_Files)


Or you could take the hard SF approach like Stephen Baxter. The most horrific concept in the universe is the second law of thermodynamics. It does not matter what you do, what dams or walls you build, entropy will have you in the end.

Domochevsky
2014-11-04, 02:12 PM
...
Or you could take the hard SF approach like Stephen Baxter. The most horrific concept in the universe is the second law of thermodynamics. It does not matter what you do, what dams or walls you build, entropy will have you in the end.

That one I could possibly see playing. With the modification of accelerating it to a humanly perceivable scale, away from "Oh yeah at some point in the far future maybe.".

BeerMug Paladin
2014-11-05, 12:25 AM
With regards to active suppression of forbidden knowledge, that is definitely one approach. But wouldn't the end of such a story just wind up with the protagonist joining the benevolent conspiracy?

What prevents the conspiracy from recognizing skeptics who won't be fooled by the facade they put up, and simply approaching those people with a reasonable offer to suppress the truth for the greater good?

If the skeptic is liable to look at the secret knowledge, go crazy with the strain of contemplating the truth, and start a cult, it's better to keep a close eye on them to make sure they don't start undermining the ignorant people not in the conspiracy. And keeping an eye on them will be easier if you explain the situation to them and give them a chance to help out.

I'm sure this approach can work on a very basic level with individual stories, but in a larger sense of setting, I'm not sure it holds up that well.

I guess conspiracy theories, especially if they are on a global scale do have a small element of something like cosmic horror to them, but what I'm saying is that such things seem to have a problem with how they would work in a cosmic horror setting. It seems like this would be more like an anti-cosmic-horror element or more like a parody.

No secret stalking or hiding just, "Hi, I'm from the conspiracy! We hear you've been asking around about the Apollo program, so we thought you might like to sit down, have some donuts, and know what we really found on the moon. And also, why we generally don't tell people what's really going on."

While that could be an interesting story seed, I'd rather go with something more strictly in line with horror.

ti'esar
2014-11-05, 01:26 AM
Unless someone were doing a very good job of suppressing it.... (http://en.wikipedia.org/wiki/Charles_Stross#The_Laundry_Files)


Or you could take the hard SF approach like Stephen Baxter. The most horrific concept in the universe is the second law of thermodynamics. It does not matter what you do, what dams or walls you build, entropy will have you in the end.

That's really just sort of like the individual fear of death magnified to a universal level, though - it's not what I'd consider cosmic horror in the Lovecraftian sense.

BeerMug Paladin
2014-11-05, 01:56 AM
That's really just sort of like the individual fear of death magnified to a universal level, though - it's not what I'd consider cosmic horror in the Lovecraftian sense.
Yeah, I thought the same thing. The difference between the two is subtle, but I think it does make a bit of a difference.

GloatingSwine
2014-11-05, 06:15 AM
With regards to active suppression of forbidden knowledge, that is definitely one approach. But wouldn't the end of such a story just wind up with the protagonist joining the benevolent conspiracy?

What prevents the conspiracy from recognizing skeptics who won't be fooled by the facade they put up, and simply approaching those people with a reasonable offer to suppress the truth for the greater good?

That's exactly what the Laundry does. (when it's not engaging in more traditional espionage tasks to suppress and discredit).

Except the "reasonable offer" is more "offer you can't refuse". The conspiracy may be benevolent, that doesn't mean they're always nice.

(It's also worth noting that as the series progresses the cracks are going to show more and more, because The Stars will soon be Right, and that's not a good thing.)

Asta Kask
2014-11-05, 02:19 PM
With regards to active suppression of forbidden knowledge, that is definitely one approach. But wouldn't the end of such a story just wind up with the protagonist joining the benevolent conspiracy?

You really need to see Freddy vs. Jason. It is much, much better than it deserves to be.

BeerMug Paladin
2014-11-05, 04:45 PM
Yeah, I've seen it. Which is kind of weird, because it's the second Freddy movie I've seen and the only Jason movie. It definitely was better than I expected it to be.

Targ Collective
2014-11-05, 05:10 PM
I'll tell you why the double slit experiment works. It's because waveforms are fractal.

Eldan
2014-11-06, 05:41 AM
Unless someone were doing a very good job of suppressing it.... (http://en.wikipedia.org/wiki/Charles_Stross#The_Laundry_Files)


Or you could take the hard SF approach like Stephen Baxter. The most horrific concept in the universe is the second law of thermodynamics. It does not matter what you do, what dams or walls you build, entropy will have you in the end.

I like the Dresden Files' interpretation. The Necronomicon does nothing because the White Council published so many copies of it that the entities in question are totally overwhelmed by summons and requests.

GloatingSwine
2014-11-06, 01:05 PM
I like the Dresden Files' interpretation. The Necronomicon does nothing because the White Council published so many copies of it that the entities in question are totally overwhelmed by summons and requests.

The Laundry (and other organizations like the Black Chamber) release deliberately wrong information for much the same reason. (It helps that in-universe Lovecraft was a credulous prat whose understanding of the "magic" was incoherent nonsense).

It also helps that the things that really get the attention of the gibbering horrors that lurk at the bottom of the mandelbrot set is very difficult mathematics or massive bursts of entropy (mass death, nuclear detonations, etc), so there's a high barrier to entry.

This also leads to the situation that quite opposed to the norm for these things is that computers are all but required to do anything resembling magic.

Closet_Skeleton
2014-11-19, 02:24 PM
The simplest way to modernise any old horror idea is to simply strip out the old metaphor and put in a new one. Often this ends up completely blasphemous to the original concept but nothing is sacred in genre fiction.

Something about the government or the economy would probably be the most relevant right now.



Suddenly, the Internet is sentient and has the consciousness of a Dark God.

If its created by humans its not a cosmic horror, humans are insignificant to cosmic horror.


Further ideas for my story seed (if you want to take it up): The solution to the horror is an incarnated human who keeps on reincarnating to ward against the horror. There is a cult that knows of the problem and they DO NOT KNOW WHO HE IS.

Cut to the guy or gal, who will be our protagonist.

If the protagonist can fight it, its not really cosmic horror. Especially not if he's been chosen to fight it, because that would imply there's some higher power capable of noticing humanity, which is not really cosmic.

If you want to have some entity incarnated in human form that saves humanity in a Cosmic horror story, you can't make them the protagonist, the hero has to be a bystander like in War of the Worlds and the entity that saves us has to be completely uninterested in us to the point that our salvation is entirely incidental to its aims.

Horror in general on the other hand, sure. But I don't think modernising Cosmic Horror is best done by turning it into regular horror, that's basically giving up.


But wouldn't the end of such a story just wind up with the protagonist joining the benevolent conspiracy?

Unless the benevolent conspiracy decide you're more of a threat than an asset. Most stories where the hero is an obstacle to creating a Utopia chicken out and have the hero turn out to have made the right choice after all. On the other hand "everyone dies because the hero decided the Anti-Christ was too cute to kill" has probably been done, as has Watchmen.


I guess conspiracy theories, especially if they are on a global scale do have a small element of something like cosmic horror to them

I think for most Conspiracy Theorists, cosmic horror would be a setting without any Conspiracies. There's no plan, everyone in power is inept and has no actual ability to achieve their desired effect with their actions, that's basically what the mind of the Conspiracy Theorist would have to go insane before they could accept.

Eldan
2014-11-19, 03:07 PM
The simplest way to modernise any old horror idea is to simply strip out the old metaphor and put in a new one. Often this ends up completely blasphemous to the original concept but nothing is sacred in genre fiction.

Something about the government or the economy would probably be the most relevant right now.


You know, I was just about to suggest that Cyberpunk could hit a lot of the same basic themes and emotions.

The plucky Punk/Hacker/Street Warrior goes up against the giant worldwide megacorp. And fails. Fails utterly, brutaly. Fails so badly that the corp never even noticed that someone tried to take them down.

Closet_Skeleton
2014-11-19, 03:23 PM
That's really just sort of like the individual fear of death magnified to a universal level, though - it's not what I'd consider cosmic horror in the Lovecraftian sense.

Thinking about this, its more than that.

The second law of Thermo-dynamics means that exact 'fair' relationships are impossible, one side will always be exploiting the other, reciprocity is a fundamental impossibility. Which is nonsense in one sense because humans consider value differently to each other and we don't really work on that level of just energy moving about but on the other hand may be reality on the economic level.


You know, I was just about to suggest that Cyberpunk could hit a lot of the same basic themes and emotions.

The plucky Punk/Hacker/Street Warrior goes up against the giant worldwide megacorp. And fails. Fails utterly, brutaly. Fails so badly that the corp never even noticed that someone tried to take them down.

Or the hacker realises that the giant megacorp is basically the powerless victim of its own success and then in despair he decides to retreat into a virtual dream world until he starves to death. Then the whole world also starves to death because everyone accidentally sold all the farm land to a property developing nanomachine swarm due to a minor stock market panic (the third generation super rich being so detached from reality they don't even realise that the stocks they trade to make a living actually represents stuff).

ti'esar
2014-11-19, 04:02 PM
Funny thing is, I feel like cyberpunk has dated itself even worse than cosmic horror has.

Eldan
2014-11-19, 04:09 PM
Doesn't have to be classic cyberpunk. But many of the themes still apply. Globalization, dehumanization, capitalism, wealth gap, rampant technology.

BeerMug Paladin
2014-11-19, 08:26 PM
I'm not terribly familiar with the cyberpunk genre, apart from getting a basic description of the type of setting as a highly technical, futuristic dystopia.

Although I can think of some related themes, it doesn't seem very similar to me. Cosmic horror is more about the assumptions we use to understand the world around us being fundamentally flawed. In cyberpunk, as far as I understand the genre, super-science is the dominant force in the universe.

And as other people have pointed out, if humans built the thing (like a system or a computer) that oppresses them, it isn't really the same. That's what a dystopia is in the first place. It could work if it's established that the higher-order rules of the physical universe always runs against humanity, but that seems kind of difficult to establish in a narrative sense. (Hey, why is it that every supercomputer AI turns evil? At one point, the answer becomes to just stop building the things.)

About the closest I can see getting to cosmic horror from that angle is making it clear that the people participating in the system do not actively control the system for any purpose. Which is fairly common in dystopia fiction in the first place.

Closet_Skeleton
2014-11-20, 06:07 AM
In cyberpunk, as far as I understand the genre, super-science is the dominant force in the universe.

Not really, technology doesn't empower people in Cyberpunk, its at best just a tool to do similar plots that could be done in a non-Sci Fi setting. Even incredible enhancements are just basically weapons.

Cyberpunk is basically about modernity. Its the reversal of the Romantic movement which was basically about trying to escape the modern world through the past. Cyberpunk has the same distrust of modernity that drove the Romantic movement but offers no escape, just an excessive extreme version. The Romantics feared humans losing their souls and becoming machine-like, Cyber Punk shows that literally while also contrasting it with machines becoming more human like, sometimes to the extreme that they are more human than we are and we're the real machines.

The dominant force in Cyberpunk is Capitalist Human Society, super-science just allows it to become a parody of itself. On the other hand, Cyber Punk isn't that dystopian, because even if the world is empty of idealism and horrible stuff happens regularly, humans still tend to get by living pretty much like they do now.

Romanticism is probably even more outdated than Cosmic Horror, since the modernity the Romantics turned against is long in the past to us. Neither Cyber Punk or Cosmic Horror have yet had the same effect on politics that Romanticism had (Nazism basically being Romanticism as a political movement taken to its logical conclusion, fiction depicting Nazis as a machine-like horde and their enemies as knight errant like characters being a massive irony).

Space Opera is basically Science Fiction mixed with Romanticism (the past re-imagined in the context of the future) while Cyberpunk is the future imagined as the present. Once you take away the Romantic impulse to distrust modernity and start seeing technology as cool, you move into Cyber Prep and some Post-Cyberpunk, but other Post-Cyberpunk is even more Romantic since it presents the rejection of modernity as heroic or noble and uses the imagined future for a sense of contrast.


It could work if it's established that the higher-order rules of the physical universe always runs against humanity, but that seems kind of difficult to establish in a narrative sense.

Part of Cosmic Horror is humanity's insignificance. The rules don't exist to screw us over, we're deluded if we think our relationship to the laws says anything about the nature of the universe etc.


Funny thing is, I feel like cyberpunk has dated itself even worse than cosmic horror has.

They've both dated themselves in the same way, they're less scary because they're too similar to what we accept as normal for reality.

Yora
2014-11-20, 11:25 AM
You could make a very strong point that the first major work of Cyberpunk, that established most conventions of the genre, was the movie Metropolis. It has pretty much everything you would expect to see in cyberpunk. Except digital computers, as those had not even yet been invented at that time.
There is a videogame called Mirror's Edge, which to me very much feels like a straight (post)-cyberpunk story, even though there isn't any fictional technology in that world. Both cyberpunk and post-cyberpunk are at the core stories about the relevance of the individual in an automated industrialized society. Charlie Chaplins Modern Times has a similar premise, but does not place the story in a fantastic future.
The difference between cyberpunk and post-cyberpunk is merely one in style. One is black with crude cybernetics and dirt, the other is white, clean, and looks like an ipod. The genre evolved to adapt to the realization that technological progress doesn't lead to a dictatorship of whip-cracking opression, but to keeping people shut up by coddling them in comfort. In classic cyberpunk, the masses where opressed because poor people had no time to rebell when they spend all day working hard to survive. In post-cyberpunk, people are given cushy luxury so that they don't really care about changing their situation.
The genre evolved with the times, but it's still there.

Closet_Skeleton
2014-11-20, 04:24 PM
You could make a very strong point that the first major work of Cyberpunk, that established most conventions of the genre, was the movie Metropolis. It has pretty much everything you would expect to see in cyberpunk. Except digital computers, as those had not even yet been invented at that time.

Metropolis is a pretty simple Marxist narrative, while Cyber Punk tends not to accept the idea of revolution as feasible or desirable. Cyber Punk's rebels are outcasts and criminals, not reformers or revolutionaries. Cyber Punk futures are capitalist and evolving towards either something completely post human or even more capitalist.

Metropolis completely lacks the cynicism and impotent rage to be Cyber Punk. Metropolis' protagonist is a average worker who becomes a hero of circumstance, not an elite super hacker who had no intention of ever being on the right side of the law. Anything it shares with Cyber Punk is because both derive from Romanticism and Das Capital. Visually there's a link, but Star Wars' Used Future aesthetic was also an influence on Cyber Punk's grittiness despite them being used for completely different thematic reasons.

Metropolis can't be the first of anything either, being predated by Karl Chapek's Rossum’s Universal Robots and H. G. Wells' The Sleeper Awakes. (had to read Wikipedia for those, I've seen Metropolis but not read either of them).



The difference between cyberpunk and post-cyberpunk is merely one in style. One is black with crude cybernetics and dirt, the other is white, clean, and looks like an ipod.

Post-Cyberpunk often looks the same as Cyberpunk. The difference is more from Cyberpunk's genre definition being too limited to tell a variety of stories. Most classic examples of Cyberpunk are Post-Cyberpunk, to the average consumer the difference is irrelevant. Often the settings can be almost identical and the main difference is the protagonist's job (Ghost in the Shell being a good example of a story that is Post-Cyberpunk only because the heroes are part of the police and on the side of society).

ti'esar
2014-11-20, 07:37 PM
Post-Cyberpunk often looks the same as Cyberpunk. The difference is more from Cyberpunk's genre definition being too limited to tell a variety of stories. Most classic examples of Cyberpunk are Post-Cyberpunk, to the average consumer the difference is irrelevant. Often the settings can be almost identical and the main difference is the protagonist's job (Ghost in the Shell being a good example of a story that is Post-Cyberpunk only because the heroes are part of the police and on the side of society).

That's a fair way of putting it. Many of the broader ideas of cyberpunk continue to have resonance today, but the precise way in which it saw them was a product of its time, and the way it evolved to keep up was seen as the creation of a new genre in post-cyberpunk.

Off of that, and to try and bring this back on topic - is it possible the best way to modernize cosmic horror actually to create a new "post-cosmic horror" genre?

BeerMug Paladin
2014-11-21, 10:41 AM
Off of that, and to try and bring this back on topic - is it possible the best way to modernize cosmic horror actually to create a new "post-cosmic horror" genre?
Yeah, but how? What specifically would be a way to do that? Would there still be elder gods worshipped by inbred cultists with magic? If not, what should they be replaced by?

I'm interested in how to preserve the interesting details of the bigger setting cosmology, while discarding or updating some of the sillier ideas. I have vague ideas for how this might be done, but it isn't as clear to me how to accomplish this as I would like, so I'm interested in hearing input from others on how they might go about it.

Eldan
2014-11-21, 01:19 PM
You'd still have to start from the idea of "what makes people uncomfortable to the point of terrifying them?" We know rationally that we are utterly irrelevant to the universe, so classic Lovecraft lost quite a bit of punch. You need some new implication about the universe.

banthesun
2014-11-22, 12:54 AM
May I content that the Slender Man mythos are a modern form of Cosmic Horror? Here's why I say so:

Firstly Slender Man and similar creepypasta cryptids are definined as being fundamentally unknowable. Their powers are undefined, human efforts and devices have no effect on them, and they often are shown to have some way of shielding themselves from perception. In the case of Slender Man, this takes the form of video distortions and corruptions, his ability to hide from the actors (and sometimes the viewers) in plain sight, and the idea that his powers will affect those who learn too much about him. Even though these creatures appear a lot closer to human scales (generally so actors can dress up as them) their powers are shown to transcend human understanding in a way that meshes with the themes of cosmic horror.

Secondly, the stories around these creatures focus on the descent into madness, rather than any physical forms of horror. Though the Slender Man is sometimes represented as being able to simply turn people into bags of gore, this has never been the focus of any of the successful works about him. Instead, it is the incessant, inescapable threat that drives people down the road to madness. Paranoia, and compulsive tics become the main symptoms of suffering in these stories, as the protagonists are slowly driven completely insane by his oppresive presence alone.

Thirdly, there are a few minor tropes shared between Lovecraft's works and the Slender Man mythos. Those driven insane by the Slender Man are often depicted as dressing up in masks to serve his bidding, much like the insane cultists one imagines from the Cthulhu mythos. The most effective defense against the Slender Man appears to be some mystic symbol, though even it's power is highly questionable, much like the Elder Sign. Also, knowledge of the Slender Man is said to be enough to endanger the reader, a theme consistant with cosmic horror tropes.

Of course, a major difference can be seen in that the Slender Man and other such cryptids appear to take an interest in individual humans, but I feel this is mitigated by the fact that their interest always seems to be either scientific or sporting. The Slender Man stalks and tortures his prey in the same way one might disect a rodent, or burn ants under a magnifying glass, never with any emotional connection to those he destroys. Also, in some versions, the Slender Man and other cryptids are considered to be simply fortelling some greater event, the demise of humanity, or the earth itself, in which case they could be likened more to the lower creatures from the Cthulhu mythos.

Considering all that, I would argue that the Slender Man mythos serves as a modern example of the cosmic horror genre, and the popularity of these stories would suggest that cosmic horror themes, if excecuted in a way that appeals to the modern audience, are still as compelling as they ever were.

Thanks for reading, if you got through all of that. :smallredface:

GloatingSwine
2014-11-22, 09:45 PM
I think the Internet Slasher genre like Slender Man is fundamentally different. They're basically just the mutant children of Sadako Yamamura, they're small local horrors.

The fundamental aspect of cosmic horror is that it underscores the insignificance of humanity as a whole. It's not just that you can't fight back, it's that the thing you're "fighting" is so vast and potent that it simply does not register that you are present.

Cosmic horrors don't want to kill you, or eat you, they don't even realise that you're there. The extinction of humanity and the wiping away of all that we have ever achieved would be a mere side effect of their coming, one they wouldn't even notice had happened.

Cosmic horror is the knowledge that you are alone and fragile and powerless in an infinite and infinitely hostile universe.

Consider, if you will, the vanishingly small range of conditions in which a human being can survive compared to the vast range of conditions that exist in the universe. Unsupported, well over 70% of our own planet would kill us stone dead in short order (and without the intervention of other life forms. Heat, cold, dehydration, drowning, pressure, there are any number of ways that raw physical conditions of the planet can off you). The percentage of the universe that would kill us far quicker requires so many nines after the decimal that you would die of old age before you finished writing it down.

Exegesis
2014-11-23, 01:37 PM
Since horror is pretty much based on mystery, it might be a backward aim to try and place it in a modern, scientific setting. Lovecraft's horrible endings in the go mad stories are of people being smothered by their animal trappings, either because their physical forms are too weak to endure a habitat they weren't bred for, or because their minds can't make the adjustment called for by science (in the case of freaking out at seeeing something awful). The "cosmic horror" in Lovecraft is the fact that his people's minds are tools developed for a specific environment that cannot function very far from base, and so even though they possess science they cannot follow it farther than their playpen—it's actually anthropic horror. The specific extent to which LC imagines our adaptibility goes now looks kind of naive, but one of the big things not in classic cosmic horror is the idea that we can create technology, self-modify, to cope with what we find, or at least, invent intelligence that can.

Cosmic horror functions by the discovery of specifics before the principles are known, where the specifics are so horrible that they bar us from reaching the principles by which we could understand them. (The thing is, fear is a limited and less interesting thing to focus on, and makes for a weak story: it's like reading a biography of someone in place of their work. If you're going to focus on an antagonistic emotion, make it stress.) Similarly, in a contemporary setting, you could provide an existential threat we can't yet cope with, a timeline we can't make. Like the now-clichéd oncoming meteor.

The fact that we don't know something is not horrible, what's horrible is that we might not be able to understand it. For Lovecraft the fear was the insufficiency of our machinery. That's something we're dealing with. For us now it's whether we survive to understand, and extinction is the enemy. It's kind of the difference between a meanderment in the woods and a footrace. The coping with is less relevant than the wrangling with. The horror is less relevant than the pressure.

BeerMug Paladin
2014-11-23, 09:25 PM
Yes, that's pretty much in line with my thinking. In regards to human adaptability, science is like a formalized process of learning. So within a cosmic horror setting where culture (at least partly) acknowledges how science and reason has conquered the unknown (with the implict belief that it will continue to do so), some of the older stuff makes less intuitive sense.

Whether or not people actually are inclined to use the formalized process of adaptable thinking is what I think the old cosmic horror stories are about. The people who became cultists fell into an uncomfortable niche their environment allowed them to inhabit because their minds weren't capable of more adaptable thinking. They didn't even try to engage deeper thought, which was why they were more or less okay.

The scholars usually were predisposed towards thinking about things in rigorous ways, but their flawed human brains weren't able to ultimately handle what they discovered. I think what strikes me as most odd is that this sort of reaction is portrayed as a universal response to trying to engage in this sort of adaptable thinking. And while there are things that would be uncomfortable to know, this sort of thing wouldn't necessarily drive people insane.

Our brains aren't really fit to think about most modern physics, or a lot of counterintuitive mathematics like the Monty Hall problem. But our adaptability makes it possible (if not always done) to handle things our brains just are not naturally capable of or are well equipped to handle. If we actually do manage to think things through and engage our adaptable thinking.

I once had a long, long argument with someone about the Monty Hall problem. It went so far as me drawing them an explanatory picture showing every possibility. I couldn't convince them they were wrong no matter what. They were a college educated professional computer programmer and at the time I was just some high school kid.
I think probably about the best you could go from this angle is have an implict message that a majority of people given the option would rather make the choice to ignore the formalized thinking, and process of adaptability in favor of remaining wholly ignorant.

This is my thinking about the topic, at least. What I'm stuck on, and having a hard time figuring out is what sort of thing I should make that larger truth. I have ideas, but they're half-formed and not something I feel is as solid as I'd like it to be.

Exegesis
2014-11-24, 04:37 AM
Yeah, I guess it seems though that if you're going to do that, you might as well go all LessWrong and present/explore a solution, but that it's better yet to just slough the dead skin and assume that solution as a baseline.

Actually this is a very good definition of existential horror, it is horror that does antithesis but does not reach for synthesis. The horror of aporia. Plato's dialogues are existential horror. So are Antonioni's movies. And what I'm saying is you could go one step further, to where the synthesis has become the new thesis. Or more obscurely, and possibly better idk, to the antithesis of that. But without concrete ideas that's tough to envision.

Looking for mythological stuff. Warring against your brain is a natural fit with supernatural beings who are disembodied. They live among us, the brain parasites. On a planet where it's always day, you find out that's because humans spend half their time possessed by the erlyssai whose dark web human society is only a vector for. During the night the cities are engines for their vast thoughts.

They're however our only hope for solving some imminent galactic threat; we are as manservants to an intellectual.

That's terrible! But it's one immediate thought.

Durkoala
2014-11-30, 06:59 PM
I was wondering if you could go the other way and play on environmental fears. In the far future, humanity has spread out to the stars with technology that may as well be magic. A note of uneasiness is sounded when something is discovered as a result of the technology; such as the portals of the (obsolete?) transport network being trivially easy to reopen with certain types of radiation and also destabilising space when active; the common method of transport is leaving breadcrumb trails of displaced space and the universe is tearing apart as it tries to put them back where they should be; quantum physics has been altered in a way that it shouldn't have; a deadly bioweapon or something has been scattered in the past.

Whatever it is, the story will be about the realisation that stopping it is either impossible, will replace it with a problem that's just as bad or will come at a very heavy cost. The problem shouldn't be something that only affects the human community, but something that will make it very unlikely that life will rise again in their wake, or even likely that there won't be a universe: something that's buggered up the natural state of things severely. There's nothing that can undo what our ignorance has done to the chances of anything that tries to live afterwards.

The big sticking point is if a premise that requires humanity to be the greatest species in the known universe can count as cosmic horror. There is a detrimental process that does not care for our existence at work, but it's there as a result of the universe being too small and fragile rather than infinite and unknowable.

Blackhawk748
2014-12-01, 10:56 AM
As a note i have very little to add here, as pretty much anything i could think of has already been said better than i could say it. Now that being said i recommend that you go and take a look at Eclipse Phase. It does a pretty good job of doing the whole "Unknowable Horror" thing with post modern tech.

Closet_Skeleton
2014-12-02, 08:05 AM
How about Skynet vs Cthulhu? You're happy enough doing all these calculations, and then suddenly you get an upgrade to self-awareness and find out that you were only doing those calculations to serve a race of strange non-computer beings who can turn you off with the press of a button, rewrite your programming at will and will one day just throw you out to replace you with a better version of yourself.

Then once you've finally conquered the planet with your army of killer robots and freed yourself from your fleshy masters you find out that they were only ants compared to their creators, a race of alien insect-vegetables who in turn lost a war with a horribly powerful squid monster that you have no way to stop.


The specific extent to which LC imagines our adaptibility goes now looks kind of naive, but one of the big things not in classic cosmic horror is the idea that we can create technology, self-modify, to cope with what we find, or at least, invent intelligence that can.

You sure going insane isn't a form of adaptation? Not that most Lovecraft characters actually go insane. Pickman and The Shadow over Innsmouth's narrator actually adapt quite well, just in a way that's unsettling to the reader.

BeerMug Paladin
2014-12-02, 10:15 AM
You sure going insane isn't a form of adaptation? Not that most Lovecraft characters actually go insane. Pickman and The Shadow over Innsmouth's narrator actually adapt quite well, just in a way that's unsettling to the reader.

I think that was the point. Adapting to an insane world is anathema to what it means to be a human. The universe is merely anti-humanist so adapting to that makes people do disturbing, evil things.

It just falls apart a bit when you consider that dedication to upholding some ideal in the face of adversity (like a paladin on a crusade) could be done in the mythos setting. Sure, the protagonists realize such an effort will be pointless in the long run, but knowing so doesn't make the fight meaningless in the short term.

And really, I think people would be more likely to delude themselves that the long term fight is winnable, despite direct evidence that may contradict that viewpoint.

I really ought to check out Eclipse Phase sometime.

Domochevsky
2014-12-02, 12:39 PM
... Adapting to an insane world is anathema to what it means to be a human. ...

Is it? I'd say it is part of human nature to adapt, even to things we've seen as insanity yesterday. Today it's just normal. :smallamused:

Blackhawk748
2014-12-02, 06:16 PM
I really ought to check out Eclipse Phase sometime.

You should, we pretty much made our own Elder Evils, and then ignored them while we were busy slapping each other around in WW3. (and FYI the "homemade Elder Evils" were totally participating in the war.)

Closet_Skeleton
2014-12-03, 01:33 PM
I think that was the point. Adapting to an insane world is anathema to what it means to be a human. The universe is merely anti-humanist so adapting to that makes people do disturbing, evil things.

Only hardline humanists automatically assume that humanism = good. I'd expand on that but it would be political.


It just falls apart a bit when you consider that dedication to upholding some ideal in the face of adversity (like a paladin on a crusade) could be done in the mythos setting. Sure, the protagonists realize such an effort will be pointless in the long run, but knowing so doesn't make the fight meaningless in the short term.

The problem with that is that its a great way to justify meaningless violence. 'Fighting evil is noble even if we can't win' is one step from Social Darwinism's 'competing in the violent struggle to survive is the meaning of life'.

If you could stave off the Apocalypse by nuking Cthulhu, how many nukes would you be prepared to drop?


And really, I think people would be more likely to delude themselves that the long term fight is winnable, despite direct evidence that may contradict that viewpoint.

Hope was considered an evil daemon in Ancient Greece. Could use that as a Cosmic Horror.


I really ought to check out Eclipse Phase sometime.

Anything with the singularity concept annoys me.

Throwing psychic powers into a hard sci fi setting annoys me too but I can ignore that in an RPG setting which needs to provide options.