knightsaline
2007-03-21, 12:58 AM
for those who do not know what a ravage is, its just a poison that characters who have a code disallowing poison use to use these poisons, albeit weaker poisons. its ion the book of exalted deeds
calm
calm is the paladins way of stopping a rampaging evil barbarian (or other class using rage abilities) from destroying something the paladin has sworn to protect. Calm was developed by clerics of Syreth (CWar) to help syrethians help protect communities. Calm is generally used against barbarians accused with the sin of Wrath
Calm DC 30 Fort save 2d6 STR damage, stops rages, target must make a d20 roll, on the roll of 19 or higher the rage happens
Chastity
Chastity is the paladins way of stopping rapists, pedophiles, beastialitists (those who "have unpeaceful contact" with animals) and necrophiliacs. Chastity was developed by clerics of Sedrea to give paladins a way of making sure those who break her Rules Of Seduction get punished. Since Chastity's side effect is to destroy the targets libido and since only Sedreas clerics have the ability to cast remove/reinstate libido, this ravage works especially well. Chastity is generally used against those accused with the sin of lust
Chastity DC 25 Fort save, 2d6 CHA damage, destroys libido of target, unable to sexually perform
Wake up!
Wake up! is the paladins way of punishing those who allow evil acts to happen through inaction. Wake up! overrides the bodies instinct to fall asleep, yet the tiredness still persists. In the case of elves, their minds do not settle enough to enter Trance. Wake up! is generally used against those accused of the sin of sloth,
Wake up! DC 25 Fort save, 2d6 CON damage, target is unable to sleep or enter Trance, target is unable to recover hitpoints naturally.
Humble looks
Humble looks is the paladins way of punishing those who allow their land to go to ruin just because they wanted to look better. Humble looks was developed to make those who are fixated on their looks stop looking in a mirror. humble looks affects the mind of the afflicted so that they cannot see themselves in reflective surfaces. like they would want to. Humble looks is generally used against those found guilty of the sin of Vanity
Humble looks, DC 25 Fort save, 2d6 CHA damage, target is unable to see themselves in a reflective surface.
Charity
Charity was developed to make sure those who have too much money give some back to the community. Charity was developed by clerics of Syreth to help the communities of rich lords get something from the Lord of the village. Charity is generally used against those accused of the sin of greed
Charity, DC 25 Fort save, 1d8 Wis damage, target must pass a Will save when he sees a poor person or give them the contents of their purses.
Empty stomach
Empty stomach was developed to stop those corpulent lords who allow their villages to go hungry to allow them to try new, exotic delicacies. Empty stomach makes it so that if the target eats anything exotic or heavily spiced, they instantly throw up, being unable to eat anything but the simplest fare. Empty stomach is generally used against those accused of the sin of gluttony
Empty stomach, DC 25 Fort save, 1d10 CON damage, target cannot eat anything except bread and water
Acceptance
Acceptance is the paladins way of stopping a war based on jealousy between settlements. Acceptance make the target stop thinking about how good someone else has it and starts thinking about how bad they have it and how they can improve what they have. Acceptance is generally used on those accused of the sin of Envy
Acceptance: DC 25 Fort save, 1d8 WIS damage, target cannot stop thinking of how to improve what they have peacefully.
Ravages can only be used on evil people, so that stops the use of Wake Up! on people needing a stimulant, Empty Stomach on those wanting to lose weight
calm
calm is the paladins way of stopping a rampaging evil barbarian (or other class using rage abilities) from destroying something the paladin has sworn to protect. Calm was developed by clerics of Syreth (CWar) to help syrethians help protect communities. Calm is generally used against barbarians accused with the sin of Wrath
Calm DC 30 Fort save 2d6 STR damage, stops rages, target must make a d20 roll, on the roll of 19 or higher the rage happens
Chastity
Chastity is the paladins way of stopping rapists, pedophiles, beastialitists (those who "have unpeaceful contact" with animals) and necrophiliacs. Chastity was developed by clerics of Sedrea to give paladins a way of making sure those who break her Rules Of Seduction get punished. Since Chastity's side effect is to destroy the targets libido and since only Sedreas clerics have the ability to cast remove/reinstate libido, this ravage works especially well. Chastity is generally used against those accused with the sin of lust
Chastity DC 25 Fort save, 2d6 CHA damage, destroys libido of target, unable to sexually perform
Wake up!
Wake up! is the paladins way of punishing those who allow evil acts to happen through inaction. Wake up! overrides the bodies instinct to fall asleep, yet the tiredness still persists. In the case of elves, their minds do not settle enough to enter Trance. Wake up! is generally used against those accused of the sin of sloth,
Wake up! DC 25 Fort save, 2d6 CON damage, target is unable to sleep or enter Trance, target is unable to recover hitpoints naturally.
Humble looks
Humble looks is the paladins way of punishing those who allow their land to go to ruin just because they wanted to look better. Humble looks was developed to make those who are fixated on their looks stop looking in a mirror. humble looks affects the mind of the afflicted so that they cannot see themselves in reflective surfaces. like they would want to. Humble looks is generally used against those found guilty of the sin of Vanity
Humble looks, DC 25 Fort save, 2d6 CHA damage, target is unable to see themselves in a reflective surface.
Charity
Charity was developed to make sure those who have too much money give some back to the community. Charity was developed by clerics of Syreth to help the communities of rich lords get something from the Lord of the village. Charity is generally used against those accused of the sin of greed
Charity, DC 25 Fort save, 1d8 Wis damage, target must pass a Will save when he sees a poor person or give them the contents of their purses.
Empty stomach
Empty stomach was developed to stop those corpulent lords who allow their villages to go hungry to allow them to try new, exotic delicacies. Empty stomach makes it so that if the target eats anything exotic or heavily spiced, they instantly throw up, being unable to eat anything but the simplest fare. Empty stomach is generally used against those accused of the sin of gluttony
Empty stomach, DC 25 Fort save, 1d10 CON damage, target cannot eat anything except bread and water
Acceptance
Acceptance is the paladins way of stopping a war based on jealousy between settlements. Acceptance make the target stop thinking about how good someone else has it and starts thinking about how bad they have it and how they can improve what they have. Acceptance is generally used on those accused of the sin of Envy
Acceptance: DC 25 Fort save, 1d8 WIS damage, target cannot stop thinking of how to improve what they have peacefully.
Ravages can only be used on evil people, so that stops the use of Wake Up! on people needing a stimulant, Empty Stomach on those wanting to lose weight