Morphie
2014-11-02, 06:39 PM
Hello guys,
So, I'm currently the DM in our gaming group, we're playing the Age of Worms Adventure Path and there are some players that are a bit behind on XP, due to missing a couple of gaming sessions (real life can suck sometimes :p). The gap isn't that big at the time but I'm afraid it will have an impact in the near future. So I was wondering what I could do to balance things a bit, and that's where I could really use your help.
We already have some rules that help this a bit, we give half xp to people that miss a gaming session, we give xp based on the individual level of each PC instead of giving the same to everyone based on the average level of the party (p.e. if the encounter was cr 14, the pcs that are level 12 will get more than the pcs that are level 13) and everyone gets xp even if they can't contribute on the encounter (being asleep or in another room), but naturally there's still some difference I want to mitigate.
I've thought about not doing anything and letting things even out with time by adding a couple of encounters, but it would probably end up pushing the power level of the party over what's established in the module I'm currently DMing. That usually wouldn't be a problem, but we are rotating DMs and I don't want to make the next DM have to adjust every encounter in his module.
The party is currently at level 13-14 and there are 6 members: A cleric, a rogue/swashbuckler, a druid, a wizard, a duskblade and a sorcerer.
The rogue/swashbuckler, the sorcerer and the duskblade are about 5.000 behind the other half of the party. The druid was killed in the last session and the player is thinking about starting a new char, so if he comes up at level 13 the gap will get even bigger.
I've talked to the group about this, and one of my friends suggested giving the players a couple of personal quests that would give them bonus xp if they accomplish them. This idea sounds great, do you have any ideas of what I could use? Any other suggestions would also be greatly appreciated.
P.S: Oh, and bonus points if the tasks could be given/accomplished out of session time or along the adventure without detracting much from it - it seems a bit unfair to the assiduous players to halt the flow of the story just to play catch up.
Thanks guys and sorry for the big post :smallsmile:
So, I'm currently the DM in our gaming group, we're playing the Age of Worms Adventure Path and there are some players that are a bit behind on XP, due to missing a couple of gaming sessions (real life can suck sometimes :p). The gap isn't that big at the time but I'm afraid it will have an impact in the near future. So I was wondering what I could do to balance things a bit, and that's where I could really use your help.
We already have some rules that help this a bit, we give half xp to people that miss a gaming session, we give xp based on the individual level of each PC instead of giving the same to everyone based on the average level of the party (p.e. if the encounter was cr 14, the pcs that are level 12 will get more than the pcs that are level 13) and everyone gets xp even if they can't contribute on the encounter (being asleep or in another room), but naturally there's still some difference I want to mitigate.
I've thought about not doing anything and letting things even out with time by adding a couple of encounters, but it would probably end up pushing the power level of the party over what's established in the module I'm currently DMing. That usually wouldn't be a problem, but we are rotating DMs and I don't want to make the next DM have to adjust every encounter in his module.
The party is currently at level 13-14 and there are 6 members: A cleric, a rogue/swashbuckler, a druid, a wizard, a duskblade and a sorcerer.
The rogue/swashbuckler, the sorcerer and the duskblade are about 5.000 behind the other half of the party. The druid was killed in the last session and the player is thinking about starting a new char, so if he comes up at level 13 the gap will get even bigger.
I've talked to the group about this, and one of my friends suggested giving the players a couple of personal quests that would give them bonus xp if they accomplish them. This idea sounds great, do you have any ideas of what I could use? Any other suggestions would also be greatly appreciated.
P.S: Oh, and bonus points if the tasks could be given/accomplished out of session time or along the adventure without detracting much from it - it seems a bit unfair to the assiduous players to halt the flow of the story just to play catch up.
Thanks guys and sorry for the big post :smallsmile: