Texas Snyper
2014-11-04, 12:33 PM
I posted this on the /r/dnd reddit page and they recommended posting here. I'm not looking for uber cheese, just making sure I'm not missing anything I should have since this is my first game at this high of a level. http://www.reddit.com/r/DnD/comments/2l7hwe/35_looking_for_epic_level_help/ for reference
Short backstory: I've played in a few games but not too many and never got into double digits. However, this Saturday I'm joining a campaign that a few friends are in that's been going on for 8 years. Their original characters are 60+ and now their kids are the heroes currently and level 23. I've read my handbooks and guides but there is no substitute for experience and I just want to make sure I don't miss anything.
I'm building a level 23 Epic level Swordsage/Dervish and I just am seeing if you guys have any suggestions for gear/feats/etc that I may have overlooked or don't know about.
1 Swordsage 1 Weapon Focus (Shadow Hand)[Class feature], Desert Wind Dodge, Mobility, Deadly Defense (extra feat), Inattentive (flaw)
2 Fighter 1 TWF
3 Fighter 2 Combat Expertise, Weapon Finesse (Fighter Feat)
4 Swordsage 2
5 Swordsage 3
6 Swordsage 4 Insightful Strike (Desert Wind), Run
7 Dervish 1
8 Dervish 2
9 Dervish 3 Improved TWF
10 Dervish 4
11 Dervish 5
12 Dervish 6 Blind Fight
13 Dervish 7
14 Dervish 8
15 Dervish 9 Greater TWF
16 Dervish 10
17 Swordsage 5
18 Swordsage 6 Shadow Blade
19 Swordsage 7
20 Swordsage 8
21 Swordsage 9 Epic Speed [EPIC]
22 Swordsage 10
23 Swordsage 11
Class features: WIS to AC, +3 AC Dervish, +45 Movement speed, Dervish Dance 5/day, A thousand cuts 1/day, Spring Attack, Cleave during dance, Greater Cleave during 1k cuts, Elaborate Parry, Sense Magic, Quick to Act +3, Evasion, Movement Mastery
16 known maneuvers/8 readied maneuvers/4 stances/Initiator level: 17 (SS 11+[fighter2+dervish10]/2)
Maneuvers
Burning Blade
Wolf Fang Strike
Sudden Leap
Burning Brand
Fire Riposte
Cloak of Deception
Zephyr Dance
Searing Blade
Ring of Fire
Dancing Mongoose
Shadow Stride
Salamander Charge
Inferno Blade
Shadow Blink
Raging Mongoose
Girallon Windmill Flesh Rip
Feral Death Blow
Stances
Child of Shadow
Flame's Blessing
Assassin's Stance
Rising Phoenix
GEAR
Weapons: +11/+9/+8 (what DM gave me for weapons)
Adamantine Dagger +1 (Sonic burst, Wounding, holy)
Adamantine Dagger +3 (holy, wounding, warning, magebane)
Cold Iron Dagger +2 (wounding, holy, warning, magebane)
Armor: +10/+9 (what DM gave me for armor/shield) Both with 30 Resist each energy type, Mirror Images (6) 3/day
Mithril Chain Shirt +2 Heavy Fort +5, Death Ward +1, Greater Blur +2
Mithril Chain Shirt +5 Nimbleness 1, greater blur 2, fortification light 1
Magnificent (+6 all stats) Belt of Battle
All tomes/manuals +5 all stats
Heward's Fortifying Bedroll
Everlasting Rations
Rope of Climbing
Banner of the Storm's Eye Phoenix Cloak with +5 saving throws
Ring of Freedom of Movement +5 Deflection AC
Ring of Arming
Third Eye Conceal
Scout’s Headband
Amulet of Natural Armor +5
Gloves of Storing
Sandals of the Vagabond +2 Init
Tiger Claw Bracers (Swooping Dragon Strike)
Concept: An agile dexterous fighter that uses/manipulates shadow and flame in combat. Shadow Stride and shadow blink for quick movement jumps via shadow. I get my low but not bad STR to dmg as well as DEX with Shadow Hand feat when using daggers and in shadow stance (child of shadow or assassin's stance). I can get a full attack while dancing with the different desert wind boosts for bonus damage. (Inferno Blade 3d6+1/init level for each attack + A thousand cuts = 14 attacks with big damage boosts) Other boosts and counters do not inhibit my dancing and I also have a select few high level maneuvers worth using before/after a dance.
Short backstory: I've played in a few games but not too many and never got into double digits. However, this Saturday I'm joining a campaign that a few friends are in that's been going on for 8 years. Their original characters are 60+ and now their kids are the heroes currently and level 23. I've read my handbooks and guides but there is no substitute for experience and I just want to make sure I don't miss anything.
I'm building a level 23 Epic level Swordsage/Dervish and I just am seeing if you guys have any suggestions for gear/feats/etc that I may have overlooked or don't know about.
1 Swordsage 1 Weapon Focus (Shadow Hand)[Class feature], Desert Wind Dodge, Mobility, Deadly Defense (extra feat), Inattentive (flaw)
2 Fighter 1 TWF
3 Fighter 2 Combat Expertise, Weapon Finesse (Fighter Feat)
4 Swordsage 2
5 Swordsage 3
6 Swordsage 4 Insightful Strike (Desert Wind), Run
7 Dervish 1
8 Dervish 2
9 Dervish 3 Improved TWF
10 Dervish 4
11 Dervish 5
12 Dervish 6 Blind Fight
13 Dervish 7
14 Dervish 8
15 Dervish 9 Greater TWF
16 Dervish 10
17 Swordsage 5
18 Swordsage 6 Shadow Blade
19 Swordsage 7
20 Swordsage 8
21 Swordsage 9 Epic Speed [EPIC]
22 Swordsage 10
23 Swordsage 11
Class features: WIS to AC, +3 AC Dervish, +45 Movement speed, Dervish Dance 5/day, A thousand cuts 1/day, Spring Attack, Cleave during dance, Greater Cleave during 1k cuts, Elaborate Parry, Sense Magic, Quick to Act +3, Evasion, Movement Mastery
16 known maneuvers/8 readied maneuvers/4 stances/Initiator level: 17 (SS 11+[fighter2+dervish10]/2)
Maneuvers
Burning Blade
Wolf Fang Strike
Sudden Leap
Burning Brand
Fire Riposte
Cloak of Deception
Zephyr Dance
Searing Blade
Ring of Fire
Dancing Mongoose
Shadow Stride
Salamander Charge
Inferno Blade
Shadow Blink
Raging Mongoose
Girallon Windmill Flesh Rip
Feral Death Blow
Stances
Child of Shadow
Flame's Blessing
Assassin's Stance
Rising Phoenix
GEAR
Weapons: +11/+9/+8 (what DM gave me for weapons)
Adamantine Dagger +1 (Sonic burst, Wounding, holy)
Adamantine Dagger +3 (holy, wounding, warning, magebane)
Cold Iron Dagger +2 (wounding, holy, warning, magebane)
Armor: +10/+9 (what DM gave me for armor/shield) Both with 30 Resist each energy type, Mirror Images (6) 3/day
Mithril Chain Shirt +2 Heavy Fort +5, Death Ward +1, Greater Blur +2
Mithril Chain Shirt +5 Nimbleness 1, greater blur 2, fortification light 1
Magnificent (+6 all stats) Belt of Battle
All tomes/manuals +5 all stats
Heward's Fortifying Bedroll
Everlasting Rations
Rope of Climbing
Banner of the Storm's Eye Phoenix Cloak with +5 saving throws
Ring of Freedom of Movement +5 Deflection AC
Ring of Arming
Third Eye Conceal
Scout’s Headband
Amulet of Natural Armor +5
Gloves of Storing
Sandals of the Vagabond +2 Init
Tiger Claw Bracers (Swooping Dragon Strike)
Concept: An agile dexterous fighter that uses/manipulates shadow and flame in combat. Shadow Stride and shadow blink for quick movement jumps via shadow. I get my low but not bad STR to dmg as well as DEX with Shadow Hand feat when using daggers and in shadow stance (child of shadow or assassin's stance). I can get a full attack while dancing with the different desert wind boosts for bonus damage. (Inferno Blade 3d6+1/init level for each attack + A thousand cuts = 14 attacks with big damage boosts) Other boosts and counters do not inhibit my dancing and I also have a select few high level maneuvers worth using before/after a dance.