Yael
2014-11-04, 05:49 PM
I want this to become a recurring thread where we discuss potential and/or power gaming beyond unknown prestige classes to the Tier System for Prestige Classes (http://brilliantgameologists.com/boards/index.php?topic=5198.0).
This time, and from the Ultimate Prestige Classes Volume 1, 3.0 third-party book, the Arcane Avatar.
What does it have?
Gold means godlike.
Blue aims for good.
Black stands for average (highly subject to changes)
Purple goes to mediocre.
Red goes to poor.
Feats: Any 4 metamagic feats.
Spellcasting: Ability to prepare 6th level arcane spells.
• d4 Hit Die.
• Poor BAB (1/2)
• Bad Fort.
• Bad Reflexes.
• Good Will.
Class Features. (Won't type directly from the book, but I will give a short explanation of each).
• No extra proficiencies.
• 5/5 spellcasting.
• [Level 1st] Avatar of Magic (Su): Gives Spell Resistance 15 + Cha, irradiates a magic aura and has a permanencied Detect Magic.
• [Level 2nd] Augment Magic: Select two metamagic feats and reduce their adjustments by one.
• [Level 3rd] Call Spell: Allows you to sacrifice two spell slots when preparing spells to prepare a spell of the same level that you do not have in your spellbook, but from your same list.
• [Level 4th] Counter Magic (Su): You dispel magic at will without using spell slots, you must ready your action. 1d20+CL.
• [Level 5th] Master of Magic: Once per day, the Arcane Avatar may enter a state of trance that requires a full-round action and lasts 2d4 rounds. During this time, he is helpless, and before entering the state one must decide how much time you will spend in trance (up to the dice roll). Each round you may select one of the benefits below to have to ocurr (while in-trance):
Replenish Magic: You may regain a spell slot up to 3rd level, if you concentrate two rounds, it may be up to 6th level.
Silence Magic: Creates a 60 ft. radius sphere centered in the Arcane Avatar that operates like Antimagic Field.
Strenghen Magic: Allies in a 60-ft radius, centered in the Avatar, have their spell DCs increase by 4.
I haven't colored nothing yet, so give your thoughts.
This time, and from the Ultimate Prestige Classes Volume 1, 3.0 third-party book, the Arcane Avatar.
What does it have?
Gold means godlike.
Blue aims for good.
Black stands for average (highly subject to changes)
Purple goes to mediocre.
Red goes to poor.
Feats: Any 4 metamagic feats.
Spellcasting: Ability to prepare 6th level arcane spells.
• d4 Hit Die.
• Poor BAB (1/2)
• Bad Fort.
• Bad Reflexes.
• Good Will.
Class Features. (Won't type directly from the book, but I will give a short explanation of each).
• No extra proficiencies.
• 5/5 spellcasting.
• [Level 1st] Avatar of Magic (Su): Gives Spell Resistance 15 + Cha, irradiates a magic aura and has a permanencied Detect Magic.
• [Level 2nd] Augment Magic: Select two metamagic feats and reduce their adjustments by one.
• [Level 3rd] Call Spell: Allows you to sacrifice two spell slots when preparing spells to prepare a spell of the same level that you do not have in your spellbook, but from your same list.
• [Level 4th] Counter Magic (Su): You dispel magic at will without using spell slots, you must ready your action. 1d20+CL.
• [Level 5th] Master of Magic: Once per day, the Arcane Avatar may enter a state of trance that requires a full-round action and lasts 2d4 rounds. During this time, he is helpless, and before entering the state one must decide how much time you will spend in trance (up to the dice roll). Each round you may select one of the benefits below to have to ocurr (while in-trance):
Replenish Magic: You may regain a spell slot up to 3rd level, if you concentrate two rounds, it may be up to 6th level.
Silence Magic: Creates a 60 ft. radius sphere centered in the Arcane Avatar that operates like Antimagic Field.
Strenghen Magic: Allies in a 60-ft radius, centered in the Avatar, have their spell DCs increase by 4.
I haven't colored nothing yet, so give your thoughts.