RoboEmperor
2014-11-05, 10:07 PM
It seems at higher levels, you either stack avasculates on an enemy and finish him off with a blast spell, or you stack enervations and finish him off with a save-or-die spell, or just kill him outright with enervations. My question is is: which is better?
Without any metamagic cheese, let's consider a xixecal punching bag. Assuming SR and AC is overcome every time it will take
1686/2 = 843, +30 (fast healing)
873/2 = 436.5 +30
466.5/2 = 233.25 +30
263.25/2 = 131.625 + 30
161.625 - 90 (orb of fire) = 71.625 + 30 (I'm not counting vulnerability because this is a punching bag, and I'm trying to get a sense of how effective avasculate is generally on a high hp, high regen monster)
101.625 - 90 = 11.625 + 30
41.625 - 90 = Death
7 turns to kill, much much higher if the xixecal punching bag wins any SR or AC check.
Lets look at enervation. The xixecal punching bag has 40 constitution, and no way to repair that constitution damage, so 10 maximized enervations will kill him. In addition, it lowers its saves for a potential save-or-die, specifically dominate monster since its will is kind of weak. A level 17-20 wizard has a spell DC 25 with dominate monster, 27 with fox's cunning, 28 with a headband of intellect +6, but I'll use the 27 DC in this example. After 7 maximized enervations, the xixecal's will save is 11. 27-11 = 16, which is a 75% chance of success, so you can defeat the xixecal in 8-9 turns, with the advantage of dominate monster not requiring touch attacks.
Again this is a xixecal PUNCHING BAG.
For a more realistic enemy, lets look at an Chichimec punching bag.
It has 435 with 10 regen so
435/2 = 217.5 + 10
227.5/2 = 118.75 + 10
128.75 - 90 (orb of fire) = 34.375 + 10
44.375 - 90 = Death
4 turns and it is dead.
Chichimec has 24 con so 6 maximized enervations will kill it, but I noticed its 17 will save! 27-17 = 10 so at the start a wizard has a 45% chance of successfully dominating the Chichimec. Each successful maximized enervation will increase his chance by 20%, so after 2 maximized enervations the wizard will have a 85% chance of successfully dominating the chichimec.
So in both cases, enervation is superior or at least equal, so... would it be reasonable to say a wizard/sorcerer who focuses on enervations and save-or-die is superior than a wizard who relies on avasculate and orb spells? I am aware that a mailman sorcerer can dish out 800+ damage out in 2 rounds, but I'm talking about a level that is not that ridiculously optimized :P, and pre-epic too. I want to make it clear my goal is not soloing a xixecal, I just want to know which BBEG strategy is generally better, massive enervations and save-or-die or massive avasculates and orb spells.
I haven't really considered cases where enemies are immune to enervation, but in those cases I am assuming disintegrate will annihilate them all. Am I correct on this?
Without any metamagic cheese, let's consider a xixecal punching bag. Assuming SR and AC is overcome every time it will take
1686/2 = 843, +30 (fast healing)
873/2 = 436.5 +30
466.5/2 = 233.25 +30
263.25/2 = 131.625 + 30
161.625 - 90 (orb of fire) = 71.625 + 30 (I'm not counting vulnerability because this is a punching bag, and I'm trying to get a sense of how effective avasculate is generally on a high hp, high regen monster)
101.625 - 90 = 11.625 + 30
41.625 - 90 = Death
7 turns to kill, much much higher if the xixecal punching bag wins any SR or AC check.
Lets look at enervation. The xixecal punching bag has 40 constitution, and no way to repair that constitution damage, so 10 maximized enervations will kill him. In addition, it lowers its saves for a potential save-or-die, specifically dominate monster since its will is kind of weak. A level 17-20 wizard has a spell DC 25 with dominate monster, 27 with fox's cunning, 28 with a headband of intellect +6, but I'll use the 27 DC in this example. After 7 maximized enervations, the xixecal's will save is 11. 27-11 = 16, which is a 75% chance of success, so you can defeat the xixecal in 8-9 turns, with the advantage of dominate monster not requiring touch attacks.
Again this is a xixecal PUNCHING BAG.
For a more realistic enemy, lets look at an Chichimec punching bag.
It has 435 with 10 regen so
435/2 = 217.5 + 10
227.5/2 = 118.75 + 10
128.75 - 90 (orb of fire) = 34.375 + 10
44.375 - 90 = Death
4 turns and it is dead.
Chichimec has 24 con so 6 maximized enervations will kill it, but I noticed its 17 will save! 27-17 = 10 so at the start a wizard has a 45% chance of successfully dominating the Chichimec. Each successful maximized enervation will increase his chance by 20%, so after 2 maximized enervations the wizard will have a 85% chance of successfully dominating the chichimec.
So in both cases, enervation is superior or at least equal, so... would it be reasonable to say a wizard/sorcerer who focuses on enervations and save-or-die is superior than a wizard who relies on avasculate and orb spells? I am aware that a mailman sorcerer can dish out 800+ damage out in 2 rounds, but I'm talking about a level that is not that ridiculously optimized :P, and pre-epic too. I want to make it clear my goal is not soloing a xixecal, I just want to know which BBEG strategy is generally better, massive enervations and save-or-die or massive avasculates and orb spells.
I haven't really considered cases where enemies are immune to enervation, but in those cases I am assuming disintegrate will annihilate them all. Am I correct on this?