Talya
2014-11-07, 09:43 AM
I'm playing a generic "monk" in a wuxia themed game. (Actually, everyone in the party is).
Now, before you go off on monk's sucking, they're monks in name only. (And weapon proficiencies, I guess.) The classes were generic, we had a buy system to get class abilities. TOB maneuver progression was not an allowed purchase.
This is my class:
Hit Die: 1d8, BAB: 3/4, Skills: 6/level
Saves: Will high
Class abilities/bonus feats:
Improved Unarmed Strike
Improved Grapple (3.5)
Improved Trip (3.5)
Superior Unarmed Strike (damage progression)
White Hair (Pathfinder Witch archetype ability - Charisma to-hit/damage on all abilities)
Smite Evil (Pathfinder paladin progression)
Judgement (Pathfinder Inquisitor progression)
Divine Grace (Paladin ability)
Spells - 4 level spontaneous spellcasting, charisma based.
It's that last bit I need help with.
The DM has stated that spells on a 9 level progression list fit into my spell list this way: 1st & 2nd level spells = level 1, 3rd and 4th = level 2, 5th and 6th = level 3, 7th and 8th = level 4. I need to come up with a spell list for my character. (Not just spells known, but the list I will get to choose from.)
The only spells I currently know I want on the list:
Level 1
Chill Touch (PF)
Crane's Splendor (Eagle's Splendor)
Cure Moderate Wounds
Dragon's Wisdom (Owl's Wisdom)
Featherfall
Ironskin (PF)
Jingu Bang (Shilleglagh)
Jump
Longstrider
Mantis' Cunning (Fox's Cunning)
Monkey's Grace (Cat's Grace)
Nerveskitter
Ox's Endurance (Bear's Endurance)
Primal Hunter
Restoration, Lesser
River Whip (PF)
Shadow Weapon (PF)
Spider Climb
Tiger's Strength (Bull's Strength)
Level 2
Air Walk
Blessing of Fervor (PF)
Call of the Void (PF)
Cure Critical Wounds
Dimension Door
Divine Power
Hadoken (Orb of Fire)
Nixie's Lure (PF)
Panacea
Poison
Primal Instinct
Restoration
Ruin Delver's Fortune
Silver Darts (PF)
Now, before you go off on monk's sucking, they're monks in name only. (And weapon proficiencies, I guess.) The classes were generic, we had a buy system to get class abilities. TOB maneuver progression was not an allowed purchase.
This is my class:
Hit Die: 1d8, BAB: 3/4, Skills: 6/level
Saves: Will high
Class abilities/bonus feats:
Improved Unarmed Strike
Improved Grapple (3.5)
Improved Trip (3.5)
Superior Unarmed Strike (damage progression)
White Hair (Pathfinder Witch archetype ability - Charisma to-hit/damage on all abilities)
Smite Evil (Pathfinder paladin progression)
Judgement (Pathfinder Inquisitor progression)
Divine Grace (Paladin ability)
Spells - 4 level spontaneous spellcasting, charisma based.
It's that last bit I need help with.
The DM has stated that spells on a 9 level progression list fit into my spell list this way: 1st & 2nd level spells = level 1, 3rd and 4th = level 2, 5th and 6th = level 3, 7th and 8th = level 4. I need to come up with a spell list for my character. (Not just spells known, but the list I will get to choose from.)
The only spells I currently know I want on the list:
Level 1
Chill Touch (PF)
Crane's Splendor (Eagle's Splendor)
Cure Moderate Wounds
Dragon's Wisdom (Owl's Wisdom)
Featherfall
Ironskin (PF)
Jingu Bang (Shilleglagh)
Jump
Longstrider
Mantis' Cunning (Fox's Cunning)
Monkey's Grace (Cat's Grace)
Nerveskitter
Ox's Endurance (Bear's Endurance)
Primal Hunter
Restoration, Lesser
River Whip (PF)
Shadow Weapon (PF)
Spider Climb
Tiger's Strength (Bull's Strength)
Level 2
Air Walk
Blessing of Fervor (PF)
Call of the Void (PF)
Cure Critical Wounds
Dimension Door
Divine Power
Hadoken (Orb of Fire)
Nixie's Lure (PF)
Panacea
Poison
Primal Instinct
Restoration
Ruin Delver's Fortune
Silver Darts (PF)